Little Collector by AtmosEntertainment

[raw]
made by AtmosEntertainment for LD 40 (JAM)

This game was made with a "brotherly" team of 2 and is unfortunately unfinished, but we do like the concept of it so we'll further develop it.

The game is about a little kid who fell down a hole and collects gems. How more gems you got the slower your movement speed and the rocks that fell from the celling would spawn more and more. And how closer a thing would get.

Ratings

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Feedback

Rytannic
04. Dec 2017 · 21:48 UTC
The hitboxes are broken and the axes arent right.
However, the art style shows a lot of potential and the menu screen is simplistic yet professional.
I'm sorry you didnt have enough time to fufill the whole project. Keep it up though guys :)
The game looks great on ultra too.
notpresident35
04. Dec 2017 · 22:32 UTC
I'm not sure what to say here. First of all, it's broken. I'm rather disappointed. The menu music is nice, but it cuts out the moment you press play, leaving you in a dull silence for the rest of the game. The WASD keys are mixed around, so you're moving the wrong way constantly. You effectively have to rotate the keyboard to play this game. Is this on purpose, or are you working in a different country where this is normal? The level is in dire need of cleaning up. I'm not sure if you procedurely generated the rocks on the floor, and if you did, good for you! That's one of the saving factors of this game. Another important thing: Controls! I have no idea what to do, and wandered aimlessly into the distance before giving up. How do you pick up the crystal/do anything? On the graphics side, I loved the menu, but the player model looks broken and the animation for him is also broken. The rocks are pretty nice, and the crystal is pretty. Also, could you clean up the project file? It's kinda hard to find the executable. There's a pretty good way to do this: Building! Here's a tutorial (I learned this just this morning. It's not hard.) https://www.youtube.com/watch?v=7nxKAtxGSn8

One more thing: Did you make all of this yourself during the jam? Since you were doing jam, you could have gone and used assets from the unity asset store. I used a LOT of them, and it saved my butt. They are really nice, especially the free ones. I only used free assets.

A final word: I'm guessing this is your first game jam. If so, then good for you! It's mine too! I like that you are learning how to use the unity engine, and everyone has to start somewhere. I'm sorry about the bad rating, but it's literally unplayable, since I don't know the controls. If you want, you have a little time to revise it and fix some of this stuff.
notpresident35
04. Dec 2017 · 22:41 UTC
After going through and working at the source code for 5 minutes, I fixed a lot of it. Here's a few tips: Switch around the input controls. Constrain the rotation of the player so that he doesn't do back-flips. Get the pick up script working!!! (Seriously, the game doesn't even function at all). Increase the movement speed. Please, just get this game working!