{"author_link":"\/author\/zerofaction\/","author_name":"ZeroFaction","author_uid":"76669","comments":[{"author_name":"adsilcott","author_uid":"49637","time":"Apr 19, 2016 @ 4:26pm","epoch":1461082860,"text":"Great graphical style, great use of the theme. Really nice, I just hate having to start over from the beginning."},{"author_name":"AceyT","author_uid":"64129","time":"Apr 19, 2016 @ 4:35pm","epoch":1461083400,"text":"Really annoying to die, as I have to wait to the screen to push me and when I'm finally able to have a little control, I don't have time to properly familiarize myself with the control that I die (or rather &quot;fell into despair&quot;)\r<br\/>\r<br\/>It bother me, as I wanted to see the whole story, but I can't :\/"},{"author_name":"ZeroFaction","author_uid":"76669","time":"Apr 19, 2016 @ 4:52pm","epoch":1461084420,"text":"@adsiscott, we struggled with the idea of a respawn system, but we decided to stick with the literal interpretation of life and how you only have one."},{"author_name":"ZeroFaction","author_uid":"76669","time":"Apr 19, 2016 @ 4:56pm","epoch":1461084660,"text":"@AceyT You should be able to move the character left and right as you desire using the arrow keys or A and D. Different phases of life have different speeds and jumps which probably lends to the confusion of the controls. If there is interest I would be willing to do a postmortem and playthrough video explaining our design ideas and thoughts in each section.  Let me know if that is something you would like."},{"author_name":"LeftRight92","author_uid":"38834","time":"Apr 19, 2016 @ 5:11pm","epoch":1461085560,"text":"Please make a WebGL build."},{"author_name":"WeaverDeveloper","author_uid":"90781","time":"Apr 19, 2016 @ 5:33pm","epoch":1461086880,"text":"Interesting concept, but the slow pace combined with no checkpoints gets frustrating. Good mood but gameplay could be more forgiving."},{"author_name":"vctr_seleucos","author_uid":"40130","time":"Apr 19, 2016 @ 5:38pm","epoch":1461087180,"text":"Nice."},{"author_name":"Kifuga","author_uid":"86172","time":"Apr 19, 2016 @ 6:55pm","epoch":1461091800,"text":"Interesting idea, but I never made it over the third gap (with the slide before it)... the jump was always too short."},{"author_name":"pixzleone","author_uid":"44497","time":"Apr 19, 2016 @ 6:58pm","epoch":1461091980,"text":"Really nice graphics. Gamplay is a bit slow for my liking. Good job!"},{"author_name":"MintArcade","author_uid":"35966","time":"Apr 19, 2016 @ 6:59pm","epoch":1461092040,"text":"Nice game. Great ambiance."},{"author_name":"joemid","author_uid":"92338","time":"Apr 19, 2016 @ 7:08pm","epoch":1461092580,"text":"Great idea.  I could help but fall into despair over and over again!  Could use a little work on scrolling and physics, but don't get me wrong- all in all- a beautiful concept.  I will try again on the big screen!"},{"author_name":"PKorolenko","author_uid":"76670","time":"Apr 19, 2016 @ 7:54pm","epoch":1461095340,"text":"@Kifuga. Try not moving when sliding. Just worry about timing the jump.\r<br\/>\r<br\/>@pixzleone, the game's pace is deliberate. It changes throughout the game.\r<br\/>\r<br\/>Thanks for playing and leaving ratings\/comments. We hope some of you made it to the end."},{"author_name":"DiFFtY","author_uid":"56299","time":"Apr 19, 2016 @ 8:29pm","epoch":1461097440,"text":"I loved the obvious inspiration from Braid and Limbo! Visual effects are great and this lovely music goes so well with this beautiful background particle effect. \r<br\/>\r<br\/>But like the whole comments section said before, it really lack something like a checkpoint system. It ruins all the fun having to restart the whole thing from the beginning just for a little too short jump. At this point, I don't know if I'm going to finish it, even if I must have past the first half of the game.\r<br\/>\r<br\/>And this third jump is REALLY to hard.\r<br\/>\r<br\/>Thus said, good use of simple and untextured materials.\r<br\/>There's a lot of great ideas with the using of physics too, both for helping or blocking the player.\r<br\/>\r<br\/>Good job to you guys!"},{"author_name":"PKorolenko","author_uid":"76670","time":"Apr 19, 2016 @ 8:48pm","epoch":1461098580,"text":"@DiFFtY if you're referencing the slide jump, allow yourself to slide, don't hit any directions, just time the jump. \r<br\/>\r<br\/>We're discussing adding in checkpoints for a &quot;non-jam&quot; version of the game for people who want to experience the whole game. We're just not sure of the technicalities in terms of jam rules.\r<br\/>\r<br\/>Thanks for playing!"},{"author_name":"MementoGames","author_uid":"92436","time":"Apr 19, 2016 @ 11:44pm","epoch":1461109140,"text":"Great art and music, setting the mood just right.\r<br\/>I'm very curious about how it ends, but it's very frustrating to start all over again :(\r<br\/>\r<br\/>Please, let me know when you publish the checkpoint version, because I want to finish it :)"},{"author_name":"PKorolenko","author_uid":"76670","time":"Apr 20, 2016 @ 1:00am","epoch":1461113700,"text":"@mementogames, we definitely will!"},{"author_name":"Mr MadCat","author_uid":"47470","time":"Apr 20, 2016 @ 5:38pm","epoch":1461173580,"text":"Damn, I died more often than in Dark Souls ;)\r<br\/>But it is really beautiful and a nice tale on the theme.\r<br\/>The jumping actually feels a bit unresponsive, that makes timing the jumps pretty hard."},{"author_name":"Kuality Games","author_uid":"46151","time":"Apr 21, 2016 @ 12:55am","epoch":1461199800,"text":"The art style was really interesting. I enjoyed the game but the camera scrolling was a bit too slow."},{"author_name":"Arvydas","author_uid":"84596","time":"Apr 21, 2016 @ 2:08am","epoch":1461204180,"text":"This is a very interesting game. Kind of creepy if you ask me lol. I like the whole growing up aspect to this, but the music is kind of creepy and may leave me with some weird nightmares lol. Love the concept! The baby part is a bit annoying as it moves super slow, but I guess that's all you can do as a baby! Good game :)"},{"author_name":"ZYXer","author_uid":"20509","time":"Apr 21, 2016 @ 3:06pm","epoch":1461250860,"text":"I love games with a philosophical feel. :) Great sound\/graphics and mood (though some backgrounds don't quite fit in my opinion).\r<br\/>\r<br\/>The jumps are frustratingly hard (though you can see it as a &quot;statement&quot; on life). I'll check back when there are checkpoints :)"},{"author_name":"SIN Gaiiden2","author_uid":"90749","time":"Apr 21, 2016 @ 5:52pm","epoch":1461260820,"text":"Nice concept and good audio."},{"author_name":"Wisedawn","author_uid":"91670","time":"Apr 21, 2016 @ 6:23pm","epoch":1461262680,"text":"Great special effects and nice audio!"},{"author_name":"Multiplexor","author_uid":"50012","time":"Apr 21, 2016 @ 7:37pm","epoch":1461267120,"text":"Great mood and for sure an unusual experience! :)  It could have done with some more action at the beginning so that respawning is not that frustrating! \r<br\/>\r<br\/>\r<br\/>Keep up the good work! :)"},{"author_name":"maartene","author_uid":"63679","time":"Apr 21, 2016 @ 7:45pm","epoch":1461267600,"text":"Great mood (graphics, effects, music), but very difficult. The delay with the (non-skippable) title screens makes it hard to maintain focus."},{"author_name":"Hectigo","author_uid":"3671","time":"Apr 22, 2016 @ 7:30pm","epoch":1461353100,"text":"You have a good concept here, but I think you could have made it work much better by having less gamey elements, or exploring less traditional game mechanics. It's hard to get immersed in something when battling with glitchy physics and trying to make frustrating jumps. To me the game would be a better experience if it wouldn't have the whole platforming element at all. The graphics is also just a tad too much of a mishmash of different styles, but I really enjoy the minimalistic audio, it fits the game perfectly."},{"author_name":"jcmonkey","author_uid":"57798","time":"Apr 22, 2016 @ 7:31pm","epoch":1461353160,"text":"nice game, the hardcore part where u have to restart didnt bother me at all."},{"author_name":"Jungle","author_uid":"48998","time":"Apr 22, 2016 @ 7:54pm","epoch":1461354540,"text":"Very good Art. I had a problem with lag but the game is very cool!"},{"author_name":"gnerkus","author_uid":"28566","time":"Apr 22, 2016 @ 9:14pm","epoch":1461359340,"text":"The art style is interesting. I liked the use of silhouettes and the lighting.\r<br\/>\r<br\/>I found it difficult to time the jumps and couldn't get past the first hole after the baby grows up. I'll definitely try again."},{"author_name":"fin_nolimit","author_uid":"86340","time":"Apr 22, 2016 @ 9:16pm","epoch":1461359460,"text":"I feel into despair but I had a very good time doing it!!!  Excellent job. I like the particle ghost looking cloud and how it picked me up when i fell!!! :)"},{"author_name":"Louspirit","author_uid":"55260","time":"Apr 22, 2016 @ 9:25pm","epoch":1461360000,"text":"What a deepness in mood and use of the theme. But it is not normal I think that you have to give us too much tips."},{"author_name":"LeReveur","author_uid":"7170","time":"Apr 23, 2016 @ 4:16pm","epoch":1461427860,"text":"Poetic, nice graphics and mood, a little difficult to jump well, but great game. :)"},{"author_name":"Freank","author_uid":"94168","time":"Apr 24, 2016 @ 9:51am","epoch":1461491160,"text":"Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.\r<br\/>Can you add your game on indiexpo.net ? (it's free)\r<br\/>So we can include also your game in the video ;)\r<br\/>p.s. write #LDJAM in the game's description"},{"author_name":"GrooveMan","author_uid":"26423","time":"Apr 25, 2016 @ 8:58pm","epoch":1461617580,"text":"While I like the idea, I think it's marred a bit by how fiddly the controls and physics are.\r<br\/>\r<br\/>I enjoyed making the baby moonwalk, though."},{"author_name":"ZeroFaction","author_uid":"76669","time":"Apr 28, 2016 @ 4:43pm","epoch":1461861480,"text":"@GrooveMan what exactly about the controls did you find fiddly? We are interested in any details you could provide so that we can make future games feel better. Thanks!"},{"author_name":"medidog","author_uid":"89905","time":"Apr 28, 2016 @ 8:16pm","epoch":1461874260,"text":"I like the mood you set in the game. However, I though the pace of the game was too slow, and the camera movement was slower than necessary to keep up with the character. It was also a bit annoying that the character already slides without me touching any buttons."},{"author_name":"in3orn","author_uid":"65201","time":"May 1, 2016 @ 10:22am","epoch":1462097820,"text":"I fell into despair so many times... :D\r<br\/>\r<br\/>The main concept is very cool! It reminds me the Unravel game which I love :)\r<br\/>\r<br\/>However I think the ballance between game speed and frequency of failures is not good enough. When I fail, I must repeat the whole checkpoint sequence. It's kk, but not in case where the whole sequence lasts about 1 minute of slow pace run. I don't want to wait. I want  to act! I hope you undertand me right :)"}],"images":["ld35\/76669-fc35d0acb2d35f13bbb7e5a1fc81df66.jpg","ld35\/76669-4dbb76f26f2e5693ff2b1ae0d01003e8.jpg"],"links":[{"url":"http:\/\/www.kongregate.com\/games\/DynamicPanic\/memento-mori-a-ld35-game","text":"Web"},{"url":"https:\/\/www.dropbox.com\/s\/rr848sk01fql4b6\/Memento%20Mori%20Standalone.zip?dl=0","text":"Windows"}],"metadata":{"g_key":"3657","g_author":"76669","g_event":"LD35","g_eventkey":"33","g_subevent":"JAM","g_urlkey":"3669","g_title":"Memento Mori","g_status":"UCHK1","g_place":"926","g_commentcount":"36","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/76669-shot0-1461030348.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/542293\/76669-shot1-1461030348.PNG-eq-900-500.jpg"],"text":"Memento Mori is a narrative platformer that examines the changes that a person goes through during their life.\r\n\r\n\r\nControls:\r\nUse any keys to advance menu screens. \r\nLeft and right or A and D moves. \r\nSpace jumps when possible.\r\n\r\nGameplay Tips:\r\nAll jumps are judged off of a ray shooting out of the exact center of the character. Time them with that in mind.\r\n\r\nWhen attempting the slide jump, don't move. Allow time to push you onto the slide and just focus on timing the jump.  If you move in air or on the slide, you will fail every time. This is intentional.\r\n\r\nIn the hospital, get in the door quickly, this will increase your character's age and jumping ability which is required to jump over the heartbeats. Additionally, the last heartbeat WILL kill you, make that jump too or else.\r\n\r\nWhen in the collapsing world section (after the hospital) you do not need to worry about touching the red bricks that fall.  They are only deadly if they hit your character on the top, from the side they will do nothing.\r\n\r\nHopefully this helps! Good luck and have fun!\r\n\r\nP.S. We are working on a version with checkpoints so that players can complete the story if they desire. It should be completed within the day (4\/19) check back for it or follow @DynamicPanicDev on twitter for an update when it is posted. Unfortunately this will be a separate version of the game since LD rules state that the original sub must be the one people vote on.  Thanks for all of your feedback! Keep it coming!\r\n\r\nUPDATE:\r\nhttp:\/\/www.kongregate.com\/games\/DynamicPanic\/memento-mori-post-ld35-entry  = Updated Game With Checkpoints and WebGL Support!\r\n","title":"Memento Mori"}