Jade by flynn
You are an archaeologist who accidentally fell into a mysterious place with rune on the wall. Water is rising. You better find a way out before too late.
To make amend for the lack of hint my game suffers here are some clarification: Your goal is to spin the four signs on the wall and try to solve for the correct order. There are four different clues hiding in the map. (if something stands out it pretty much means it is one of them) One of the clues are the boxes in the air. They can be span around to yield one of the signs on the wall given you are facing the correct sign. (Originally I was thinking players will study the signs on the wall and the pattern of the boxes to decide which sign it represents. Then spin the boxes to yield correct sign rotation and finally rotate the sign to match it. Now I think about it I might overdo this one in a totally unnecessary way)
A and D control movement, Q and E switch perspective, Mouse One to interact with game objects.

First Ludum Dare and riding solo here. A programmer with zero art trying to combat all the bugs in two and a half day :\
| Windows | https://troyprag816gmailcom.itch.io/jade |
| macOS | https://troyprag816gmailcom.itch.io/jade |
| Original URL | https://ldjam.com/events/ludum-dare/40/jade |
Ratings
| Overall | 964th | 2.979⭐ | 26🧑⚖️ |
| Fun | 1024th | 2.646⭐ | 26🧑⚖️ |
| Innovation | 528th | 3.208⭐ | 26🧑⚖️ |
| Theme | 1087th | 2.458⭐ | 26🧑⚖️ |
| Graphics | 707th | 3.26⭐ | 27🧑⚖️ |
| Humor | 911th | 2.091⭐ | 24🧑⚖️ |
| Mood | 97th | 3.958⭐ | 26🧑⚖️ |
| Given | 45🗳️ | 3🗨️ |
A quite interesting idea, like Fez or Echochrome. Clean and neat.
But atmosphere. I think with some tweaking it could be the game about the loneliness. Don't you think? Some metaphoric "mysterious place", dark and dangerous, where you are alone with the puzzles. And you have only yourself to reflect. But this place represents you head, your mind and your dreams and problems.
Huh, I got carried away a little, sorry.
I would like to start by saying that i loved the esthetique of the game , that it was a great song choice and that I really enjoyed my time with it.
The main issue I have is that it lacks enough hints to suggest what the player can interact with. The lighting up of the symbol that gives your mouse the torch (combined with nothing else happening until you do) teaches you at the start that you can interact with things that glow. you quickly realise that the blocks can turn too but nothing really suggests that you can turn the symbols that are on the wall. This unintentional bit of player miscommunication leads to an initial period of frustration which you kinda have to power through could be mitigated by using some kind of hint (like mouse color changing slightly or something).
If you improve slightly on this point this would be a really great game.
other thoughts:
. some hard lines on the edges of the cubes or the use of directional lighting could have helped to show which direction cubes are spinning while spinning on the y axis relative to your view(without it they look like they are stretching).
.an automatic float if at water surface state with a second swimming state could have made the game less frustrating at the start but admittedly could kill the mood.
.rotation time is a little slow, killing slightly the feeling of panic created by the in media res start, the time pressure of the water rising leading into the realisation of there being no way out by pausing the game and giving you time to look, think and get comfortable.
However, I felt that very quick the game was getting too dark, and something in the control felt frustrating : I was not sure wether my key presse / clicking were not rigistered, or wheter there was no interraction at this spot (I am thinking on the the bright spot on the pillar. I have had one animation once there. But I am not sure how. Also the text is flickering when hovering over it, which looks more like a detection conflict than an actual animation...)
But, once again the atmopshere is really catchy, and will probably bring me to play again !
(Keep voting anrd commenting other games, so we can we can see how well you make in the end ;) )
However, I felt that very quick the game was getting too dark, and something in the control felt frustrating : I was not sure wether my key presse / clicking were not rigistered, or wheter there was no interraction at this spot (I am thinking on the the bright spot on the pillar. I have had one animation once there. But I am not sure how. Also the text is flickering when hovering over it, which looks more like a detection conflict than an actual animation...)
But, once again the atmopshere is really catchy, and will probably bring me to play again !
My main gripe is that I really don't get what I'm supposed to do. And that, despite this fact, I managed to win, because the game basically told me (?) what to do with each of the symbols.
If it was more clear what influence the player actually has versus what the game simply does by nature, I think that would help.
I suppose I could've read the instructions better, but yeah. I was trying to not spoil it for myself and trying to figure out the puzzle.
Keep up the hard work :D
What I enjoyed were the graphics and audio, though. They helped give the game a lonely, hopeless sort of mood that really set it apart from the rest!
The music and atmosphere were nice, though.