1066; The Viking Conquest of England by prv

[raw]
made by prv for LD 42 (JAM)

The year is 1066. You, the great king of the Norwegian people, Haraldur Hardradi is on a great quest to secure the English throne. The game plays out after you landed in York, and is now fighting your way further and further into English land.

In your way stands enemy archers, enemy swordsmen, bad voice-acting, and programmer-art. But with the help of great music... and something else, nothing is going to stop you!

We hope you enjoy our game. We value any feedback, so we can further improve until next Ludum Dare!

NOTE: The game is created in pure Java, and is tested to work on Windows and Ubuntu. It should work on any system that have a JDK or JRE version higher than 1.8.

The Team. their role, and their qualifications

prv: |Programmer and Designer | Second LD, basic understanding of colour.

Sondray: |Programmer, Designer, and Voice-actor | First LD, first game, have Audacity, basic understanding of colour.

CRS: |Sound Engineer and Designer. | Musician, owns Photoshop.

The Goal:

Get as far into English territory as you can. Historically you lose the battle of Stanford Bridge and is killed on the battle field.

How to Play:

Kill all the enemy units. Then proceed to walk into the center of the castle to capture it.

Controls:

Move: W,A,S,D Attack: LMB (Left Mouse Button)

Known Bugs:

  • Prices might be unbalanced.
  • Hitboxes might be unstable at times.

Ratings

Overall 1182th 2.7⭐ 22🧑‍⚖️
Fun 1204th 2.421⭐ 21🧑‍⚖️
Innovation 1197th 2.368⭐ 21🧑‍⚖️
Theme 1271th 1.895⭐ 21🧑‍⚖️
Graphics 1140th 2.289⭐ 21🧑‍⚖️
Audio 669th 2.694⭐ 20🧑‍⚖️
Humor 637th 2.5⭐ 20🧑‍⚖️
Mood 994th 2.553⭐ 21🧑‍⚖️
Given 22🗳️ 3🗨️

Feedback

CristiHKJ
17. Aug 2018 · 18:57 UTC
Nice game! Really cool and interesting! :D
Cydouzo
17. Aug 2018 · 19:15 UTC
A lot of huge issues with your game that made it pretty much unplayable to me. I'll try to gave you several ones, starting with the most important:

-No visual feedback during sword fights.

-Boundaries issues: the character starts off screen, I almost uninstalled the game before being able.

-Impossible to read the description and prices of the different assests we could buy.

-The dubs were very funny, but I did not get a single from what the character were saying (especially because the music was louder than the voices (pretty cool music btw)

I hope you get better next time!
piscythe
18. Aug 2018 · 23:38 UTC
Really cool idea, but the lack of polish cripples it. It took me until nearly the end of the first fight to realize that I had a character because I spawned offscreen, my dude didn't seem to do a particularly good job of facing the cursor, and I had no idea what was happening in fights due to a lack of healthbars. There's the core of a solid risk/reward game here, choosing between buying more income or more upgrades, but there isn't enough information provided to make good decisions. Also, upgrade prices seem to persist across resets, but the upgrades themselves do not. Also, I honestly don't see the theme connection. Good work!
Paulo Augusto
19. Aug 2018 · 15:59 UTC
Nice project man
DarkGuardsman
19. Aug 2018 · 16:16 UTC
Impressive to see a javafx game. Normally I see people use at least openGL for graphics.

Anyways the game itself was ok, units died faster than I could get new ones. Attacks seem to have an AOE as I lost 3 swordsmen from 1 arrow. Units outrun the player so its hard to keep them alive. Finally money seems to come in too slow to gain new units.

Additional to this the game seems very laggy. Not sure if this was due to it being java or javafx. Hard to say even for someone like me who has been coding in java for 10 years.
bobismijnnaam
21. Aug 2018 · 11:54 UTC
Fun game! I like the tower-defensy aspect with the added bonus of being in the action yourself too! Not sure how it resonates with the theme though. Also it seemed that the further I got into the game either my swordsmen got fewer and fewer, or they started merging into 1 since there was no collision between them. Anyway, I liked the shop aspect of it and the fact that there were many upgrades. The sounds altough minimal fit the look and feel of the game.
Luca1152
21. Aug 2018 · 14:37 UTC
This was a pretty interesting game. While in the first levels I did nothing (bought nothing, fought no one myself), I still won, but in the latter ones I had to get a better army. Also, I think I encountered a bug where the sounds just stopped working (I think it was like level 4 or 5). I liked the AI, by the way. It must have taken some time to do it (I think, I never really tried to do anything like what you did). The graphics could have been better, to say the least. Good job, y'all! :)
outstar
30. Aug 2018 · 21:25 UTC
Interesting game, I liked the various upgrades I could do in between the maps. However, there are some technical problems with it - few of my swordsmen dying from one hit at once, lack of tutorial/explanation of what's going on (took me a moment to figure it out) and I couldn't understand anything from the voice acting (but kudos for doing it!). Good try and good luck!