Floppy McFloppyface by Mars

You are Floppy McFloppyface, and you find yourself on a small world. This is obviously not a place you'd want to be, so how about you look around for a way to get off this place?
The game has two ending
Links
Controls:
Movement: WASD
Interaction: Spacebar or Left Mouse Button
Run: Left Shift
Menu: Escape
More Screenshots:

Ratings
| Overall | 298th | 3.256⭐ | 41🧑⚖️ |
| Fun | 137th | 3.564⭐ | 41🧑⚖️ |
| Innovation | 376th | 2.842⭐ | 40🧑⚖️ |
| Theme | 129th | 3.769⭐ | 41🧑⚖️ |
| Graphics | 515th | 2.231⭐ | 41🧑⚖️ |
| Audio | 305th | 2.744⭐ | 41🧑⚖️ |
| Humor | 9th | 4.231⭐ | 41🧑⚖️ |
| Mood | 179th | 3.351⭐ | 39🧑⚖️ |
| Given | 45🗳️ | 70🗨️ |
I really, really enjoyed the use of the floppy arms as a narrative element. The use of a very small world expanding a bit each time you complete an objective is fitting perfectly to the theme.
Very good concept with attention to details! Good work!
(You can see me playing this game for the first time on the vod https://youtu.be/lXUmif8KKxM?t=20m36s )
*flops arms enthusiastically*
At first I was really annoyed by the music, but then it kind of grew on me. Same with the graphics. Thought the same as @chaseplays, but I was so wrong. This is a really cool game and I especially liked the flopping on the tree. So weird.
Really nice work!
I like the overall aesthetic, and I like the music, but the loop is so short I though I was going to go insane by the halfway point (problem solved after muting).
Very cute!
sometimes I didn't know what to do, but just walking around pressing space on things finally got the story to progress.
story was good although a little short, you should definitely continue the story of floppy McFloppyface :smile:
While I was playing I kept telling myself: what is this kind of sorcery that's keeping me here?! Is it the music? Yes, probably: it takes a genius to create a repetitive melody (my neighbours are probably hating me) you never get tired of.
Or was it the "shitty programmer art"? flopping arms against everything! The engaging dialogues, the oh..look! He has a neat menu too. (No, I don't want to turn the music off). I would tell that it's the story that kept me there, but actually there was no real story. There were misteries though, all around.
Need to go back now, because I couldn't find the glass plate! Before I go you have my highest votes!
I like the weird art style, animation, and music. I had a surprising amount of fun playing this (I wouldn't have guessed from my first impression). Keep it up! :thumbsup:
I thought you could only interact with like three objects and they tell you random texts you have set up.
But i was very wrong.
Cute little puzzle game (:
Good Job.
A little annoying were the slow walking speed/large open spaces and the occasional invisible wall where the south-west, the east and the starting plane meet, but whaddya gonna do, ey?
And of course I had to get both endings! Another point to you because the endings each made sense too :smile:
Good fun little exploration game, and I had to complete both endings - so that's a good thing. Only thing I wished for was the ability to run a little faster. It felt a little slow when going back and forth between the different places (despite how small the world was). Music got a bit repetitive, but was catchy.
Great humor, and I enjoyed flopping my arms at the tree. Good work!
The captions are what made it though, they were hilarious.
Nice job! I had fun playing
Somehow, against all odds, the naive art, simplistic audio and basic gameplay come together to form something far, far greater than any of them.
I played it until I got stuck and couldn't find the plate anywhere! Had I found the plate I would have happily kept playing, so feel free to give me a hint =)
The music was great, the graphics were spot on for this game, and the flapping arms was a really nice little touch that turned a game that would have been average at best into something weirdly special.
Thanks for making this!
I liked the floppy narrative a lot, and music adds to the nice silliness of the things. Wasn't able to find the second ending though. I tried replaying it and it seems you can't progress without giving away the battery, so you can't fix it yourself? It also seems strange that you can't find a battery before talking to the angry house man, but you can do everything else (except the tree) without his hints.
Music, sounds, animations, a little story, and something to do—it's all there! While the game is short, everything isn't handed to you, and you'll have to poke around to figure things out, but thanks to the small world, it doesn't get frustrating the way it does in, say, Zelda I.
Nice job!