Ratatosk by TheFlyingKeyboard

[raw]
made by TheFlyingKeyboard for LD 41 (JAM)

Note that the game was made in 28 hours at local Ludum Dare Edition and contains a lot of bugs!!! Also it was designed to be a mobile game, but we had trouble with SDK(it crashed like crazy) :(. Have fun discovering them all ;)

You are the squirrel Ratatosk. You need to deliver the message to the Nidhogg. Use magic cards to avoid obstacles and eliminate enemies.

Types of cards to use:

Jump Card karta_skok2.png Use this card to jump over platforms, spikes and enemies!

Evade Card karta_uniku2.png Use this card to roll over enemies and spikes!

Attack Card karta_ataku2.png Use this card to attack enemies (and because you're so angry yourself).

Ranged Attack Card karta<em>strzału</em>2mini.png Use this card to throw destructive acorn at enemies!

* Be careful, because each card lasts only for 20 seconds. After that it disappears, but gives you additional 50 points. After each 10 seconds Ratatosk gets one random extra card. Each 50 points can be turn into a card using this button: zamiana2.png * 1.png 2.png

Ratings

Overall 1055th 2.905⭐ 23🧑‍⚖️
Fun 1101th 2.571⭐ 23🧑‍⚖️
Innovation 660th 3.262⭐ 23🧑‍⚖️
Theme 650th 3.524⭐ 23🧑‍⚖️
Graphics 723th 3.262⭐ 23🧑‍⚖️
Audio 600th 2.881⭐ 23🧑‍⚖️
Humor 921th 2.2⭐ 22🧑‍⚖️
Mood 974th 2.738⭐ 23🧑‍⚖️
Given 19🗳️ 14🗨️

Feedback

Jequed
23. Apr 2018 · 20:49 UTC
I really like the concept of drawing cards to perform actions mixed with platforming. Although, the jump seems to lift you too high off the ground, so I'm mostly in the air and not getting to use attacks cards accidentally landing on off-screen spikes.
pepejson
24. Apr 2018 · 21:42 UTC
Nice game ;) I know its hard to think about all UI elements during LD, but You should add some information about card "lifetime"
sobi940
25. Apr 2018 · 09:21 UTC
Nice concept. I think that new cards should be added automatically without clicking the button on the left.
Rajtar
25. Apr 2018 · 20:27 UTC
Very nice game, would love to see it on some mobile platform. :)
Milena
26. Apr 2018 · 13:21 UTC
Really nice mood and music.
Nannah
26. Apr 2018 · 13:24 UTC
Great game, very interesting idea, I hope you will win with all SDK issues and make mobile game. If you want improve Ratatosk, I suggest a little change of jumping physics.
MinikinKay
26. Apr 2018 · 16:18 UTC
Nice Game! Graphics and sound fit perfectly. Keep going :)
Ed B.
04. May 2018 · 22:38 UTC
After falling to my death about 10 times, I somehow managed to jump -- and haven't figured out how since. I tried arrow keys, wasd, space, random other keys, clicking, dragging...

Sadly no instructions in-game or on the description pages.

Also, the top & bottom of the screen are cut off on the non-fullscreen web view.
Nicso
05. May 2018 · 12:31 UTC
Interesting concept.
Although, since Jumps are so high you can't predict where you'll land, plus the fact that there is no indication of where you'll die, it's pretty difficult to play, and can feel even hazardous at some time.

I don't really think the disappearing card mechanic adds anything to the game, I would even say it is confusing the player more than anything.

I think i already heard this music somewhere, if it is the case, it would be nice to mention the artist. If it's not, sorry and good music :)

Graphics are nice.
Le Slo
05. May 2018 · 14:42 UTC
Nice idea, with some polish it could work great.

The movement is slow for characters so big, also, as it is a game of anticipation, getting more visible space could help build some interesting strategic value to the game, choosing you actions depending on the cards you have left.

The mechanic of losing cards doesn't work that well. Ranged attacks are not very different to melee attacks. You can jump in mid air whenever you want! You could make use of that vertically in cool ways.

Keep coding!
astral
14. May 2018 · 21:03 UTC
I had a chance to play it just after finishing the jam.
okay, so I needed like 2-3 minutes to fully understand what's going on.
The movement is kinda slow.
Anyway, after playing a few more times I enjoyed it ;)