El Escubo's Key Quest by jellonator00
El Escubo has lost his house key! How will he ever sleep if he can't get to his warm, cozy bed that is inside his home? Help El Escubo on his quest to retrieve his key!
Default Controls:
- Move - Arrow keys
- Jump - Z (when unlocked)
- Axe - X (When unlocked)
These are only the default controls. You can change the controls in the options menu.
Downloads
Mac OSX build should work, but none of us own a Mac so we can't test it. If any of you encounter an issue, let us know in the comments below!
Source code is for the Godot Game Engine.
Screenshots
El Escubo's home

El Escubo looks out into space

El Escubo in the desert

Fixes
April 25, 2017
Fixed a bug where volume would get set to 10,000 instead of 1.0 at max volume settings (100 master volume × 100 music volume) , resulting in ear piercing white noise.
Ratings
| Overall | 56th | 4⭐ | 26🧑⚖️ |
| Fun | 45th | 3.957⭐ | 25🧑⚖️ |
| Innovation | 380th | 3.136⭐ | 24🧑⚖️ |
| Theme | 456th | 3.292⭐ | 26🧑⚖️ |
| Graphics | 222th | 3.917⭐ | 26🧑⚖️ |
| Audio | 83th | 3.864⭐ | 24🧑⚖️ |
| Mood | 60th | 4.043⭐ | 25🧑⚖️ |
| Given | 24🗳️ | 12🗨️ |
I love how the only thing blocking your progression was your lack of items, it really feels quite satisfying to get the next upgrade and then just be able to easily pass through areas you once were challenged by.
The movement felt smooth and the music was great.
I wasn't a huge fan of the player character, but the graphics themselves were great. All the game really needs is sound effects.
With some extra content and veriety, this could become something really cool.
Anyways, good job!
Sometimes it is a bit unclear when an area is too high up to jump to or not. The music is very fitting.
It also has a point of completion as well, making it what I would consider a full game, so excellent job getting something out within the deadline that definitely feels like a solid game.
There were a few polish issues, such as:
- There were no sound effects. Sound effects are a really easy way to give the player feedback and add polish, so I was kind of sad that I moved around, jumped, and swung my axe in silence.
- The perspective was a little weird. For example, I didn't understand why I couldn't move down at the beginning until after I got the bridge and moved horizontally across a gap (it was kind of hard to even see the bridge in the first place since the player is pretty much right on top of it). It was also a little difficult to judge where you were to avoid landing on spikes.
- The box pushing was a little wonky. If you walked next to the box without touching it, sometimes it moved a bit anyways.
- The music sometimes abruptly came in and out when moving to different areas. Some sort of fade would have been nice.
These are all fairly minor issues, though. My biggest wish is simply that there was more: right now you have a great starting point for a game, but the mechanics aren't really explored that much so overall it feels a little sparse. However, for a jam game made in 72 hours, this is a really good effort, and I would definitely play an expanded version of this game. Nice job!