Rising Pyramid by BoltKey
First of all, this game seriously lacks polish. It was made in the last 8 hours, and some stuff like tutorial or highscores were roughly bodged together, and it lacks sounds and decent graphics. But, the core gameplay is all there. Entrance barrier may be a bit higher, so be prepared please.
# If you don't like reading walls of texts, play in your browser now!

Take role of an elder pharaoh, preparing for his death by building a pyramid for himself. In other words, tell thousands of your slaves to build it for you.
Build the pyramid from blocks as they arrive from the mines. Try to make areas of same symbols. Will you cash out early, or will you build your epic combo at risk of getting nothing at all in the end?
Controls
Click above your pyramid to place blocks
Right click to swap symbols on the selected block
Click inside your pyramid to cash your blocks
Press 1-4 to select different blocks to place
Press P to restart
Gameplay
Start off by joining together blocks of same color. If you click on a group, you cash it.
The amount of money earned is the triangular number of number of symbols in one group.
| Number of symbols | 1 | 2 | 3 | 4 | 5 | 6 | 7 | ... | |-------------------|---|---|---|----|----|----|----|-----| | Money gained | 1 | 3 | 6 | 10 | 15 | 21 | 28 | ... |
In this example, I am going to earn 6 money after clicking the group of 3 green blocks.

Once you have money, you can (and should) use it to open and upgrade mines. There are 4 mines total, and at start you only have 1 active.
If you manage to place all the blocks from all the mines and finish the pyramid, you win. Your final score is the total money earned throughout the game + money left at the end + remaining time (in seconds). Try and hunt for the top spots!
"BoltKey! But what does this game have to do with the theme?"
Good question fellow jammer! My first idea was trading slaves. Each one had some skillset, and you had to carefully sell and buy slaves in order to earn the most. I started with about 17 hours to go and spent about 8 hours on it.
I completely lost the vision. I didn't know how to finish it. I overscoped.
But the other theme about slaves was pyramid building. I was thinking of some system where you have slaves that work in the mines, slaves that transport the stones and slaves that actually build the pyramid. You would buy and sell slaves of each specialization as needed.
I could not see that coming together in 8 hours.
So I ended up with just the theme of building a pyramid. I made a simple fast puzzle concept, had it completely prepared, and put it together in those last 8 horus.
Thanks for reading! Have fun playing the Ludum Dare games today!
I really hope to have time to make post-compo with sounds and graphics as I quite like the core gameplay.
Congrats to @martomate for being the first to finish the game!
| HTML5 (web) | https://boltkey.cz/pyramid_rise/ |
| Source Code | https://github.com/BoltKey/rising-pyramid |
| Other (document) | https://www.youtube.com/watch?v=2PWO-cM96mI&t=1s |
| Original URL | https://ldjam.com/events/ludum-dare/44/rising-pyramid |
Ratings
| Given | 17🗳️ | 21🗨️ |
I find the mechanics are well thought out. I like the progression: One tile dispenser starts. It's slow. You cash in matches (I like that you chose when to cash in), and buy new dispensers (1-4). The new dispensers are slow, you cash in matches, and speed up those dispensers.
At best, I only made it half way up. It's a good challenge.
EDIT: So it turns out I somehow forgot to reset score and money on reset. Fixed.
Also, @martomate, I will have to adjust your score as it was added up over several games. (sorry)
Maybe adding some better art and adding sound effects can really benefit your game but as it stands, its still a very solid entry! Great job!
@generalanimal You are right, there is a bit of a stretch. Initial idea was trading slaves. I abandoned that, and wanted to make it about managing slaves building your pyramid. Then, I stuck with the pyramid theme.
then I found it slow at start, (not possible to accelerate the first mine ?)
but after unlocking the mines I found it too quick :D
Mind you, my comments are not unkind: the game is surprisingly addictive, well done!
90 sec it a bit quick, even after playing many times and grasping the keys, maybe 120sec for a first level, then shorten the time for difficulty.
:clap:
The graphics are fine and serve their purpose, a little sound would have been great :-)
I see that the emphasis here was put on mechanics and balance and that really paid off. This may not look or sound very polished but that gameplay really is, I feel. Great job on that!
Keep up the good work, following you to see your future LD games!
Thanks! I find the game design to be the main part of any game, and that's what I put the priority on.
Glad you enjoyed it and congratulations on finishing it!
In the scores, it turned out that I didn't reset score or money on reset, so some of my scores were probably not legit. I just cleaned up the database a bit.
I just played several runs, and could get around 150 consistently with 261 high.
I think it is important to really rush the opening of the first mine. Eg. place first two blocks, cash one double and two singles and open the second mine right away.
You obviously don't want to have hanging blocks, especially if there are many blocks yet to come from that mine. This requires some planning ahead and you should know exactly where the stone goes the moment it arrives for all the mines.
Sometimes there are situations when you want to keep the stone ready for a while, but you should check that there are not many stones left to be delivered from that mine.
Once you have all the mines up and running, you want to start building your main combo. If you can get a combo of 10 symbols at the end, that's 110 points extra (if you don't use the money gained from it).
Also, some macro management is important, as you ideally want to dry out all your mines at once. Upgrade speed of the mines that will take the longest to deliver all the stones and don't just blindly upgrade the mine from which you need the current stone the most.
The high score is embarrasingly bugged, and thanks for pointing that out. I just had to get it working with 30 minutes left before the deadline.
I really do hope to make a post compo polished version. I just have absurdly many projects right now that I have open and would love to finish, but school and life get in the way :smile:.
Really good game I think, right in my alley. I feel like the upgrade controls should be improved somehow, not sure how. Maybe even move the controls completely to the keyboard - place by arrows like tetris (left right to move, up/down to swap), space to drop, 1-4 to select, shift+1-4 to upgrade.. only the conversion could end up on the mouse? Maybe it can even be played without that mechanic, not sure. But that's just me guessing, you probably know better.
The visuals are not that great, but they are clear enough and certainly don't take anything from the game. So that's good. I did not get it right away after reading the tutorial, but could play it a after few tries (took me a few more to figure out I could rotate the blocks).
Overall a really good entry, albeit a bit niche.