Power by KRP

READ THE INSTRUCTIONS ON THIS PAGE AND WATCH THE GIF, EVERYONE WHO IS CHOOSING TO NOT DO THAT HAS BEEN COMPLAINING ABOUT THE COLLECT MECHANIC
Dont let your enemies take control. Shoot them, collect their anima and bring it back to where it belongs to keep going.
Commands are formatted like this:
[SERVANT] [COMMAND] [PARAMETER]
examples:
ZERO MOVE 1 1
ZERO FIRE J2
ZERO COLLECT 3 1
After collecting an orb, you must bring it back to the center(1 1 or 2 1). You have to move the servants back to the center yourself.
To restart:
SIMULATION START
| Windows | https://krp.itch.io/power |
| Original URL | https://ldjam.com/events/ludum-dare/39/power-1 |
Ratings
| Overall | 84th | 3.818⭐ | 57🧑⚖️ |
| Fun | 116th | 3.636⭐ | 57🧑⚖️ |
| Innovation | 20th | 4.2⭐ | 57🧑⚖️ |
| Theme | 128th | 3.857⭐ | 58🧑⚖️ |
| Graphics | 249th | 3.482⭐ | 58🧑⚖️ |
| Audio | 176th | 3.282⭐ | 41🧑⚖️ |
| Humor | 377th | 2.128⭐ | 49🧑⚖️ |
| Mood | 71th | 3.704⭐ | 56🧑⚖️ |
| Given | 49🗳️ | 30🗨️ |
And wow, this is brutally hard! I have never played a game as frantic as this.
I like the servants having different names, that's a really cool touch.
Kudos for voice acting :) Good use of Grainy pixel graphics.
At one point I was unable to collect from 0 0 and it took me too long so my heart got blown up.
Thanks!
I loved the mechanics and you should think polishing it a bit and publishing it outside LD!
I found the game quite difficult, too. On my best try I survived 133s. I had difficulties in typing commands fast enough to fend off the enemies and collect the orb and take the orb home at the same time! (and I usually type quite fast..)
Another quite cool feature I noticed you added is that the two servants cannot shoot through the central place... that tricked me! it changes gameplay a lot!
Why did you opt out of audio? I loved the audio commands being spelled out!!
Congratulations on making a complete game!
I read the instructions tho .. I'm not rating yet will try again later, idk
Took a while till you get your commands, after that some subtleties occur on the game; your bots can be destroyed and the power core blocks your shooting.
A tutorial would have been great.
Congrats!
Also liked the mood of if thanks to missing information. What are animis? What does "pabula" mean? What kind of simulation is this? Who/what am I commanding? Who do I order my drones (?) to shoot at? Why is the simulation asking vain questions about itself? Could this be an A.I. on the cusp of self-awareness? Love it!
Maybe a bug, but it seemed like my ships didn't want to pick up the power orbs, they just sort of went over to them and sat next to them, then the orbs followed them when i had them move somewhere else. Was I supposed to have them bring the orbs somewhere?
Graphics and sound were great and really helped fill out the game. Really wish there was more, keep it up!
I like the concept and the chosen art style really sets the mood.
Well done!
kbmonkey@multivac:power$ wine Power.exe
wine: Unhandled stack overflow at address 0xf759ff96 (thread 0009), starting debugger...
I really enjoyed play this game!!
The voice are great with every name, the mood is really here. I fell the fear ^^
Goog job!
I've got 442 on the first try and will probably go again to do better.
Surely one of my favorites in this Ludum. Thanks!
I couldn't figure out how to actually move to get the pickups, so I couldn't last very long. but I like the idea!
Hope you can fix it, because I want to play again!
FEED THE CHILD
[Danae streams Ludum Dare 39: Day 2, part 1: Power](https://youtu.be/bhOEvC7XxZo?t=1h13m29s)
The game can easily get quite hectic, which is good – I had a lot of fun with it. You might want to consider a short (5 – 10 second) one-time tutorial at the beginning to show the player what the individual commands do (instead of telling them), and also that the coordinate system refers to tiles, not gridlines. Speaking of which, it does look quite "organic" when the servants position themselves at various places in the tile, but it would still be nice to see more clearly which tile they occupy to avoid confusion.
The low accuracy of the servants' shots, while somewhat fun to watch, is actually pretty frustrating – does it add that much to the game? The challenge of the game lies in trying to type commands quickly and somewhat accurately, which gets difficult in its own right. Having to worry about the servants hitting my own hexagon in addition to that seems a little bit unnecessary :)
Anyway, very fun. Good job!
This was super cool! At first I didn't get anything, like what J2 in your example meant, but as soon as the ships started showing up, I realised it was supposed to be their names. Keeping track of where to go and trying to divide the tasks between my two ships (having two was a great design choice) was really hectic and difficult even as I understood what I was doing!
My only complaint would be that the noise sound effect was too loud compared to everything else, so my ears/speakers got a bit sad. And too bad there's no fast-paced music playing to ramp it up even more, but it was great having all the sound effects, and the voices was a really humorous addition!
I did notice a few times the ship seemed to fail to collect, but maybe that was my fault. I did get the impression that I had to move to the square before I could collect there, but sometimes not even that seemed to work, so I just had to let some health slip away. I'm not sure if it was a bug or me just not getting it. Not a big deal anyhow! c:
The input method was very interesting. I'm sure there are tons of games out there that I just don't know about that do something similar, but to me text input in an action game was completely novel and a very interesting way of adding complexity that's easy to understand, and I can easily see it being extended to support a lot more commands, which would be fun. Of course, I'm a very quick typist—I feel like I might have an unfair advantage over some other potential players.
You're getting a high score from me, because this was fresh and exciting! Good job!