Tetripolis by kasarun

[raw]
made by kasarun for LD 38 (COMPO)

Built your own city !

Place the blocks to earn money, optimize your districts to win more points.

http://pilvee.com/Tetripolis/

Controls

  • Drag and drop a block on the map.
  • Double click on a block on the map to build it.
  • Right click on a block to rotate.

Points

  • Habitation : +5 points per garden
  • Temple : +2 points per garden, +5 per habitation
  • Office : +5 points per office, +10 per habitation
  • Garden : +2 points per garden

How can i obtain a better score ?

When you finish a city, you get an overral estimation of your performances. * Get one star if you place enough districts. * Get two stars if your score is higher than 2/3 of the best score. * Get tree stars if your score is equal or higher than the best score.

It is hard to beat highscores. Really hard.

Hard Mode

Level 6 and + are in hard mode. To win, you have to build one more block and buying blocks cost 25% more.

Tools

Using Phaser.io, Phasetips, PyxelEdit and Gimp for graphism. No Sound. Font: PressStart2P

Gallery

https://www.youtube.com/watch?v=jrQx84C9Mlc

level8.png

menu.png

victory.png

tiles.png

Ratings

Overall 125th 3.697⭐ 35🧑‍⚖️
Fun 132th 3.576⭐ 35🧑‍⚖️
Innovation 52th 3.848⭐ 35🧑‍⚖️
Theme 151th 3.727⭐ 35🧑‍⚖️
Graphics 234th 3.394⭐ 35🧑‍⚖️
Humor 453th 1.652⭐ 25🧑‍⚖️
Mood 389th 2.778⭐ 29🧑‍⚖️
Given 43🗳️ 48🗨️

Feedback

Shurty
01. May 2017 · 10:23 UTC
Really great game! Had a lot of fun trying to get everything to fit correctly, and the challenge of beating the scores is really hard! That's a very interesting take at the theme, UI could be improved a bit (I had a few pieces stuck when moving them on the bottom) and adding some sounds/music would be great. Congratulations!
DaisyChubb
01. May 2017 · 12:15 UTC
Very innovative game, I am super impressed at how polished the game is in such a short amount of time. Love the art style & the variety of difficulty!
Izunah
01. May 2017 · 16:27 UTC
Wow! This was quite the unique concept, and I really enjoyed this idea. Congratulations on accomplishing all this is 48 hours. I didn't have any issues with the game as I playing it. The only thing I would have liked is if the score stayed visible on the tiles as you tested out different layout; however I could see why that may have been a design decision not too. I was able to get 2 coins on levels 1-5, however I didn't dive into the hard levels; definitely saving this to come back and play more later on.

Good job!
Sparrow
01. May 2017 · 20:05 UTC
Interesting idea! It's very hard! Would've loved some music with it.
There was a minor mistake in the text, it says left click on a block for turning while it is right click.
holgk
01. May 2017 · 20:05 UTC
Nice little puzzle game. Some music or sound effects would help the atmosphere.
theDoodleGuy
01. May 2017 · 21:22 UTC
OMG I love this concept! so simple but works so well, great in game graphics. Very addicting. :-)
neontropics
01. May 2017 · 22:56 UTC
Welp, Tetris and Sim City are both in my top 10 game lists, this game does them both proud. Really clever mechanics.

Both Tetris and Sim City did have great music and sound effects - if you add that this would be so cool.
James Dunlap
02. May 2017 · 00:46 UTC
That is a very interesting take on a city building game. I would have never thought of mixing it with Tetris like you did. Music would have been nice and would have helped to add to the Tetris feel. Graphic style was good and the game was likable and fun. Could be interesting as a mobile game.
ladybenko
02. May 2017 · 10:28 UTC
Very clever take on the theme! This game is fun. A bit of more guidance into the rules would have been helpful, but fun nevertheless. As @james-dunlap said, I'd love to play this ad a mobile game.
Roberto Romao
02. May 2017 · 12:14 UTC
I like but i feel it needs a tutorial or something like it, it takes me a while to understand

Good job on the overall! :D
HuvaaKoodia
02. May 2017 · 12:56 UTC
A well thought out puzzle this one and I even enjoyed playing it, to a point. There is one design aspect that I don't exactly agree on though.

There are two separate challenges in each level. How to fit all the puzzle pieces together to win and how to maximize your score? Problem is these two challenges don't overlap much at all. You first need to figure out how to fit enough pieces in, memorize the order or write it down and then play again this time matching the best scoring pieces in the right order. The scoring itself is a massive optimization problem as well due to the vast amount of possible combinations created by the rotations.

I'm not a big fan of brain melting puzzles. Managed to get 1300 in lvl. 10 which is most certainly enough for me. Otherwise a well made entry, some people will like it more no doubt.
slowian
02. May 2017 · 16:55 UTC
Great game, I like the fact that the gold that will be awarded for blocks placement is calculated on the fly.
Raogs
02. May 2017 · 16:58 UTC
Nice little 'reimagining' of Tetris (grat name btw), just lacks music.
🎤 kasarun
02. May 2017 · 18:44 UTC
@Shurty @DaisyChubb @Izunah @thedoodleguy: Thank you ! Can you post your score for the level you played ? I have to know if 2 or 3 stars are easily achievable or if highscores is way too high.

@Sparrow : Nice i didn´t see it (I always mix up right and left click).

@roverto-romao : Didn't have time for, but a tutorial is a must have for a puzzle game. I won't do this mistake twice.

@james-dunlap @ladybenko : I'll try to port it after LD, with everyone suggestions.

@huvaakoodi : i should have found a way to display all available blocks. I prefer games with multiple solutions possibles ; the main challenge is to place enough blocks on the map.
The gold mechanism is a way to reduce the possible solution (in hard mode, blocks cost 25% more to reduce possible solutions even more). If you run out of gold, it means you took the wrong decision in placing your available blocks.
Izunah
02. May 2017 · 22:18 UTC
@kasarun My scores are 1658, 1639, 2314, 1456, 1958. I'll be honest I focus more on fitting my pieces in than trying to optimally put buildings in, so I could probably nab a few three stars if I played a couple rounds.
Somnium
03. May 2017 · 16:16 UTC
That was an innovative take on the classic Tetris gameplay!

The combination of a spatial puzzle with a rule-enforced optimal way of solving said puzzle works pretty well, especially as it ties into the mechanic of unlocking additional pieces of the puzzle.

However, ultimately I felt that the large amount of possible combinations, and the fact that the unlockable pieces are unknown at the beginning of the round, meant that finding an optimal solution (or even a good one) was a matter of "brute-forcing" the puzzle, rather than solving it. As you mentioned, having the upcoming blocks visible would mitigate this somewhat, but potentially at the cost of making the spatial part of the puzzle (too?) easy to solve.

The graphics were very good, and the interface felt pretty fluid as well. I had fun playing the game, it was definitely the most challenging puzzle game I have played so far this LD. The final "coin awards" gave an nice extra incentive to try improving the score.

Oh, and I loved the punny game name!

>Planning my city.
>Profit optimization!
>Alas, just one coin.
Rick
03. May 2017 · 17:18 UTC
This was waay more fun then I thought it would be. :grin:
I had to stop myself from playing it, really fun!

It's awesome to see how well balanced the game is for just 48 hours. I say, polish it up and turn it into a little mobile game.

Seriously, I could play this on the toilet for hours :wink:
Fiote
03. May 2017 · 22:59 UTC
About your comment on my game: Yeah, we envisioned a lot more features including flooding, fire, outside attacks etc, but time was short, lol. Thanks for playing my game for so long! I guess people enjoy the style, maybe i'll turn it into a real game.

About your game: I made past a few levels but could never get more than one star lol #poorskills Loved the mechanics tho!
Nikuichi
09. May 2017 · 21:38 UTC
The concept is indeed interesting but I felt like I needed more space to put blocks on.
japes
09. May 2017 · 22:15 UTC
Great mechanic! The interactions between tile types, the satisfying feeling of slotting shapes together tetris-style, the tradeoff: do I need more points or do I need to optimise space? Really enjoyed it, will come back to it and play it some more.

One thing I would change if you work on this more (and maybe this is just me) is the graphics. It's quite intimidating at first to be presented with this intricately detailed map with number overlays. Looks almost like a computer motherboard. I would simplify them a bit just to ease a player in.
rnlf
10. May 2017 · 11:53 UTC
I didn't understand the concept at first but won anyway :D

The later levels made that impossible, and I had to understand the concept. Very clever!
Bunnery
10. May 2017 · 14:34 UTC
Nice mixture of game ideas here - easy to play and quite hard to master. I think it could become very addictive though...
fangzhangmnm
11. May 2017 · 06:56 UTC
Addicitiving and brain-burning game.
Erkberg
11. May 2017 · 20:46 UTC
Great idea and execution! The gameplay is very challenging and fun, though it was still hard for me to grasp how many points I would get even after playing for a while. I could very well see this be turned into a full puzzle game. I was just missing some relaxing background music, but apart from that good job overall!
Kalm004
14. May 2017 · 15:03 UTC
It took me some time to understand the controls, but the idea is great.
You have done a good job.
Superbusyrobot
17. May 2017 · 02:53 UTC
I like what you've done with the idea of city building as a puzzle game. As a fan of both Sim City and Tetris as well, this one immediately feels comfortable to play and I enjoy the challenge of trying to build a more optimal city each time.