Pray for Disaster by Prakkus

[raw]
made by Prakkus for LD 40 (JAM)

more coming later

Intro:

Charged with defending the shrines of the old gods, your small fortress is one of their last outposts.

The forces of Below are relentless, eager to wipe out the last vestiges of hope for mankind. The only way you can possiblly hold out is with help from the gods! If enough people pray hard enough, perhaps they will send the elements to your aid. The gods are not always merciful though, and the elements can be unforgiving.

Instructions / How to play:

Survive the onslaught for as long as you can!

*WASD or cursor to the edge to move the camera *Scroll to zoom the camera *Click ui panels next to shrines/the keep to spawn units (NOTE: you need to zoom out to access the panels for the left shrines, sorry!)

Attackers will come in waves and your goal is to survive as long as you can.

More attackers will come than you can defend against just building defenders, so you'll need help from the gods to survive. Builders build homes. The more homes in your kingdom, the faster peasants will come. Defenders shoot enemies directly. You can send peasants to become builders (who build more homes), defenders, or worship one of the gods. As each god is appeased, they will send one of a few corresponding natural disasters to your aid. While these will damage your enemies, they can also damage your troops and if you're unlucky, maybe even your keep!

Postmortem:

This was a tough theme and we spent a long time brainstorming before we came up with an idea we liked. The goal was a survival game with city building/management elements where you would have to balance praying for various natural disasters as a way to defeat waves of enemies while keeping your people alive. The scope was overly ambitious but it was the idea that sounded most fun to us, so we went with it. It ended up being pretty much our previous LD game with a bunch of added features. I think that shows in that the gameplay is limited, and we never got to implementing any very interesting decisions. It would probably be better to have the worshippers die when they get to the shrine, as well as a mechanic where the gods get angry or jealous if you don't worship them enough. Right now it's probably optimal to just build shooters instead of worshippers.

As always though, lots learned and lots of fun.

Credits:

Concept/Design - Davide Spiert and Logan Stolmaker

Art/Effects - Davide Spiert

Programming - Logan Stolmaker

Tools:

*Unity *Gimp *Figma

Thanks for playing!

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