Little Big Square by emanon

Little Big Square is a 2D puzzle game where you can resize the world.
Controls
- UP/LEFT/DOWN/RIGHT to move.
- Hold SHIFT to slow down (this is useful for precise movements!)
- R to reset level.
- M to mute music.
- - and + to adjust volume.
- Other controls will be explained in-game.
Credits
Made with HaxeFlixel.
Programming/Design
Colin Lu, Jon Schneider, Anderson Wang
Music
Anderson Wang
Cake Sprite
Colin Lu
Link to game (Flash/Windows/Linux/Mac): https://emanon.itch.io/little-big-square
Ratings
| Overall | 365th | 3.407⭐ | 29🧑⚖️ |
| Fun | 163th | 3.593⭐ | 29🧑⚖️ |
| Innovation | 79th | 3.852⭐ | 29🧑⚖️ |
| Theme | 472th | 3.259⭐ | 29🧑⚖️ |
| Graphics | 704th | 2.259⭐ | 29🧑⚖️ |
| Audio | 461th | 2.462⭐ | 28🧑⚖️ |
| Humor | 511th | 2.24⭐ | 27🧑⚖️ |
| Mood | 615th | 2.731⭐ | 28🧑⚖️ |
| Given | 38🗳️ | 37🗨️ |
The hit boxes for the shrink and expand pads (or maybe it's the player after changing sizes) could use some tweaking. I notice after shrinking the world, it's tricky to line the player up on the same pad to use it again.
Good job overall! (:
That's clever, wonderful game design and level design!
Some levels seem like there's no way to beat them, but wandering around and making the brain work you know there is a way.
The graphics are a perfect fit for the idea of the game, but I cannot give the top score since other people made impressive work visually.
Just one note: it's not very clear how the hitbox with the light green area (shrink/expand) works. Maybe that's what you wanted since some times trying to center the box to expand is very frustrating.
So you guys made a complete game in 72 hours, impressive!
@anarbitrarymustache, @jcheatley: At one point, we were annoyed by this ourselves and were going to make it so you could press SHIFT to slow down your movement, but that completely slipped our minds at the end, so thanks for the feedback! I've actually just gone and added that feature to the flash version, since it's a very minor bugfix (only 4 lines of code). I hope that's kosher with the Ludum Dare rules, heh.
Thanks for the feedback everyone! We really appreciate it :D
Nice puzzles, and lots of content. :-)
The only nit pick I have is that the SFX are too loud in comparison to the music.
Something that could be improved upon though is when the player is around the same size as the shrink/expand box it is hard to actually sit in the right spot to get the command to pop up, but apart from that it was a great game.
Also, I wasn't expecting so many levels and all the different mechanics for a Ludum Dare game. Good job!
I got stuck at the one level that seemed impossible for me, but I just saw, that some guys who posted comments have beaten all the levels (seems like I gave up too early).
Good job!
Awesome job! 5/5
One really small nitpick: Why do you have to press space to progress to the next level? It was a little annoying having to do that. I think it would be much better if it automatically took you to the next level, since I can't think of a reason you wouldn't want to once you've reached the exit.
Also the level with the long strip of green, where you have to shrink in such a way that the goal is close enough to jump on, I think that would be better if you made it such that if you shrink in the right way, the goal lands on one of the edges of the level. Since I didn't realize that the goal was "ground" that I could step on, and I kept thinking I was doing it wrong. Since in every other level the goal was always on solid ground, so it didn't occur to me that I could step on it. I think either having the goal be floating at an edge at an earlier level, or changing it so that the goal can be placed on a ground, would make this less confusing.
Overall, really great job guys!