Candisorter by epb9000

Simple minigame where you have to pick the correct item out of a group of three. The better you do, the faster it goes (to a point) and the more your errors impact your score. Also, the item sets change every so often, so be sure to pay attention to the info board!
Yes, I know about the pausing exploit, but I ran out of time.
Sorry for the simplicity, I was more interested in exploring some specific intricacies of the GoDot engine. (So much so that I blew past the Compo deadline! Not expected!)
Playing on a touch screen is a little too easy. Should have controller support, but I haven't tested it.
Ratings
| Overall | 984th | 2.947⭐ | 21🧑⚖️ |
| Fun | 939th | 2.825⭐ | 22🧑⚖️ |
| Innovation | 1052th | 2.475⭐ | 22🧑⚖️ |
| Theme | 1014th | 2.737⭐ | 21🧑⚖️ |
| Graphics | 876th | 2.925⭐ | 22🧑⚖️ |
| Audio | 319th | 3.447⭐ | 21🧑⚖️ |
| Mood | 844th | 2.921⭐ | 21🧑⚖️ |
| Given | 25🗳️ | 26🗨️ |
Pros:
- The Concept was great and I had fun playing it
- The fact that you added so many different keys you could play with for different people and controllers
Cons:
- Maybe add a bit more of an indication when the "Whats good and bad " changes, because it makes it more challenging than it should be
- As stated in your description, the pause loophole
Overall this was a really nice game and you should be proud of what you achieved. :)
I feel like less text on the screen could be better too. I found I just didn't have any time to read it but wanted to just because it was there...
Kinda ties into what @emery was saying about having a better indication of when that changes.
In-person testing I did at work (possibly on company time) seemed to show that the change mechanic tripped most people up, but I couldn't quite put my finger on why that was.
I think the 'too much text' piece was a part of that too. On top of not being very obvious that it changed, until you learn the board's layout and filter the excess - it can be hard to determine what you need to be collecting. I built the board, so I didn't notice it while I was playing. A simplified board would have provided better information density, and let people better respond to the changes.
The concept is good for the theme! Good job!
I think the "Just okay" item could be cut to make it even more simple and concise. I found myself just staring at the "Best" item, waited for the bins to fill and then quickly clicked the one that had the right color palette. You could throw off the player by introducing items with similar palettes but different shapes etc. if you plan to pursue this idea further. :)
Of course, the game, as it currently stands, is pretty easy. It's pretty easy with a touchscreen, but I actually scored higher, I think, when just using the keyboard, because it's actually faster to do than with a touchscreen.
I don't know what could be done specifically to make it harder. I did miss a few candies, although that was mostly either that I simply didn't choose one (when the best one switched), or, once, while using the keyboard, my selections were lagging behind my brain, and I was selecting the number that I should have pushed for the previous set of bins. But it was overall pretty easy, so looking into difficulty might be a good idea.
I like the increasing difficulty and how the scores for the different candies is managed!
Keep up the hard work :)