En Passant by Paul Nadan
A lone pawn takes on the opposition in this game of strategy and skill. En Passant is a puzzle-platformer featuring chess-inspired mechanics, challenging levels, and cheesy dialogue.





| Windows | https://superduperpacman42.itch.io/en-passant |
| Source code | https://github.com/superduperpacman42/En-Passant |
| Original URL | https://ldjam.com/events/ludum-dare/43/en-passant |
Ratings
| Overall | 149th | 3.632⭐ | 21🧑⚖️ |
| Fun | 104th | 3.65⭐ | 22🧑⚖️ |
| Innovation | 12th | 4.15⭐ | 22🧑⚖️ |
| Theme | 365th | 3.1⭐ | 22🧑⚖️ |
| Graphics | 301th | 3.15⭐ | 22🧑⚖️ |
| Humor | 114th | 3.316⭐ | 21🧑⚖️ |
| Mood | 198th | 3.275⭐ | 22🧑⚖️ |
| Given | 24🗳️ | 1🗨️ |
The art style is pretty minimalistic, but visually consistent. You added a little extra character to each of the chess pieces that suited their attacks and their moves in real chess.
Nice entry!
It's really fun to play with but I think it's a little bit too hard!
but I think that's fine because you let us customize the level through the text file which is awesome
btw where is the sacrifice ? :joy:
Overall, I think this is an awesome concept. All the pieces' moves are translated very well and still recognizable.
The kings little quips after each death that seemed to be informed by the way you died (too slow, too fast) were a nice touch :)
@supergamersgames Great idea, I definitely considered that! I was a bit worried it wouldn't fit the theme as well, but I can see arguments either way.
@goldranger Thanks, although I actually wasn't originally planning to allow level customization; I just couldn't get the text files to build with the rest of the jar file :joy:
@nick-rafalski It is definitely possible to beat the rooks, although not with that approach. Listen to the king's hint!
Alright then, that fit the theme
BTW level customization is great, you should keep it and claim it's a feature of your game!
The graphics are good, I like the handling (even if the pawn moves a bit too fast for my liking ^^) and I like your take on the theme.
A really clever game! Congrats!
I'm not particularly a fan of (or good at) platform games, so I was taken aback by the speed of enemy pawns. Some polishing of the difficulty curve could help the game be better.