Cathode Way by garethiw

Cathode Way
No backstory here - best to just jump in and explore. Controls are as follows:
Move: WASD/Cursors
Look: Mouse
Activate/Deactivate screen: Left Mouse
Run: Shift
Jump: Space
Activate Switch/Lift: Up (W/Cursor Up)
Flip Mouse Y: F2
Known Issues
General issues with sticky colliders/platforms/physics
The lift has "character"
WebGL build sometimes has a delay on controls which makes the platforming sections terrible.
WebGL build has issues with mouse in fullscreen
Music crossfade doesn't quite work in WebGL
Desktop Builds
Win/Mac over at itch.io
Web Build
WebGL - probably slow and buggy (as usual). Give it a few minutes to load. Best in Chrome.
Video
YouTube - Contains spoilers!
The Blurb - slight spoilers here, read after playing
Tip: You can control the avatar from any screen, even if the avatar is on another screen. If you get lost, hold the opposite direction key until you re-appear.
This is our most ambitious game to-date, and as such is not finished. We had plans for a third and maybe fourth area(s), but alas time ran out.
The only assets we used were the Unity open source post-processing stack, the standard 2D and 3D character controllers (modified to suit, of course!), and a skybox from AllSky. All models, art, music and sound effects were created during the 72-hour Jam.
Thanks for playing!
The Team
Carl Hughes: 3D models and animation, terrain, sound effects, additional code.
Shaun Reed: Music
Gareth Williams: Design, code, overworld map layout
Paul Yendley: 2D art and animation, 2D level design
| Original URL | https://ldjam.com/events/ludum-dare/38/cathode-way |
Ratings
| Overall | 8th | 4.364⭐ | 46🧑⚖️ |
| Fun | 36th | 4⭐ | 46🧑⚖️ |
| Innovation | 4th | 4.422⭐ | 47🧑⚖️ |
| Theme | 87th | 4.023⭐ | 46🧑⚖️ |
| Graphics | 76th | 4.4⭐ | 47🧑⚖️ |
| Audio | 51th | 4.024⭐ | 43🧑⚖️ |
| Humor | 324th | 2.769⭐ | 41🧑⚖️ |
| Mood | 106th | 3.86⭐ | 45🧑⚖️ |
| Given | 56🗳️ | 69🗨️ |
Influence of Witness is pretty obvious, especially in the artstyle.
A very clever take on a game that shaped a genre, every moment was a tantalizing pleasure that ultimately left a wanting for more.
A vote well cast for Cathode Way, the only winner in my books.
https://www.youtube.com/watch?v=15RvXBjxVuU&feature=youtu.be
I also encountered a couple of bugs where I would get stuck after exiting a monitor. First this happened with the first monitor and after that with monitor on top of the tower.
Among all the LD entries I have tried this time, this one hooked me the longest time.
One confirmed issue: the outer character will get stuck permanently upon exiting the screen if stand too close to the monitor.
It got hard to tell what switch went with what. A color code of some kind would be helpful for that.
I loved the music, and the transition between songs sounded smooth.
Good job!
- I can't seem to jump on the overworld even though the instructions seem to say I can. After playing for a bit I get it now, but the entry area is so pretty I feel like I should have full range of motion. Love the island scenery.
- Also, I got stuck in a rock on my first try. Ahh.
- The mini-games are fanatastic and I love the simplicity and classic NES feel to them.
This is one of my favorite LD 38 entries, it's very well done. :)
I really like the vibe/ambiance it has! It reminded me a lot to The Witness, the puzzle you offer with this game is interesting.
Actually I had the same problem as @kate-kligman with the rock on my first try ahah And I thought the same thing as well for the jump.
To sum up, great game! :D
The webGL build parkour is near impossible with ~1 sec lag to every action.(chrome)
Will download and try it out tmw if i have time and rmb.
So far, controls are intuitive but slightly buggy/unnatural. May be only for WebGL build.
I feel that there were alot of walking with nothing much going on. Though, again, likely due to me replaying the starting 3 times.
Otherwise, from what i can see, it's a very good game. If only it was more fleshed out.
Will be looking forward to your other games or if this game ever get expanded upon
Surprised that this many ppl know about The Witness/The Pedestrian. Isnt that well known here.
Got stuck after triggering the elevator (I think i was supposed to take it?)
The music and sounds were cute!
I really enjoyed this one! Also I liked how the game was really easy to control and play!
Excellent Work! :ok_hand:
Great innovation and use of the theme, you have put together a really great game here and it deserves more ratings than it has. Dont bother with the web version - go straight to download and enjoy!
Really excellent job. Well done.
Reminds me of [The Pedestrian](https://the-pedestrian.itch.io/the-pedestrian) in the platforming multi screens, but with added movement in the real world.
the most memorable game I've played during this LDJam for sure! Great work!
Great job!
First I was like "WoW a game in... a game?! *MindBlown*"
Then "Ok coulnd't jump above the first door, is it bugged or something? Gotta rerun game and check jump control"
Finaly I find the way to do it! *MindBlown_v2*
==> Best game ever
At the end of the game, I confess I expected something more, I was looking for an easter egg (I wanted to play more T_T)
+ Great music and game play, I really love it!
You beat my game, respect my lord
I ran into the stuck glitch twice on the web version. I really wish there was a reset feature, since reloading the web page was a little frustration. Regardless, this is an amazing entry and I can't wait to see how well it does.