Space Cowboy's Last Stand by jasperarmstrong

Steve the space cowboy lives on the moon. For some reason, aliens have decided to attack. Not one to back from a fight, Steve whips out his trusty revolver and gets to work. Fight the invading aliens, use their scrap to either build more ammo, replenish Steve's health, or replenish the health of the moon, and try to last as long as possible!
I made all the assets in the game except for the explosion graphic (ran out of time), which I got from opengameart.org, and all the sounds (no skill in making sounds), which I got from soundbible.com and freesfx.co.uk.




CONTROLS:
A or Left: Move Left
D or Right: Move Right
Space, W, or Up: Jump
Left Mouse: Fire Gun
R: Reload Gun
LINKS:
Windows / Mac / Linux / WebGL (Downloaded Version Recommended)
Source
SOFTWARE USED:
Unity 5.6
Adobe Photoshop CC 2017
Audacity
Ratings
| Overall | 590th | 3.034⭐ | 31🧑⚖️ |
| Fun | 346th | 3.233⭐ | 32🧑⚖️ |
| Innovation | 540th | 2.833⭐ | 32🧑⚖️ |
| Theme | 348th | 3.5⭐ | 32🧑⚖️ |
| Graphics | 617th | 2.767⭐ | 32🧑⚖️ |
| Humor | 301th | 2.821⭐ | 30🧑⚖️ |
| Mood | 628th | 2.69⭐ | 31🧑⚖️ |
| Given | 37🗳️ | 38🗨️ |
For the rest the game is fun to play, and it's great to see some reward system in there (the more you kill, the easier it will be)
Great submission!
I will say I wish I could have had the option to either pause the game or become invincible while accessing the store. While having to buy items at the same time as the aliens are attacking adds to the frantic nature of the gameplay, it makes it tough to assess your current health, the planet's health, and your ammo all at the same time.
Fun game, great idea, and solid execution!
I agree that the store makes it hard when aliens start shooting - and the store HUD gets in the way when there's aliens that spawn by the store, too.
Very simple, yet challenging!
That said, I like how misfires can also work to the player's benefit, as stray bullets and come circling around and nail enemies. This is a very tight and challenging game. Whether I was trying not to kill myself, trying to chase down an alien before it blew the ground out from under my feet, or watching my ammo counter tick down I felt like I was fighting a desperate battle.
High Score: 20
You should try and polish this up and turn it into a more solid thing.
Keep it simple though, the pace of shooting and killing aliens feels just right to me.
My high score was 45, is that good?
The art was charming, the sound effects lived large, and the game was simple but fun.
I did have a couple of things I wished for:
- Wished bullets were bigger, especially since they swing around and hit myself pretty often. They shouldn't be a dot like the stars, but like a cartoon vlambeer bullet half the size of my head, imo.
- The menu interfered with the gameplay too much. This was often how I lost control of a situation.
Other than that though, this was fun! Great job. My favorite part was how satisfying it felt to nail the arc shots, and I loved the way it was worth it to stop and take careful but quick aim.
https://www.youtube.com/watch?v=Mxyrl5Tjmjc
It's hard to see the bullets, and I wish I had more options to shoot with. Cool game nonetheless, kudos!