Crystal Wars by Nico H.

Is it a First Person Shooter? Is it a Real-time Strategy Game? No! It is Crystal Wars!
Collect Crystals from the mines or build Worker Drones to do the work for you. Defend yourself against the minions of your evil foe Peaceful Corporation. Build up your defenses to lighten the load on your laser rifle. Defeat the enemy! Tailor the experience to your tastes with our awesome options menu that leaves no desire unfulfilled.
Since this was our first Ludum Dare, we grossly overscoped at the beginning and ultimately had to leave out many features that we would have liked to see in the game. Our original vision included a much more complete strategy part with factories to build your own combat drones, a more interesting economy, and a AI opponents to play against.
Since our Linux machine is on vacation, the Linux Version is untested. Proceed with extreme caution, some of those bugs may haunt your nightmares!
Info! We got the feedback (thanks!) that there is a problem with unloading crystals at the HQ. The solution is to just single-click RMB instead of holding it. From the comments:
@Zimmer Hi and thank you for your feedback! I must admit that we knew about this and forgot to fix it scream It is more a complete user input design flaw than a bug. It should be the expected behavior that you must hold the RMB to unload the crystals after you must hold it to collect them. But at the Moment you should single-click to unload. As I encountered that misbehavior I didnβt fixed it because it was really handy to just click the HQ short and go along. Saves time to do other stuff, right? Out of sight, out of mind. And now itβs too late. timer

Ratings
| Overall | 520th | 3.5β | 26π§ββοΈ |
| Fun | 554th | 3.333β | 26π§ββοΈ |
| Innovation | 653th | 3.271β | 26π§ββοΈ |
| Theme | 748th | 3.375β | 26π§ββοΈ |
| Graphics | 735th | 3.231β | 28π§ββοΈ |
| Audio | 566th | 2.979β | 26π§ββοΈ |
| Humor | 782th | 2.542β | 26π§ββοΈ |
| Mood | 867th | 2.938β | 26π§ββοΈ |
| Given | 44π³οΈ | 5π¨οΈ |
I must admit that we knew about this and forgot to fix it :scream:
It is more a complete user input design flaw than a bug. It should be the expected behavior that you must hold the RMB to unload the crystals after you must hold it to collect them.
But at the Moment you should __single-click__ to unload. As I encountered that misbehavior I didn't fixed it because it was really handy to just click the HQ short and go along. Saves time to do other stuff, right?
Out of sight, out of mind. And now it's too late. :timer:
One thing to note is that if you make an FPS game, you should include support to configure mouse sensitivity, I had to lower my mouse's DPI to the ground to be able to play :D
The art style was nice and minimal, the music was cool. The mouse sensitivity is a bit too much though. I wish there was a bit more to this game, because at this stage you just run to the nearest crystal wall wait there and run back and repeat. Then you just place turrets around the power source. The crystals don't disappear, so there is no reason to go exploring, there are no enemies that make the waiting difficult, no challenge at getting to the crystals, the waves only have a small number of enemies, and fighting them is too easy. A bit more context would have been nice too, like some text explaining, who you are, and what the enemies are.
Also, I think the crystal adding is bugged. Sometimes it subtracted what I had.
Lastly, fps and turrets are hardly incompatible. I can recall a few games that use this mechanic and with a bit more time, you can make it work in this game too!:)
The game has a solid concept and I really liked the graphics but some polishing in the audio, level progression and death animations would help defnitely.
Good work!