CapyBarbra: A New Brow by Ratherjolly
You are a Capybara and you're our only hope
STORY:
Help a fellow get back his self confidence by chewing off the eyebrow hairs sprouting all up in the space between his 2 predominate brows (Uni-brow territory). Put him back at full confidence and maybe... just maybe... he can salvage his relationship and save Milk Chocolate for EVERYBODY! (This will probably make more sense after a play...)
CONTROLS:
-[ ARROWS to Move | (Hold)SPACEBAR to eat ]
KNOWN ISSUE
-After enough time has passed, there really is no chance of saving him...
-Huh. Looks like I forgot to add depth to the sprites.
FAVORITE MECHANICS DITCHED LAST MINUTE
-Voice Shake As the man's confidence goes up and down, he comments on his mood and other random things. While this happens, there is an incredible screen shake (based on Volume spectrum) because this man is flippin' massive in comparison.(I wrote and recorded over a hundred lines of dialog for this haha oh man. )
-Giant Finger When you step out of the Brow Area, it triggers the man to say something like "GOT THAT ITCH ON MY FACE AGAIN"! After a couple seconds a massive finger slowly approaches the area to scratch the itch. If it hits you, game over.
-Roll Over This is a secondary move where Barbra rolls over and it's so adorable that the hair implodes. This move has a cool down so you can't spam.

| Windows | https://ratherjolly.itch.io/capybarbra-a-new-hope |
| HTML5 (web) | https://ratherjolly.itch.io/capybarbra-a-new-hope |
| Original URL | https://ldjam.com/events/ludum-dare/42/capybarbra-a-new-brow |
Ratings
| Overall | 1044th | 2.948⭐ | 69🧑⚖️ |
| Fun | 1050th | 2.727⭐ | 68🧑⚖️ |
| Innovation | 670th | 3.098⭐ | 68🧑⚖️ |
| Theme | 1028th | 2.858⭐ | 69🧑⚖️ |
| Graphics | 956th | 2.871⭐ | 68🧑⚖️ |
| Audio | 489th | 3.078⭐ | 66🧑⚖️ |
| Humor | 81th | 3.838⭐ | 70🧑⚖️ |
| Mood | 865th | 2.784⭐ | 60🧑⚖️ |
| Given | 72🗳️ | 88🗨️ |

@thunderawesome My dream is that they become all too common. Sadly, the only Capybara I know of to offer these services is Barbra. Of course, if I hear of more, I will tell you. Thank you for playing!
@corbak I guess I have no choice but to take that as a compliment haha This was definitely one of the... stranger ideas I brainstormed for this theme. Thank you for giving it a play! :)
@reizoukin Awesome! haha thank you for playing xD
@paulo-augusto Thanks! :)
@coal-creek-game-devs Thank you! It was a fun project to think up dialog for. All of the passive in-game dialog didn't make it in, but I'm happy I was able to at least get something for the intro :) Thanks for playing!
@iluvatar YES! Thank you so much. I knew from the start this was going to be... well... not a normal game. haha Thank you for all of the kind words and thank you for playing! :)
@anonymous Sorry you didn't enjoy it. I admit there was quite a bit more I was hoping to include in this game, but honestly, if you didn't like what was completed you probably wouldn't have enjoyed the missing features :P Either way, I super appreciate your honesty and thank you for playing! :)
Here's a hat for you (didn't get to put them in either)

Great job on the opening cinematic, it reminded me of the darkest hours of the longest Metal Gear Solid cutscenes. :')
The game is not incredible, but it's fun for a little while, and I'm still confused about the plot, welle done!
It would also be good if it didn't make the chewing sound when you're not actually chewing on a hair. That tripped me up a couple times.
@eduardo-yukio Thank you for the kind words! That's a very good point on the gameplay. I was so jazzed about finally rolling with an idea, I opted to spend far too much time on random story stuff(which didn't get implemented) than actual game play haha Thank you for admiring the Capybara and thank you for playing!
@stefan-jovanovic Thank you for the delightful feedback :D This LDJam I really wanted to emphasize Audio and Visuals. I'll just have to focus a little more on Gameplay next time ;D Thank you so much for playing! Looking forward to trying out your game!
@sam-machell OH MAN! I whole heartily take that as a compliment! I love horror and dream of strengthening my skills for a future game of it! My goal with the face/hair was to add a bizarre element and hesitation to a rather straight forward task. Well... straight forward for Barbra at least... I think there is just so much crazy horror lurking all around us on a microscopic level! Thanks for the feedback and thank you for playing!
@erikiene FREAKING YES! I had one or two strong FOTC jokes on the name that ended up getting cut later in development. I'm stoked to know there are peeps out there that would have appreciated it xD Thank you for playing!
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/300361630
This may be my most WTF of Ludum Dare 42, but only in a good way.
Hilarious and fun game! Really great intro, cool art, fun music, and a very clever take on the theme! Love it!
Graphics may not be the best ever but in that way they enhance the fun factor, I'd say. Same for audio!
I hope you had fun developing it, because it's such a crazy game I can't even say anything. You leave me speechless haha. But good job overall!!
@cristihkj Thank you! But really, most of the credit should go to Barbra ;) Thanks for playing!
@larryseinfeld This really is a crucial topic and, quite possibly, one of the most important turning points in this man's life. I whole heartily appreciate your sentiments. Hats off to you! **glares at youngster still wearing a hat** It's not every day that you meet someone who fully understands the dire need for Capybaras! **gnashes teeth. Looms over disrespectful youngster like a starving lion ready to pounce** It fills my heart with joy; truly! **inner monologue gets darker as the solution becomes far too clear** I mean, just the very idea of... **blood-rages** ...of ...of... **Removes cap from youngster and calls him a bad word** ...Sorry. How do you judge?
(For those who haven't already played "Judged!", I really can not urge the necessity to play this enough! https://ldjam.com/events/ludum-dare/42/judged)
Thank You for all of the compliments, Larry! It was a joy to make :)
Please rate us back <3
i m pretty confuse and i can't chose either it's cute or cringy.
@tontonpizza Thank you for playing! I was going for a bit of both Cute and Cringe actually, so... I'm happy to hear that! The idea of tasking an adorable Capybara to systematically eat terrifying life-sized hairs all up in someone's personal space was just too funny in my sleep deprived brain to let go of xD Thank you so much for playing :)
Not sure what to say, really....
@joshua-stone Haha I totally understand. Thanks for playing!
@philstrahl Heck yeah! Thank you so much for your Let's play! For better or for worse, you've truly inspired me to start making Ludum Dare games again and I freaking love pretty much everything about it! (Of course, minus the theme... followed by a double-tap of crippling depression) But Really, Thanks Phil :)
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a
I really like the intro.
Well done
@seconddimension It is a bit weird isn't it? Haha I absolutely trying to rationally explain my games to others. Thank you for playing! Looking forward to playing your game :D
Also really liked the music, especially the title screen music. Great work man.
(example): **LD43 Waving Simulator**

Thank you for playing! I really appreciate it :)
"Seemingly Small efforts can venture towards phenomenal face confidence"
of
"It's the little things in life that change your face"
Regardless... Thank you for playing! :D
I definitly should have spent more time on balancing the game play. it is beatable, but you just have to act like really quick haha Thank you for your feedback and thank you for playing :D
@cg-fred It is quite hard to save him! If you slip up at all in the beginning, it's virtually impossible xD
Thank you for the compliments and thank you for playing :)
I loved the background and the capybara !!
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Evaluation ...
0 - Main Mechanics:
I would define the main mechanics as: defending a region from the attack of harmful agents. The coating of this mechanic, in humorous and narrative terms, enhanced the experience of the main mechanics. To check how well the player is, there are bars that track progress (in addition to visual feedback on the minimap).
1 - Secondary Mechanics:
I would say that the minimap itself is a secondary mechanic for this game, and it is possible that it exists without the minimap.
2 - Learning Curve:
Learning to play was not very difficult, from the end of the first attempt to the beginning of the second attempt I was already managing to manage the appearance of harmful agents (the hairs that were emerging between the eyebrows). I would suggest more visual feedback about the minimap if I consider it a positive point for the project (this is because, even though it is fast, just because I'm losing the game I realized the same, even more when I played at the chosen site, because there is information beyond the game).
3 - Flow:
Without the mini-map the game is difficult (little skill, depends on luck and agility to find new hairs, hairs grow quickly etc). With the minimap the game is easy (you can quickly achieve victory, which reduces playing time). I would suggest removing the minimap, or giving false clues about the presence of hairs after some time, such as the appearance of other things that cheat on the minimap (pints, mosquitoes landing or other things). Another suggestion would be to reduce the speed of hair growth, if you want a longer experience (maybe it works, you would have to test it).
4 - Love Points:
Humor was the strong point. This is the choice of capybara (hahahahaha).
5 - Presentation of the Narrative:
I have not played many times, but I would suggest (even if you have to skip the line) to add subtitles, so that non-native and non-English speakers can better absorb what is being said, besides giving accessibility to deaf and devices).
6 - Art Polishment:
In the style chosen and developed, adding up the limited time of Ludum Dare, there is no point in pointing this way. There is always room for polishing in case of continuity of the project.
7 - Monetization Attractiveness:
Maybe the game is monetizable, I would do a publishing experience after upgrades, this for smartphones, maybe the humorous character brings curious players to play (who knows through advertisements can monetize).
8 - Community Generation:
A Facebook page for capybara? Hahahahahah. If you create, invite me to follow.
9 - Cultural Dialogue:
The game seems to question (or at least tinker) about how one feels about having excess hair on one's face. This leads (in parts) to the humorous effect. I wonder if the game would have any effect in the opposite direction (contributing in some way to some cultural reflection or questioning).
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