A Bombtastic World by dennyrocketdev

DESCRIPTION
A Bombtastic World is a minimalist top-down puzzle game in which you have to destroy crystals with bombs, but bombs also destroy the world.
LINKS
MEDIA
https://www.youtube.com/watch?v=AQD7AeSHX3g

SFX used
- Step sound | alternated pitch and and timing, added reverb
- Landing Sound
- Bomb bounce sound | reapteaded the sound so fits the effect, also added reverb
- ExplosionWindup | isolated the first part to have proper windup effect
- Explosion1 | minor cuts and fades, more reverb added
- Explosion2 | minor cuts and fades, more reverb added
Ratings
| Overall | 125th | 3.853⭐ | 36🧑⚖️ |
| Fun | 71th | 3.886⭐ | 37🧑⚖️ |
| Innovation | 284th | 3.314⭐ | 37🧑⚖️ |
| Theme | 651th | 2.735⭐ | 36🧑⚖️ |
| Graphics | 275th | 3.8⭐ | 37🧑⚖️ |
| Audio | 125th | 3.719⭐ | 34🧑⚖️ |
| Humor | 639th | 1.786⭐ | 16🧑⚖️ |
| Mood | 175th | 3.686⭐ | 37🧑⚖️ |
| Given | 43🗳️ | 55🗨️ |
Graphics are clear and pleasant. Pretty enjoyable overall. Thanks!
I didn't want to put up a version with more levels after the jam though, it felt like cheating, I only added some missing effects that didn't alter the original version too much.
I am definitely going to put out more levels later.
Great Work !
As for @mr-chelnoque, it runs a little laggy on my laptop. I don't know if it can be related to performances, but smashing buttons quickly get my character in a state in which it is positioned in the middle of two tiles: the games continue to work correctly most of the times, but it's hard to tell in which tile the player is.
I definitely like the idea of this landscape serving a dual purpose, it's partly what you use to get to your goal, but it's also partially what you aim to destroy, and those two conflict, and that's what makes the game interesting. Perhaps building off of that further could add more depth and strategy here!
One small nitpick I have is that I got confused a little bit when moving the character: since the game is isometric, and needs to be moved with WASD, I sometimes move in the wrong direction from where I expect to move. I had to keep a conscious effort on the directions to make sure I knew which direction was up/down/left/right.
Overall, great concept and execution. With more levels, this would make an amazing puzzle game!
Thanks again to everyone for playing and taking the time to leave a comment, I really wanna apologize for the performance issues. I packaged the game using the highest rendering settings with no optimization and no time for an options menu.
**A quick fix for performance issues** (not very user-friendly):
- Open console (Using `^` or `INSERT`)
- type: `r.ScreenPercentage 65` - the `65` stands for the percentage of the window resolution - you can go even lower if you need to.
- If that isn't enough, you can also type in `sg.PostProcessQuality 1`.
Those two values have very high impact on the gpu performance, that should help to make it playable on low end notebooks.
The sound was on point, too, and really made the space feel real.
And of course the puzzles and lack of explicit tutorial were well designed.
Very strong all-around entry! I hammered on the controls after beating it and tried to find some awkward corner case, but everything felt slick. Great job.
I think that the game should end after the last level and not repeat however.
I was a little confused when the game looped at the end. I thought that maybe it was a bug, or I had messed something up. Also, I didn't get how this connected to the theme much.
Cool game, and I think it could be very good if fleshed out with more levels and more detailed assets. There's some excellent puzzle and UI design in here.
@issac Thanks for playing and taking the time to comment. Regarding the game levels looping: I simply didn't have time to set up a menu or an end game screen. I decided to make it loop because it was easiest and just worked bug free out of the box. I know it is confusing.
Regarding the theme: my original idea was to start with a small world and the goal was to destroy all of it while being able to reach the starting point after that. The design on that didn't really work out, so I transitioned to the crystal thing.
https://www.youtube.com/watch?v=rwO_ok8N8gA