A small world by CoderDozer

[raw]
made by CoderDozer for LD 38 (COMPO)

screengrab.PNG

This is more of a short (really really short) story than a game, a bit experimental by my standards, as I wanted to try build more narrative into my games. Unfortunately I wasn't able to fully commit this weekend but because of the occasion I wanted to contribute something.

The game is built with godot, and builds are available for html, windows, linux and mac. Any issue please let me know, unfortunately I cannot test the mac build.

Please leave a comment below so I can play your game also.

Thanks

Edit: I have noticed a bug where text does not play on the closing scene, so far I have only seen it happen in the web build.

Html5, Win, Linux + Mac: https://coderdozer.itch.io/a-small-world

Source: https://github.com/wtarr/Ludum-Dare-38

Ratings

Overall 536th 2.208⭐ 26🧑‍⚖️
Fun 540th 1.609⭐ 25🧑‍⚖️
Innovation 499th 2.261⭐ 25🧑‍⚖️
Theme 239th 3.478⭐ 25🧑‍⚖️
Graphics 413th 2.783⭐ 25🧑‍⚖️
Audio 229th 3.045⭐ 24🧑‍⚖️
Humor 463th 1.4⭐ 12🧑‍⚖️
Mood 239th 3.182⭐ 24🧑‍⚖️
Given 37🗳️ 39🗨️

Feedback

SvartTand
01. May 2017 · 12:07 UTC
Well, I'm not sure I would classify this as a game, more like a short story in a video format with two button presses. Its nice to see people use music in their games so that was a definitive plus. It would have been more like a game if the player could have controlled the boat :(

Nice work anyway!
mrspeaker
01. May 2017 · 13:17 UTC
I liked the little story, and the L/D islands. But I'd have that text type at double the speed... even if it would make the story even shorter xD
GenericToast
01. May 2017 · 16:08 UTC
Even though it's a story and not really a game, i still enjoyed the experience. Would have liked if the story was longer. Being able to click to speed up the text would also have been nice and added some more interactivity.
James Dunlap
01. May 2017 · 18:09 UTC
It was confusing that at the end, I just got a blank screen. I was waiting for more, but nothing ever came...

I enjoyed the music, though.
🎤 CoderDozer
01. May 2017 · 18:19 UTC
Thank you all for the play and reviews so far.

I have on occasion in the web version seen the blank screen for the closing credits when there should be text. I don't know why that is happening.
Nilanjan
01. May 2017 · 18:47 UTC
I liked the simplistic style but I was really hoping for more in the gameplay department. But then I realized that you were gunning for narrative in this game and I must admit that you've achieved what you're going for. Overall good job :)
zaibakk
01. May 2017 · 19:42 UTC
The mood was good, it miss only a bit of gameplay! :) Good job anyway! :D
JustinM
01. May 2017 · 20:11 UTC
Like you said not really a game but more of a story, would be interested to see where you would take this if you had more time and added gameplay. Music was great as well really fitting of the art style you went with.
Frodewin
01. May 2017 · 21:59 UTC
I liked the opening and the LD islands. I was waiting for the story to unfold and building up suspense and thus was a bit surprised when it ended without a conclusion. The graphics and sounds are good, it would be interesting if you further develop this into a game!
fatPenguin
02. May 2017 · 17:06 UTC
Like most of the people here, I was a bit surprised when the game so suddenly ended^^ But overall you created a complete experience with story, sound and I truly liked the message you delivered :blush:
Jaenis
02. May 2017 · 19:59 UTC
I really liked the atmosphere you had in the game. Maybe this was just a prelude for a much bigger thingy!
ectucker1
02. May 2017 · 23:36 UTC
You weren't lying about the short part. But I liked the animation and music of this.

Some of the elements, like the text bubbles, could certainly be used for the narrative you want to add. I hope that goes well for you.
Rixud
05. May 2017 · 07:30 UTC
nice short short story! :smile: i like the music, no so much to comment because was an story and not a game, but congratulation for submitting something !
TheMadStrauss
07. May 2017 · 14:52 UTC
As everybody is saying.. I liked the final words. You also put a effort doing it even if it is not literally a videogame. Nice job!
mhaton
07. May 2017 · 17:12 UTC
Very cute :) Not exactly a game, but appreciate the effort nonetheless, and I totally get not having time to do more. Hope you have time next event!
shiitman
08. May 2017 · 13:39 UTC
Graphics are cute. You could make some mini-games with the ship, to diversify the experience.
Dagegen
14. May 2017 · 09:39 UTC
I really like the style of your game. The graphics and music are nice. Like someone else has already mentioned a button to speed up the text would have been nice.
conrad123
14. May 2017 · 12:28 UTC
Nice job! I really loved the audio. This really diverges from what most people used for the theme, and I like it. :)
ysty
14. May 2017 · 14:06 UTC
A nice little story. The text could maybe have been a touch faster to come up. I like the music. :)
g12345
14. May 2017 · 15:20 UTC
Nice little story, also really atmospheric graphics, nice audio too, and nice message of the "game".
Josh Riley
14. May 2017 · 17:03 UTC
Really like the sound and pacing. Wish it was longer, but you really nailed the mood.
garethiw
15. May 2017 · 09:46 UTC
Awww, that was a sweet little story with a nice message :)

Would have been nice to see what you would have done with more time, but to submit a thing is better than not submitting a thing! The music and the slow fades did make for a good bit of atmosphere as well.
Budaniel
16. May 2017 · 05:40 UTC
I liked the L and D islands for Ludum Dare, and the narrative was ok, but I usually kind of like more gameplay in my games. It actually - in a weird way - reminded me of the FMV games from the 90s, where you basically just pressed a key at a particular time to make the game continue.
pascalman
16. May 2017 · 20:05 UTC
Very nice game, good job!
UncleChris
16. May 2017 · 21:30 UTC
Very cool experience, not a real game. But, I enjoyed your music, seemed better than mine! LOL
mathijs750
16. May 2017 · 22:38 UTC
Not much of a game, but I liked the message it has. I'd like to see some further development of this.
Lone Spelunker
17. May 2017 · 06:20 UTC
Hmm. I tried to play this game in Safari, and after "Downloading..." it just says "Failure during startup, see Javascript console."

Here's what the javascript output was from the console. (Sorry, don't mean to spam the comments, but I figure you'd want to be able to trace this.)


```
[Error] Assertion failed: undefined
printErr (index.html:353)
abort (a_small_world.js:3:12075)
assert (a_small_world.js:1:7592)
(anonymous function) (a_small_world.js:1:25187)
doCallback (a_small_world.js:1:110515)
done (a_small_world.js:1:110601)
(anonymous function) (a_small_world.js:1:89322)
(anonymous function) (a_small_world.js:1:90884)
getDB (a_small_world.js:1:89602)
getRemoteSet (a_small_world.js:1:90826)
(anonymous function) (a_small_world.js:1:89271)
getLocalSet (a_small_world.js:1:90721)
syncfs (a_small_world.js:1:89197)
(anonymous function) (a_small_world.js:1:110753)
forEach
syncfs (a_small_world.js:1:110677)
(anonymous function) (a_small_world.js:1:25160)
_emscripten_asm_const_v (a_small_world.js:1:28308)
Yi (a_small_world.asm.js:21:28884)
callMain (a_small_world.js:3:10663)
doRun (a_small_world.js:3:11369)
(anonymous function) (a_small_world.js:3:11524)
[Error] abort("Assertion failed: undefined") at jsStackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:1:17547
stackTrace@https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:1:17721
abort@https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:3:12292
assert@https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:1:7591
https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:1:25186
doCallback@https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:1:110514
done@https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:1:110600
https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:1:89321
https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:1:90883
getDB@https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:1:89601
getRemoteSet@https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:1:90825
https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:1:89270
getLocalSet@https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:1:90720
syncfs@https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:1:89196
https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:1:110752
forEach@[native code]
syncfs@https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:1:110676
https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:1:25159
_emscripten_asm_const_v@https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:1:28307
Yi@https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.asm.js:21:28883
callMain@https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:3:10662
doRun@https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:3:11368
https://v6p9d9t4.ssl.hwcdn.net/html/451977/a_small_world.js:3:11523
If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.
callMain (a_small_world.js:3:10904)
doRun (a_small_world.js:3:11369)
(anonymous function) (a_small_world.js:3:11524)
```