Elemental Monk by Biterkid

[raw]
made by Biterkid for LD 41 (COMPO)

elemental<em>monk</em>rec.gif

Elemental Monk is a roguelike puzzle game with Pokémon-like elemental rules.

You're a monk trying to find balance by reaching the 41th floor of the dungeon.

Controls, instructions and the source can be seem at the game's page. The code is right under the game frame.

Ratings

Overall 428th 3.25⭐ 22🧑‍⚖️
Fun 357th 3.25⭐ 22🧑‍⚖️
Innovation 497th 3.05⭐ 22🧑‍⚖️
Theme 596th 2.975⭐ 22🧑‍⚖️
Graphics 378th 3.175⭐ 22🧑‍⚖️
Audio 233th 3.158⭐ 21🧑‍⚖️
Humor 535th 1.917⭐ 20🧑‍⚖️
Mood 530th 2.639⭐ 20🧑‍⚖️
Given 23🗳️ 2🗨️

Feedback

John Darrington
23. Apr 2018 · 03:16 UTC
I enjoyed the music, it made trying to figure out the game possible instead of leaving quickly. I liked the idea of the game, but the UI felt a little cluttered and the movement of the characters wasn't entirely clear at first. In the end (and maybe this was the point) I just had to find the right order to push into the people and hope that luck got me to the end.
Poorwill
23. Apr 2018 · 03:18 UTC
Nice and simple. This is the best kind of jam game. Exploring a new interesting game mechanic with clear graphical representation.
🎤 Biterkid
23. Apr 2018 · 03:19 UTC
@john-darrington Aww the instructions are just below the game frame, had no time for a tutorial :x
Thanks for the feedback [:

@Poorwill Thanks I really appreciate your kind words
Potondo
23. Apr 2018 · 03:21 UTC
Very nice game. The graphics are nice and the game mechanic was interesting but simple.

I did find the elemental system a bit confusing though, especially fire beating water and thunder beating fire.

Overall though a very nice and simple game.
🎤 Biterkid
23. Apr 2018 · 03:32 UTC
Thanks @Potondo !
I had a hard time thinking about the better element order, like:
water > fire > rock > thunder > water
I feel weird about fire beating rock as well :s
Maybe I need to come up with other elements lol
SMILEY_4_
23. Apr 2018 · 14:32 UTC
Fun game with interesting and simple mechanics. Graphics are simple but nice and clear. However, it's a bit confusing at first. Maybe a short tutorial/explanation could make it even better.
Overall a great game.
🎤 Biterkid
23. Apr 2018 · 15:08 UTC
@SMILEY-4 Glad you liked it! Time was not enough for tutorial lol
Nash
23. Apr 2018 · 17:05 UTC
Even though the game is a bit confusing first, it was still a nice and simple experience. Mechanics fit for this art style very well and the idea is quite fresh.

I would have hoped some easier start or a tutorial of some sort. Still, a good and charming game!
🎤 Biterkid
23. Apr 2018 · 17:34 UTC
Thanks @Nash I'll try to overcome that issue next time [:
achebit
24. Apr 2018 · 06:34 UTC
Fun concept with solid simple mechanics. My input would be simply to defeat elemental enemies with the same element. It would make it easier to pick up.
🎤 Biterkid
24. Apr 2018 · 11:06 UTC
Hey @achebit thanks for playing my game! That's a good advice, I'll keep in mind.
HS_Dave
24. Apr 2018 · 15:01 UTC
nice little game! it was frustrating with no diagonal movement sometimes but it kept me trying! a way to bring up the elemental chart in game by holding a key would be great, I had to keep scrolling down to the bottom of the page to remind myself.
🎤 Biterkid
24. Apr 2018 · 15:24 UTC
I'm glad you liked it @hs-dave , next time I won't leave the help screen for the last hour, promisse! xD
Nick Rafalski
26. Apr 2018 · 15:55 UTC
Very cool concept and an overall great entry. While small in scope, it seems complete and novel, making it a great game jam game.

My biggest gripe is that the randomness seemed unfair at times. Getting rooms with only 2 or 3 guys made for easy escapes and elements-hording. Getting a few 4-guy rooms in a row basically seemed like an instant-death, unless I'm missing something. My high score was only 18 lol

Overall, very thought provoking and cool though!
🎤 Biterkid
27. Apr 2018 · 10:41 UTC
Hey, 18 is not a bad score. I played it lots of times and only beat it twice.

Sometimes I get the same feeling when I got to face 4 enemies, but also some of these times it's just a matter of choosing the better side to move. For instance, getting yourself to kill an enemy even when you have many of it's elements just for the sake of survival.

But now that you said it, I feel like trying to balance the spawn based on the amount of elements the player have.

Thanks a lot for your feedback!
Von Vista
28. Apr 2018 · 15:56 UTC
Uhm, I really do not understand how to play the game so I basically just derped around, but I got a score of 5 so that's good, hahaha, but I can see the concept, the graphics and music are matched, and overall, eventhough I suck at this, I still find it enjoyable, great job!
🎤 Biterkid
28. Apr 2018 · 16:04 UTC
Hey @von-vista , Sorry about the lack of tutorial. All the information needed to play is at the game's page, right under the game frame.

Thanks for playing and for the feedback [:
patrickgh3
29. Apr 2018 · 02:04 UTC
Neat concept, there were some interesting decisions I had to make with the resources and the elements. I feel the RNG should be toned down in places, and the rules could be made simpler to be easier to understand. Simple but nice graphics and music.
Flaterectomy
29. Apr 2018 · 16:14 UTC
A pretty interesting concept, but I kept having to check what element beats the next one. With some UI work, this could be pretty cool.

I enjoyed the simple graphics and music/sfx. Nice one!
mshopf
29. Apr 2018 · 19:20 UTC
Nice interesting gameplay. I have some difficulties with the order of the elements - just like others had here. However, I don't think this is a problem of the game, rather about the ruleset it is based upon.

Nice graphics, all in all a cool entry.
🎤 Biterkid
30. Apr 2018 · 23:14 UTC
@patrickgh3 @Flaterectomy @mshopf
Thank you so much for playing my game and for the feedback!