Something Something by sgstair

Something Something
(a.k.a. "Sometimes stand-in names never get changed before the release")
Links
- Notice: Not really complete, resource harvesting / building / attacking don't work. But feel free to kick around the pathfinding / map editor / stuff that does exist.
- Full release (Windows Binaries + source): http://akkit.org/ld48/LD38sgstairRelease.zip
- Source only (Compile with monogame): http://akkit.org/ld48/LD38sgstairSource.zip
- Source on GitHub
- Timelapse: https://www.youtube.com/watch?v=USZBEnRs1Xw
- Postmortem: https://ldjam.com/events/ludum-dare/38/something-something/something-postmortem-something-something
- Most of the process was streamed on twitch, if you're into that sort of thing: https://www.twitch.tv/sgstair/videos/all
Post-LD
I'll be continuing to develop this game. Current plan is to stream progress on Saturday afternoons (US Pacific time). Will update this section with new builds as I make progress. * Post-Jam build #1, +3 hours, finished resource collection, building, attacking buildings. Stream VOD * Following Saturday, implemented population limit, started but didn't finish an input refactoring. * There's a bunch more work to do, I'll just keep working on it as I have time and hopefully put out a game in a month or two :)
Text!
This isn't quite a game yet, but it's getting really close to that point. I like it a lot anyway, but I wish I had another day or so. Ah well.
The original idea for this game was to make something like Starcraft, with a really tiny world. Some of the more interesting ideas in the space I haven't got around to exploring yet (multi-tile buildings, and taller maps that limit usable land)
This project was built with MonoGame - It should be portable to other platforms easily (though I haven't tried yet) via rebuild.
Controls are mouse only. Generally left drag = move, right drag = rotate camera Game mode is pretty standard RTS controls, click on thing, right click on other thing to interact If you save a map in the editor (with two "center" structures), the main menu will give you the option to play that. Not much else to say, hope you find it interesting.
I had a lot of fun putting this together, and I'm definitely going to continue to develop it after LD - I'm pretty happy with the structure and it will be pretty easy to add more features to it - I just didn't get the heavy lifting in time to start adding all the crazy features I wanted.
Ratings
| Overall | 511th | 2.565⭐ | 48🧑⚖️ |
| Fun | 523th | 2.111⭐ | 47🧑⚖️ |
| Innovation | 439th | 2.6⭐ | 47🧑⚖️ |
| Theme | 365th | 3.128⭐ | 49🧑⚖️ |
| Graphics | 327th | 3.043⭐ | 49🧑⚖️ |
| Audio | 405th | 1.667⭐ | 35🧑⚖️ |
| Humor | 404th | 1.976⭐ | 43🧑⚖️ |
| Mood | 488th | 2.372⭐ | 45🧑⚖️ |
| Given | 94🗳️ | 70🗨️ |
Once the workers are sent back home they can't be selected anymore ;)
You made a camera and a character pathfinding that feels good, and also created a small map. This is a strong basis over which to build up. Those mini-scenarios on RTS could be an interesting tackle on the genre, bringing the fast-paced strategy to a whole new level, if done right.
The art style is nice and I'm impressed with the pathfinding. The camera controls are nice and smooth (although a zoom would help) and the UI looks very clean. I'd love to play a potential future version of the game.
Keep on it and make a game of this!
Played the game on my stream here: https://www.twitch.tv/videos/139989925 (at 23:46)
@ragnta Building is also unimplemented at this point. :( Very close to being ready, but can't be done in the LD build. If anyone cares to look into the source, the engine code exists to create/manage the build task, but UI for picking a build location isn't done and workers don't execute on the build/resource collection/attack tasks yet. I should mention I'm super proud of the game engine core, it's very generic. But probably overengineered for an LD :)
I've been planning to spend this Saturday and the following Saturday, at least, finishing this game up and trying to realize my original vision (which is way more ambitious than it even seems now... It's been almost 8 years since I last entered LD, I may have become a /little/ overconfident). I'll be streaming the process on twitch, and will be happy to answer any questions that come up along the way.
Hope for a guide in the game.
But as a compo, RTS is a the highest choice indeed. And I also want to have a RTS try the next LD. :)
Nice work!
If you have time, I would appreciate you taking a look at our game: https://ldjam.com/events/ludum-dare/38/run-cola-run
Good work!
体素的建筑和2Dsprite制作单位对RTS来说是个不错的选择,从结果看效果很特别。可惜建造、攻击等功能没有完成,不过可以看出有一定的潜力。
Also, thank you to everyone I haven't expressly replied to, I do appreciate the feedback and I plan to play your games and provide some feedback after I finish the insane project I started to play 100 random games :)
The game is a good start for a great and polished project, the camera movements are very intuitive. My suggestion, if you wanna keep working on this game (and this will be awesome), is to start to, indirectly, show the player what they have to do, and why (simple storytelling).
The game engine itself, I really liked! The terrain editor works very fine too. Very interesting entry!
Good job!
"Brainwashing". :thumbsup:

@kate-kligman Interesting. I'm having difficulty understanding why this might happen. If you have the chance can you hit the save/load buttons from the map editor to see if it causes the same crash for you? Thanks for the report, I'll see if I can figure it out.