Little Collector by AtmosEntertainment
This game was made with a "brotherly" team of 2 and is unfortunately unfinished, but we do like the concept of it so we'll further develop it.
The game is about a little kid who fell down a hole and collects gems. How more gems you got the slower your movement speed and the rocks that fell from the celling would spawn more and more. And how closer a thing would get.
| Windows | https://atmosentertainment.itch.io/littlecollector |
| macOS | https://atmosentertainment.itch.io/littlecollector |
| Original URL | https://ldjam.com/events/ludum-dare/40/little-collector |
Ratings
| Given | 0🗳️ | 0🗨️ |
However, the art style shows a lot of potential and the menu screen is simplistic yet professional.
I'm sorry you didnt have enough time to fufill the whole project. Keep it up though guys :)
The game looks great on ultra too.
One more thing: Did you make all of this yourself during the jam? Since you were doing jam, you could have gone and used assets from the unity asset store. I used a LOT of them, and it saved my butt. They are really nice, especially the free ones. I only used free assets.
A final word: I'm guessing this is your first game jam. If so, then good for you! It's mine too! I like that you are learning how to use the unity engine, and everyone has to start somewhere. I'm sorry about the bad rating, but it's literally unplayable, since I don't know the controls. If you want, you have a little time to revise it and fix some of this stuff.