Commander's Log by smbe19
Commander’s Log
Assume the role of the commander of the Space Station Aeneas and take charge in its construction. Build a self sufficient base in space and mine asteroids!
Watch out for shortages of oxygen, food and water. What happens if the deliveries from earth suddenly stop?

Controls:
- WASD: Move camera
- Left mouse button: Select modules and build them; Interact with modules
- Right mouse button: Cancel
- M: Mute voice overs
You can warp time with the menu in the top right corner.
Hint: All effect values are calculated per day. One astronaut consumes 90 oxygen, 60 water and 36 food per day.


Download
- Desktop (Linux / Windows / Mac) (Recommended): https://ludumdare.games.smeanox.com/LD38/commanderslog.jar
- Web (HTML5): https://ludumdare.games.smeanox.com/LD38/web
- Itch.io: https://smeanox.itch.io/commanders-log
- Source: https://github.com/SmBe19/LD38
Ratings
| Overall | 33th | 4.138⭐ | 31🧑⚖️ |
| Fun | 44th | 3.966⭐ | 31🧑⚖️ |
| Innovation | 157th | 3.621⭐ | 31🧑⚖️ |
| Theme | 206th | 3.759⭐ | 31🧑⚖️ |
| Graphics | 323th | 3.69⭐ | 31🧑⚖️ |
| Audio | 34th | 4.148⭐ | 29🧑⚖️ |
| Humor | 437th | 2.44⭐ | 27🧑⚖️ |
| Mood | 66th | 4⭐ | 30🧑⚖️ |
| Given | 38🗳️ | 46🗨️ |
The tutorial was short, non complicated and taught the basics well then left me to my own devices. Good job on that point. The voice recordings and the effect added to them added an extra bit of awesomeness. I also liked the little 'daily' pondering of your captain as his time in space advances.
Game core mechanic was brilliant, and I could see this really being expanded with more things to do. You have a really good base here for further expansion. One of my favorite games I've played via LD so far. Well polished, and feels very complete.
Sorry I haven't really got any constructive criticism on stuff I'd improve as this hits all the right spots with me. Maybe replace 'carrots' with a more general food? I dunno I'm just trying to think of something helpful to put :D
Thanks for creating this and good job!
Edit - OH just checked my notes I made while playing and I forgot to comment on how well the construction felt for the space station. I loved the snap together building process for the space station. Worked really well!
My only small complaint is that it was easy to forget to hit cancel after building a room and accidentally build another copy of it when trying to click on the command station to order supplies. Either auto-canceling after building or using a separate menu item for ordering supplies would have helped me.
I'm also not a fan of voice-over for text that's on the screen, but that's just a personal preference.
Overall, great game!
However, I found that it was annoying to have to add up my resource usage in my head each turn to know what I needed. It would be nice if the UI showed you what your modules were using or something. I didn't enjoy the voice-overs, perhaps because they are much louder than anything else.
Btw. you can disable the voice overs with `m`.
The first couple of moves in this game are super difficult, the rest (once you have your mining established) are a bit easier. Ideally the opposite should be true. Nonetheless I enjoyed the challenge and so forth.
There were some small bugs - like I found that if you ask for a shipment before building a storage place at the start, you actually get one - but they weren't serious. Graphics were good. I liked the effects around the planet. Pixel art for the station was near professional-quality, and the music built the atmosphere well. I like how the game has an underlying story, too. Voice acting was fine. Could have been more sound effects. The UI was ok, nothing special. +/- for adding resources could sometimes be a bit temperamental. I liked the building system but felt like it would have been much easier if the game didn't automatically assume I wanted to build infinite numbers of something. Mechanically, the game had a solid number of resources to manage which never felt overwhelming but had a good amount of complexity.
Overall this is a high-calibre game, tons of potential, and a good job by all the team members.
Stuff I liked:
- Great voice narration and sound overall
- Alot of gameplay, I don't even know how long I spent building my spacestation
- Awesome somber feeling
- Seems well balanced
- Great story
Stuff I didn't like as much:
- Could not get a response on the Radio? Is it possible? I scanned alot of times with the same response
- Did not like the speedup buttons
- Chrashed quite far in (Web version, screenshot of error)

Overall great game and I will probably come back and play this more later.
Either way - this is an impressive amount of stuff for a Jam game, and I'll certainly be looking into this game some more later on.
The web version does not scale up to full screen - so I was playing with a tiny little game window (which is why I had such a hard time understanding the order system). Downloaded it instead and played full screen on my computer which made things a whole lot more fun, and visually pleasing.
Also, I'm glad you enjoyed the alien/dino dude. It was the one I had the most fun making the voice for, lol. The audios usually take a while to load, but should work on chrome =\
* The building felt great, the graphics are simple but very good and portray the needed info like if something is disabled.
* The audio logs are a very nice touch and add a lot to the mood of the game.
* The resources seemed balanced and there wasn't too many that it was overwhelming.
My only complaint, if you can call it that, is that it would have been nice to be able to see your daily +/- for each resource. As it is, you kind of just have to guess or do the math on whether or not you're in the black. All the numbers on production/consumption are given to the player so I see no reason to not also provided stats for them as well.
Also I'm not sure if it was a bug or intended, but you can't disable the hydroponics even though in theory you could realistically stop watering your plants if you needed extra water to survive.
All in all, I really enjoyed playing Commander's Log, it was very difficult but I felt like that was appropriate and definitely added to my overall enjoyment of the game. Excellent work!
Regarding the plants: We discussed for a while if we should allow the plant modules to be turned off. In the end, we decided to not give the player that option. So it is not a bug, but of course we don't know if it was a good design decision.
I died after 9 days on my first try, and as I felt the game was kind of repetitive I was hesitant to try again. But on the second try WW3 happend, I've never seen something so unexpected happen in a LD game! Very well done! :D
I built the Cryogenics. What do I do now? I cannot interact with it.
Here are some things that you could improve on:
- Once you placed a module (but before it's being built) it would be nice to see some feedback, otherwise you kind of have to guess that it's there.
- It would be nice to see at what rate you are gaining resources per day.
- It wasn't clear to me what certain modules do, especially the magnet and the radar. (I'm aware that they are mainly there for the story, but at least some basic description would be nice.)
- The speed settings are great, but it would be nice to be able to jump to the next day. At the beginning when you are waiting for the deliveries it can be a little bit boring.
- I didn't quite get why I needed more astronauts. On my second go I just stayed with two and that worked fine for me.
The pixelart graphics are well done. However, they don't quite fit the 3D background.
In general: Great story, great music, great mood! I love that you have a voice read the story, greatly improves on the mood!
I also like that you built a module (the Radio) that's only there for the story, kind of fun.
https://www.youtube.com/watch?v=pcx-zIJDIVM