Cathode Way by garethiw

[raw]
made by garethiw for LD 38 (JAM)

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Cathode Way
No backstory here - best to just jump in and explore. Controls are as follows:

Move: WASD/Cursors
Look: Mouse
Activate/Deactivate screen: Left Mouse
Run: Shift
Jump: Space
Activate Switch/Lift: Up (W/Cursor Up)

Flip Mouse Y: F2

Known Issues
General issues with sticky colliders/platforms/physics
The lift has "character"
WebGL build sometimes has a delay on controls which makes the platforming sections terrible.
WebGL build has issues with mouse in fullscreen
Music crossfade doesn't quite work in WebGL

Desktop Builds

Win/Mac over at itch.io

Web Build
WebGL - probably slow and buggy (as usual). Give it a few minutes to load. Best in Chrome.

Video
YouTube - Contains spoilers!

The Blurb - slight spoilers here, read after playing
Tip: You can control the avatar from any screen, even if the avatar is on another screen. If you get lost, hold the opposite direction key until you re-appear.

This is our most ambitious game to-date, and as such is not finished. We had plans for a third and maybe fourth area(s), but alas time ran out.

The only assets we used were the Unity open source post-processing stack, the standard 2D and 3D character controllers (modified to suit, of course!), and a skybox from AllSky. All models, art, music and sound effects were created during the 72-hour Jam.

Thanks for playing!

Read the Postmortem

The Team
Carl Hughes: 3D models and animation, terrain, sound effects, additional code.
Shaun Reed: Music
Gareth Williams: Design, code, overworld map layout
Paul Yendley: 2D art and animation, 2D level design

Ratings

Overall 8th 4.364⭐ 46🧑‍⚖️
Fun 36th 4⭐ 46🧑‍⚖️
Innovation 4th 4.422⭐ 47🧑‍⚖️
Theme 87th 4.023⭐ 46🧑‍⚖️
Graphics 76th 4.4⭐ 47🧑‍⚖️
Audio 51th 4.024⭐ 43🧑‍⚖️
Humor 324th 2.769⭐ 41🧑‍⚖️
Mood 106th 3.86⭐ 45🧑‍⚖️
Given 56🗳️ 69🗨️

Feedback

EveningWayward
01. May 2017 · 12:41 UTC
I don't have much to say about your game because it's simply genious, literally the most innovative title I've played so far during this Ludum Dare, and you're the one who deserves the first place in this category.

Influence of Witness is pretty obvious, especially in the artstyle.
JOrdanLavell
02. May 2017 · 09:21 UTC
Truly is a work of art!

A very clever take on a game that shaped a genre, every moment was a tantalizing pleasure that ultimately left a wanting for more.

A vote well cast for Cathode Way, the only winner in my books.
Geckoo1337
02. May 2017 · 16:51 UTC
Really good - a game inside another. You managed culling mode, cameras and shaders in order to create something new - a funny entry. The background track is good enough and I like this aesthetic. Fantastic ++
lot9s
03. May 2017 · 15:56 UTC
I think previous commenters have said it all already. This game is brilliant and worthy of the highest praise!
makenai
03. May 2017 · 19:03 UTC
Amazing idea! My inner backstory is something about being stranded on an island where video game systems go when they die. Great graphics sound and concept. A+.
Jupiter_Hadley
04. May 2017 · 11:55 UTC
Nice graphics, fun game! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :)
https://www.youtube.com/watch?v=15RvXBjxVuU&feature=youtu.be
Harry Alissavakis
04. May 2017 · 12:52 UTC
Really great looking game! It reminds me of "The Pedestrian" and maybe a bit of "Witness" as well. The graphics are really amazing, with just the right amount of post processing! My only problem would be that some screens can be a little awkward to use if you use them from a weird angle. So maybe the camera panning in front of the screens would be a good idea. Other than that great entry, especially for a game jam! Well done!
Tuomo
07. May 2017 · 17:10 UTC
I was bit skeptical when I first saw your game, as I thought it was just a clone of The Witness. But you truly won me over. Very well done! Mechanics are different enough to make it feel original. Atmosphere and music helped in that too. Graphics felt bit unfinished (or placeholder like), but this is of course understandable given the short amount of time, team size, and HUGE scope you had.

I also encountered a couple of bugs where I would get stuck after exiting a monitor. First this happened with the first monitor and after that with monitor on top of the tower.
Yondermore
10. May 2017 · 16:38 UTC
A pretty neat twist on The Witness's formula, and the level design is undeniably clever!
Among all the LD entries I have tried this time, this one hooked me the longest time.

One confirmed issue: the outer character will get stuck permanently upon exiting the screen if stand too close to the monitor.
ectucker1
13. May 2017 · 17:54 UTC
This game is very innovative. I love the mechanic of transferring between screens, and unlocking things. The platforming was a bit slippery at times.

It got hard to tell what switch went with what. A color code of some kind would be helpful for that.

I loved the music, and the transition between songs sounded smooth.

Good job!
CoderDozer
13. May 2017 · 21:02 UTC
Top notch game, so much to get in over a weekend and be so well polished, well done. I did however encounter the same bug as mentioned where I couldn't move after exiting a certain mini game.
conrad123
14. May 2017 · 13:00 UTC
Nice job! I got stuck behind one of the rocks, however, so I had to finish early.
Kate Kligman
14. May 2017 · 18:49 UTC
Please post a mac version! :)
🎤 garethiw
14. May 2017 · 21:48 UTC
@kate-kligman Mac build now up on [Itch](https://gareth.itch.io/cathode-way). Kinda slow on my old Mac Mini, but YMMV.
Kate Kligman
14. May 2017 · 23:18 UTC
Thanks for the mac build! Working fine on my late 2013 Macbook Pro!

- I can't seem to jump on the overworld even though the instructions seem to say I can. After playing for a bit I get it now, but the entry area is so pretty I feel like I should have full range of motion. Love the island scenery.

- Also, I got stuck in a rock on my first try. Ahh.

- The mini-games are fanatastic and I love the simplicity and classic NES feel to them.

This is one of my favorite LD 38 entries, it's very well done. :)
Louspirit
15. May 2017 · 11:55 UTC
Very good game, I think it is inspired by [The Pedestrian](https://gamejolt.com/games/the-pedestrian/227555), isn't it ? It is impressive how the controls are intuitive. Special mention on the graphics and effects. The athmosphere is really sweet, I appreciate being in this world. To finish, the gameplay is working, because I feel like I need to take a pen and write down a map :smile:
MewSoul
15. May 2017 · 12:19 UTC
Nice entry, props for making that in such short time!

I really like the vibe/ambiance it has! It reminded me a lot to The Witness, the puzzle you offer with this game is interesting.

Actually I had the same problem as @kate-kligman with the rock on my first try ahah And I thought the same thing as well for the jump.

To sum up, great game! :D
rubyleehs
15. May 2017 · 14:01 UTC
After about an hour I gave up. Got stuck 4 times, starting rock screen, the white fence at start area right side on the inside, the corner of the map near the tower, and lift corner.

The webGL build parkour is near impossible with ~1 sec lag to every action.(chrome)
Will download and try it out tmw if i have time and rmb.

So far, controls are intuitive but slightly buggy/unnatural. May be only for WebGL build.

I feel that there were alot of walking with nothing much going on. Though, again, likely due to me replaying the starting 3 times.

Otherwise, from what i can see, it's a very good game. If only it was more fleshed out.

Will be looking forward to your other games or if this game ever get expanded upon

Surprised that this many ppl know about The Witness/The Pedestrian. Isnt that well known here.
Faithcaio
15. May 2017 · 17:26 UTC
Very innovative! Great looking! Good game.


Got stuck after triggering the elevator (I think i was supposed to take it?)
Grim
16. May 2017 · 09:58 UTC
An excellent take on the puzzle genre ! visuals were really well done! I also love the 2D vs 3D world space I find it to be a really fascinating mechanic to implement in games.
The music and sounds were cute!
I really enjoyed this one! Also I liked how the game was really easy to control and play!
Excellent Work! :ok_hand:
Pete
16. May 2017 · 10:31 UTC
That was really interesting. I really liked the gimmick, the visual had a nice tone to them and made me think of the The Witness. I think some of the platforming seemed like a bit of busy work where you just needed to walk around a lot, but overall not a real problem. A very interesting project, good work.
Pete
16. May 2017 · 10:31 UTC
That was really interesting. I really liked the gimmick, the visual had a nice tone to them and made me think of the The Witness. I think some of the platforming seemed like a bit of busy work where you just needed to walk around a lot, but overall not a real problem. A very interesting project, good work.
Nathan
16. May 2017 · 20:27 UTC
This is a superb entry. Genuinely (i seriously mean this) the best game i have played in this Jam so far. The graphics, the sounds, the music, the gameplay - its all there and it feels VERY polished.

Great innovation and use of the theme, you have put together a really great game here and it deserves more ratings than it has. Dont bother with the web version - go straight to download and enjoy!

Really excellent job. Well done.
Hackingroelz
16. May 2017 · 20:38 UTC
Very innovative idea! Awesome work!
KCreanor
17. May 2017 · 21:19 UTC
This game is spectacular, and I don't throw that word around easily. The art style is incredibly impressive for a game jam, but the concept is where this game is in a league of its own compared to the other games I've played. I've seen comments comparing this to the Witness etc, but with some continued development this game could be a genuinely successful stand alone solo title that ends up with other games being compared to it instead. Really impressive, well done on every single aspect on this; it's my top LD game so far by quite a bit.
FuriousWitch
18. May 2017 · 00:03 UTC
Simply AMAZING! Great work guys. Very innovative idea. Awesome :)
Clavus
18. May 2017 · 12:49 UTC
Well executed, well presented, and fun to play. Has a very polished feel to it too!
Gama Croma
18. May 2017 · 14:56 UTC
Really cool, great execution
Nomaki
18. May 2017 · 21:39 UTC
Pretty innovative for the theme!
Reminds me of [The Pedestrian](https://the-pedestrian.itch.io/the-pedestrian) in the platforming multi screens, but with added movement in the real world.

the most memorable game I've played during this LDJam for sure! Great work!
pcmaster
19. May 2017 · 07:02 UTC
Wow! Totally polished, totally mind blowing. I loved everything (except for getting stuck at the very first monitor and having to reset the app, then it ran fine again and I could progress). I loved the mechanics and the maze. One of the best games so far on the whole LD, IMHO. Epic job guys!
drtizzle
19. May 2017 · 07:05 UTC
Very well done! Graphics are amazing, it felt like I was on a vacation :). Sound effects and music fit the style really well, the crossfade in the music when playing the platformer adds a lot of mood while staying subtle. The gameplay is very original and it works very well. The only complaint I have is that it ran very poorly, even when turning down the graphical settings a bit, but that's also because of my not so powerful laptop.
Great job!
SiegfriedCroes
19. May 2017 · 16:58 UTC
Absolutely loved everything about this game :D Really nothing else to say. I'd really like to play more of this!
LiinG
19. May 2017 · 18:02 UTC
Hi,

First I was like "WoW a game in... a game?! *MindBlown*"
Then "Ok coulnd't jump above the first door, is it bugged or something? Gotta rerun game and check jump control"
Finaly I find the way to do it! *MindBlown_v2*
==> Best game ever

At the end of the game, I confess I expected something more, I was looking for an easter egg (I wanted to play more T_T)

+ Great music and game play, I really love it!

You beat my game, respect my lord
dvdfu
19. May 2017 · 18:31 UTC
This is such a novel concept! As soon as I realized how it worked, I was blown away. The visual + audio presentation is also top-notch, fantastic work!

I ran into the stuck glitch twice on the web version. I really wish there was a reset feature, since reloading the web page was a little frustration. Regardless, this is an amazing entry and I can't wait to see how well it does.
Colm Eccles
19. May 2017 · 20:44 UTC
This is a really great game. It is really well put together and the underlying mechanic is really innovative. I would love to see this mechanic fleshed out even more and to continue the game in progressively challenging ways. I also really liked the contrast in art styles between the first person game and 2D game. Awesome Job!