Tetripolis by kasarun
Built your own city !
Place the blocks to earn money, optimize your districts to win more points.
http://pilvee.com/Tetripolis/
Controls
- Drag and drop a block on the map.
- Double click on a block on the map to build it.
- Right click on a block to rotate.
Points
- Habitation : +5 points per garden
- Temple : +2 points per garden, +5 per habitation
- Office : +5 points per office, +10 per habitation
- Garden : +2 points per garden
How can i obtain a better score ?
When you finish a city, you get an overral estimation of your performances. * Get one star if you place enough districts. * Get two stars if your score is higher than 2/3 of the best score. * Get tree stars if your score is equal or higher than the best score.
It is hard to beat highscores. Really hard.
Hard Mode
Level 6 and + are in hard mode. To win, you have to build one more block and buying blocks cost 25% more.
Tools
Using Phaser.io, Phasetips, PyxelEdit and Gimp for graphism. No Sound. Font: PressStart2P
Gallery
https://www.youtube.com/watch?v=jrQx84C9Mlc




| Original URL | https://ldjam.com/events/ludum-dare/38/tetripolis |
Ratings
| Overall | 125th | 3.697⭐ | 35🧑⚖️ |
| Fun | 132th | 3.576⭐ | 35🧑⚖️ |
| Innovation | 52th | 3.848⭐ | 35🧑⚖️ |
| Theme | 151th | 3.727⭐ | 35🧑⚖️ |
| Graphics | 234th | 3.394⭐ | 35🧑⚖️ |
| Humor | 453th | 1.652⭐ | 25🧑⚖️ |
| Mood | 389th | 2.778⭐ | 29🧑⚖️ |
| Given | 43🗳️ | 48🗨️ |
Good job!
There was a minor mistake in the text, it says left click on a block for turning while it is right click.
Both Tetris and Sim City did have great music and sound effects - if you add that this would be so cool.
Good job on the overall! :D
There are two separate challenges in each level. How to fit all the puzzle pieces together to win and how to maximize your score? Problem is these two challenges don't overlap much at all. You first need to figure out how to fit enough pieces in, memorize the order or write it down and then play again this time matching the best scoring pieces in the right order. The scoring itself is a massive optimization problem as well due to the vast amount of possible combinations created by the rotations.
I'm not a big fan of brain melting puzzles. Managed to get 1300 in lvl. 10 which is most certainly enough for me. Otherwise a well made entry, some people will like it more no doubt.
@Sparrow : Nice i didn´t see it (I always mix up right and left click).
@roverto-romao : Didn't have time for, but a tutorial is a must have for a puzzle game. I won't do this mistake twice.
@james-dunlap @ladybenko : I'll try to port it after LD, with everyone suggestions.
@huvaakoodi : i should have found a way to display all available blocks. I prefer games with multiple solutions possibles ; the main challenge is to place enough blocks on the map.
The gold mechanism is a way to reduce the possible solution (in hard mode, blocks cost 25% more to reduce possible solutions even more). If you run out of gold, it means you took the wrong decision in placing your available blocks.
The combination of a spatial puzzle with a rule-enforced optimal way of solving said puzzle works pretty well, especially as it ties into the mechanic of unlocking additional pieces of the puzzle.
However, ultimately I felt that the large amount of possible combinations, and the fact that the unlockable pieces are unknown at the beginning of the round, meant that finding an optimal solution (or even a good one) was a matter of "brute-forcing" the puzzle, rather than solving it. As you mentioned, having the upcoming blocks visible would mitigate this somewhat, but potentially at the cost of making the spatial part of the puzzle (too?) easy to solve.
The graphics were very good, and the interface felt pretty fluid as well. I had fun playing the game, it was definitely the most challenging puzzle game I have played so far this LD. The final "coin awards" gave an nice extra incentive to try improving the score.
Oh, and I loved the punny game name!
>Planning my city.
>Profit optimization!
>Alas, just one coin.
I had to stop myself from playing it, really fun!
It's awesome to see how well balanced the game is for just 48 hours. I say, polish it up and turn it into a little mobile game.
Seriously, I could play this on the toilet for hours :wink:
About your game: I made past a few levels but could never get more than one star lol #poorskills Loved the mechanics tho!
One thing I would change if you work on this more (and maybe this is just me) is the graphics. It's quite intimidating at first to be presented with this intricately detailed map with number overlays. Looks almost like a computer motherboard. I would simplify them a bit just to ease a player in.
The later levels made that impossible, and I had to understand the concept. Very clever!
You have done a good job.