Interdenominational BROwS by Ratherjolly
(LOCAL COOP / SPLIT SCREEN / 2D and 3D)
What do you get when you try to mix a 2d TopDown Farming Sim with a 3d first person shooter over a weekend? - This. You get this.

STORY :D - P1 has been neglecting the Flower God. With the help of his interdenominational friend, P2, harvest the flowerbeds of the nearby AngryPeep Garden. If you're lucky, you will have enough flowers to appease the Flower God.
KNOWN ISSUES - If P2 tries to head-butt the lil Angrypeeps, sometimes it causes P2 to completely and utterly explode out of the garden into white nothingness (Must be a lot of negative energy between them) - This game is either called Interdenominational BROwS or Interdimensional BROwS. Either is correct.
UPDATES - (windows) For whatever reason, P1's Pickup wasn't working. I fixed that and added Resolution options (which will probably completely shatter my split-screen settings. Hooray!)
CREDITS - @thunderawesome - Character Design, 3d models/animation https://twitter.com/thunderawesome - @ratherjolly - Whatever everything else turned out to be https://twitter.com/ratherjolly
DON'T HAVE TIME TO PLAY? CLICK HERE TO WATCH :D [STARTS AT 11:51]

Ratings
| Overall | 686th | 3.36⭐ | 45🧑⚖️ |
| Fun | 634th | 3.267⭐ | 45🧑⚖️ |
| Innovation | 291th | 3.686⭐ | 45🧑⚖️ |
| Theme | 443th | 3.779⭐ | 45🧑⚖️ |
| Graphics | 677th | 3.337⭐ | 45🧑⚖️ |
| Audio | 626th | 2.81⭐ | 44🧑⚖️ |
| Humor | 289th | 3.452⭐ | 44🧑⚖️ |
| Mood | 649th | 3.214⭐ | 44🧑⚖️ |
| Given | 57🗳️ | 60🗨️ |
@jk5000 I totally agree with you on the split screen. I wanted to see if I could do it and I feel like I succeeded in both proving that I could as well as attempting to follow the theme of "Combine two incompatible genres". Thank you for playing :D
Sorry that happened, @Lost Dutchman Software! Oh man, That's a bug for sure haha. At any rate, thank you for trying this out! I had an idea of triggering commentary audio whenever the player would perform a first action, but opted to keep it simple. Perhaps I'll play with this idea further...
Thanks for playing @don.shinski! I learned a TON this Ludum Dare with that Split screen hoopla. It was a little intense, but I'm happy I was able to get it to work. My biggest goal was to embrace the theme and I feel like I could at least check that box off of my list of goals haha
Your narration reminded me about "stanley parable".
It's very difficult to add split screen in game, I really appreciate it. :thumbsup:
I like it.
Can't wait to play more with this on future projects!
Awesome!
Had to look up that show of yours. A few minutes in and I'm having a good time haha The comedic timing and random ranting is terrific xD
Thanks, @Johan nh! I've been noodling with the idea of drastic perspective shifts in local coop (maybe help with screen peek issues). I'm happy that you like the 3d/2d occlusion split screen!
Thanks, @Ballin! Sorry for the explosion into space! Oh man. That must have been a surprise... I appreciate that you gave it another try! I could easily pour more time into the split screen haha happy you liked it!
This is an interesting idea if it could be expanded on. I liked that the angle of the split screen was controlled by where player one was. The narration really detracted from the experience and was way too long though. We had completely finished the game before the narration ended.
I spend most of the time this jam working on getting splitscreen and parallel 3d/2d worlds. Looking back, it would have been a good idea to set some more time aside for Audio and probably having the option to disable the voice if you press a button xD
Mine is single player only, not as good as yours but if you can give it a look :)
https://ldjam.com/events/ludum-dare/41/sam
Regarding mechanics, it was pretty simple, much like a tutorial level, but there's quite some potential with the players having different abilities. In later levels (should you decide to keep working on it) I see some MC Escher like architecture for the top-down player, for example.
Maybe a mix of action and puzzling would be fun too, such as figuring out a way to progress, then some frantic shooting and then some exploration for both players.
Okay, I'll stop now before I try to turn it into a Zelda game ;)
https://www.youtube.com/watch?v=IUjvukr54GQ
I'm looking forward to playing your game when I get back to my desktop PC!
@PhilStrahl! Thanks for playing and Great job on the play-through! I thoroughly enjoyed your commentary on this and super appreciate it :]
Also, Great Suggestions on advancing the design in the perspective shift of the game! There was SO much more I had hoped to add to it before I had to start cutting some major content. By the end, it really did become a bit of glorified tutorial level of a game, but at the very least, playable haha. Thanks again for playing :D
It's a bit weird to play with the player views changing from side to side, inclination... But once you get used to it it's not bad at all. Overall, a good game!
I agree, "it's a bit weird" haha perhaps a lack of sleep by the end allowed me to tap into my weird subconscious xD Either way, thanks again for trying it out!
Really cool game. It's quite a refreshing experience. Nice Postmodern approach!
Thank you for making this game!
Check out ours too: https://ldjam.com/events/ludum-dare/41/rogue-crush
Thanks, @ursagames! I'm happy that you enjoyed the commentary! Happy you could find some amusement from this short game :]
Thanks, @nilead!