King Of The Seals by MiggyG

Web Link: https://goo.gl/QunG3Y (ITCH.IO)
Download Link: https://goo.gl/RJPd9y
Get those filthy seal peasants off your glorious melting castle!
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Controls:
Arrow Keys to move;
Press: space / 1-4 for special moves
Tools:
Unity
Paint.net
FL Studio
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Source: https://github.com/PickleGames/LudumDare38
* ANYONE WHO GETS A HIGHER SCORE THAN ~~238~~ 308 IS A HAx0R *
Ratings
| Overall | 551th | 3.091⭐ | 24🧑⚖️ |
| Fun | 164th | 3.591⭐ | 24🧑⚖️ |
| Innovation | 471th | 2.952⭐ | 23🧑⚖️ |
| Theme | 279th | 3.636⭐ | 24🧑⚖️ |
| Graphics | 661th | 2.591⭐ | 24🧑⚖️ |
| Audio | 295th | 3.174⭐ | 25🧑⚖️ |
| Humor | 16th | 4.261⭐ | 25🧑⚖️ |
| Mood | 434th | 3.143⭐ | 23🧑⚖️ |
| Given | 28🗳️ | 34🗨️ |
Hilarious!
It made me laught my lungs out haha ^^
I hope you decide to make a phone version of this game. I can see myself playing this while sitting on a train.
My score was: 152.
Good luck and well done ^^
@thesand Ha, I think a phone version would be a great idea too :)
@huynq This is the first time we ever use Unity, so there is still a lot we don't know. Definitely would look more into the 2D physics aspect like you said.
I think this fits the theme really well, it was a good simple game jam idea and make me smile a lot! :smile:
I had fun. 10/10 would seal again.
Shameless pug, but I would appreciate some votes on my game: https://ldjam.com/events/ludum-dare/38/micro-world-defense
@seconddimension around ~100 points is the average, so I would say that you are doing better than the mean :)
@nekoballs Thanks a lot! The audios were definitely fun to make, especially all of the sfx were all vocalized by @MiggyG.
@unit684 Thank you for the feedback. We didn't really have much time to polish the game due to school and such, but we will definitely going work on polishing the game once we have more time.
@wujood Yup, parallax background is always nice :)
@schizoid2k Thank you!
@saxops1 Sure thing! Thank you for playing our game.
@daniel-conway Thank you for the feedback, much appreciated!
@pete Thank you for your feedback! This is the first time we ever try using Unity, so there are still a lot for us to learn. Definitely will going to fix the hit box detections to make the game seem more fluent.
Actually, no, I take that back. Semi-cooperative, semi-competitive, local multiplayer! That is, all players on the same team, trying to keep peasants off the island together, but each getting scored for their own 'kills'. If you can't work together as a team, you all lose, but you're still trying to beat your friends' scores. "This is a cooperative game, but I'm winning!" _That_ is what could take this beyond a two minute "Hah, that was silly" into something you'd play repeatedly.
Also at that point you could add different royal seals (King, Queen, Prince, Princess, Vizier, whatever) who had different abilities. I take it back, this could be awesome :stuck_out_tongue:
Although admittedly, adding all of that would be a ton of extra work.
I had a lot of ideas and thoughts on this game. Good arena-brawler.
https://www.youtube.com/watch?v=r1o2f-9mGRU