Little bug by Altron
A little game taking place somewhere deep underground in the dark, find your way out!
Screenshots


Team
For both of us it was the first game jam ever. We had little to no experience with making games, but we wanted to try it.
Dominika Kubániová
Filip Hauptfleisch
Links
Browser version - https://altron.itch.io/little-bug
Windows download - https://www.dropbox.com/s/sx6ijfloge4omec/LittleBug.zip?dl=0
Source code - https://www.dropbox.com/s/h0hlls87lc44jpe/LittleBug_source.zip?dl=0
Resources
Most of the resources are downloaded, so here is the list -
http://soundbible.com/tags-smash.html
http://www.stickpng.com/img/animals/insects/beetles/beetle-gold-top
http://www.xn--icne-wqa.com/tag-insecte-0
https://opengameart.org/content/tiled-terrains
http://soundbible.com/1773-Strong-Punch.html
http://soundbible.com/789-Cartoon-Walking.html
https://www.freesound.org/people/apolloaiello/sounds/333912/
https://www.freesound.org/people/Jagadamba/sounds%LS
| Original URL | https://ldjam.com/events/ludum-dare/38/little-bug |
Ratings
| Overall | 697th | 2.727⭐ | 24🧑⚖️ |
| Fun | 621th | 2.682⭐ | 24🧑⚖️ |
| Innovation | 330th | 3.227⭐ | 24🧑⚖️ |
| Theme | 397th | 3.409⭐ | 24🧑⚖️ |
| Humor | 546th | 2.15⭐ | 22🧑⚖️ |
| Mood | 666th | 2.591⭐ | 24🧑⚖️ |
| Given | 21🗳️ | 16🗨️ |
A simple tip for making menus looks better: change the font from the default and just show the text so that the text is the button.
I really like the idea and the gameplay itself. I'm missing some music, but what can you do. The game did a really good job of introducing the mechanics and is pretty engaging.
Two things I've noticed:
1) After completing a stage I have to use the mouse to start the next level. Would've liked to continue by just pressing Space.
2) I'd like to continue moving forward after using the light if I'm still holding the button. It felt pretty weird that I had to re-press the movement key every time I pressed Space.
I also would have liked if the glowing had stopped when I'd try to move again. For me it felt a little clumsy that I had to press space bar again.
It could have been better with some visuals for the menu between levels. Also I don't understand why the crystal switches to red when I touch the path's boundaries... It doesn't hurt me, isn't it?
But these are just details.
Having to figure out the puzzles/mazes and then navigate in the dark!
:bug: :bulb: :gem:
Good job on your first game, though. Especially in so little time!
For more bug adventures :herb: : see you here https://ldjam.com/events/ludum-dare/38/dung-beetle
My main suggestion would be add some additional, fixed lights to the levels. Not very many, but a few. Just enough to tease the player, give them a chance to see an enemy as it moves past one of the built-in lights and wonder, "where is it heading next?". A clever player might pay attention to how long it takes the enemy to return to the light after leaving, giving the an idea of where it might be pathing. Then trick them, surprise, there's actually two enemies passing that light at different times! That sort of thing.
Other than that, my only complaints are some user-interface ones. As @Zelos points out, the instructional text at the beginning is hard to read. Also, the next level button when you win doesn't really fit with the rest of the look of the game.