Tiny Tony by Firewill

Help Tony the sailor travel the world to get to his girlfriend up in the rocky cliffs, get inside their house to win. Control using mouse.
Playing in fullscreen is recommended.
WebBuild: https://teokohan.github.io/Tiny-Tony/ [Might have to refresh once or twice to get past an error message, not sure why, the JSON file reports some kind of error, I don't know why, if you do I'd appreciate any info]
WinBuild: https://drive.google.com/open?id=0BxAVgWzMKnClY19PUlE1TXlXYjA
Git Repository [Warning Messy Code]: https://github.com/TeoKohan/Tiny-Tony
Thank you for playing our game!
Programming: @Firewill @RogueFox
3DArt: @AgustinLanus @AlArias @Firewill @Iey @RosinaIvanna @[ManuElLoco]
2DArt: @AlArias @RosinaIvanna
Opt-Outs: Sound
Music by Eric Matyas: https://soundimage.org Track: Distant Mountains
Sound from: https://freesound.org/
Do direct any bug reports, suggestions, love and or hate towards us.
| Original URL | https://ldjam.com/events/ludum-dare/38/tiny-tony |
Ratings
| Overall | 248th | 3.595⭐ | 44🧑⚖️ |
| Fun | 400th | 3.119⭐ | 44🧑⚖️ |
| Innovation | 205th | 3.488⭐ | 43🧑⚖️ |
| Theme | 30th | 4.286⭐ | 44🧑⚖️ |
| Graphics | 113th | 4.302⭐ | 45🧑⚖️ |
| Mood | 122th | 3.805⭐ | 43🧑⚖️ |
| Given | 41🗳️ | 97🗨️ |

The graphics and music are great. The steering is a bit....you know, a bit. It probably doesn't help that I never liked them wooden labyrinth puzzles as a kid.
Anyways, good work, but not for me! Have a :confused::corn: (there are no emoji for mazes, labyrinths or puzzles it seems).
- The ball is very small and therefore it is a bit difficult to see where it is. I often loosen track of the ball.
- Getting pas the snakes in the maze was much too difficult for me.
But overall a gret LD game.
As other said, the dying sound is a bit annoying, and the game gets too hard too quickly i think. Maybe the first quarter should have more challenging coins to get to, so the player gets accustomed with the nuances of the controls, because the second level felt too hard right away and discouraged me to keep going. I think the third and the last levels are fine difficulty wise. One last complain, It's hard to see the ball when you first start the game, it matches the color of the snow, either change the ball color or change the theme of that one.
All that said, since I got through the second level it got really engaging, fun and a bit frustrating(in a good away if that makes sense) and when I completed it felt like an accomplishment. The ending sequence is really nice, makes me want to see the whole game from first person :)
This game is... beautiful. Make me wish I have such thing on my desk.
When the game started it took me quite some time to notice the ball, since I was playing on web (non-fullscreen). Maybe something to highlight the ball at the beginning would be nice.
Although I enjoyed the game the control was not to my liking though. Having to deal with both balance and the box itself moving around is quite frustrating. Especially because my laptop is not too great, the slight lag is very noticeable.
Overall it was an immersive experience and I trully enjoyed it.
I agree to the other comments that it is a bit harsh at first to see where tiny Tony is, even in full screen, and I'd also say that you could adjust the difficulty a little bit, especially for the beginning (the snakes are already very hard to pass, it's kind of intimidating...)
Loved it anyway, very enjoyable, hope you'll have the opportunity to polish it ! Bravo !
I agree with everyone who said that the ball is hard to see at first. Other than that, lovely game. I won't comment on the difficulty, since I'm bloody awful at this type of game anyway :D
A really enjoyable game, great job on it, it is really clean and polished. Good job!
The ball is a bit small and it it hard to see it some times..
Great game. Good job!
Great job on the visuals, and the music fits the mood well.
But I feel like you really nailed the fairytale-like atomsphere in this game! I just love the mood this game puts you into!
Although there are a few things I want to notice, even when playing it in fullscreen it was quite hard to look at the tiny ball which represent the play, when I started the game it actually took me a while to even figure out what the player is. And I don't know about the last level because I did not get that far, but the third one might be a bit too frustrating, although the music does a good job at calming me down again. :wink:
The cutscene in the end was very nice, since it made it feel like my work got paid off. Great work!
"Bugs"/remarks/experiences:
- I got stuck behind the first tree in the second quadrant (labyrinth) and had to restart the game. It would be nice if there was a way to respawn without restarting.
- The ball could be bigger, but I couldn't switch to fullscreen (caused by Unity WebGL + Safari).
- My mouse cursor got to the edge of the screen after some time of playing and I had to re-center it (moving the mouse past center so the small world is level when the cursor is in the middle of the screen). Again, I think it's caused by WebGL (not being able to change mouse position?), native build is probably OK (untested). As a workaround (or a different design decision) you could solve it by just using the absolute mouse position instead of computing changes of cursor positions between frames.
- There is visible aliasing/blurriness - apparently also a Unity thing.
Nice choice of music, great looking visuals, perfect adherence to theme!
Overall very nice game. Gameplay and Leveldesign got to be polished to not frustrate players.
Web build worked perfectly for me. I didn't get any error. Controls are easy but I have to admit it controlling up and down wasn't so obvious to me. Maybe because of the perspective, I expect to opposite reactions from up and down. But as a result, I bookmarked your game. It was very nice. Good luck with the entry.
Still, lovely game and beautiful piano in the background. My only recommendations would be to make the control over the rotation a little more precise and maybe widen the bridge section. Maybe make the ball have a bit of a glow so it's easy to spot too.
Hard to find the ball and therefore to understand why those gasp and cling sounds are happening. Hard also the autorespawn which leads to serial deaths in the bridge part even before the realization that I respawned.
I didn't manage to beat the bridge part even after many tries. Too hard for me. Did I miss a nice ending ?
I had to read some of the comments before I understood there was a ball somewhere, and I didn't get past the no-walls part.
The soundtrack is very fitting, and the idea is simple but inticing! Great work!
The idea of indirect control of the ball was interesting but somewhat hard to control. I wasn't able to get all of the coins but overall a very pleasant experience. Great job!
I'd suggest less sensitive controls, (please not mouse controls) and I'd also suggest that the main character is more noticeable. I spent the first minute just trying to find out what and where I was . . .
https://www.youtube.com/watch?v=ZTDci7P3_cI
But as it would seems in video game I'm really terrible at this, I can't get past the second snake :(
Anyway, it's a great entry!
Perhaps it would have been necessary to make several small levels rather than one.
Great job anyway !!
Keep up the good work! :thumbsup: