artheria by joe40001
What starts as a fantasy adventure game...

...turns into something else.
Lots of extra work was put into the good edition version. Please give it a look.
(Esc to skip cutscenes, to select a building you click from the menu on the right)
Secondary Goals Cheat Sheet:
- 4 Windmill Buildings
- Towncenter at Center of Map
- Eastern and Western Roads Connected
Ratings
| Overall | 590th | 3.447⭐ | 21🧑⚖️ |
| Fun | 752th | 3.132⭐ | 21🧑⚖️ |
| Innovation | 687th | 3.237⭐ | 21🧑⚖️ |
| Theme | 854th | 3.211⭐ | 21🧑⚖️ |
| Graphics | 834th | 3.053⭐ | 21🧑⚖️ |
| Audio | 428th | 3.263⭐ | 21🧑⚖️ |
| Humor | 107th | 3.889⭐ | 20🧑⚖️ |
| Mood | 568th | 3.306⭐ | 20🧑⚖️ |
| Given | 25🗳️ | 23🗨️ |
I think I figured out a pattern, and after that the game became a cakewalk. I didn't see the incompatible genres in the gameplay though, but the overall goal was clear. I see a lot of potential here, this game could be expanded later. For a weekend project this was really nice! Well done!
The final boss design in the updated version is great!
Also thanks everybody else for checking it out.
My biggest issue was that the map kept moving around underneath me. (Now that I think about it, I think this might have been because I was in the windowed version, which was the default option when I opened it...) That and the controls in general seemed like they could use some work, and I would love to be able to control more things with the keyboard.
It was also slightly frustrating that the instructions were considered part of the giant cut scene and if you skipped the cut scene, you didn't have a chance to look at them. There was something I wanted to reread in them, but I wasn't going to watch everything again. Might do it later when I have more time.
It could also use a little UI work for things like "You can't build here because..." types of things. The first time I had a road to a windmill and a building that needed a windmill, I spent a good minute trying to figure out where in relation I had to build it, because directly on top wasn't working. Turned out I couldn't afford it, and since that's a pretty standard thing in this genre, once I realized that was what was going on, I was able to adjust pretty quickly. A little gold piece with a red x through it might have clued me in faster. A "denied" sound effect also would have helped me realize it wasn't because I wasn't clicking hard enough (which at least this time around made sense since I'm on a touchpad and have a bandaid on my second-most-used clicking finger, but in general is a subconcious reaction I tend to have to games with no audio feedback).
Really good work!
Overall, a pretty clever game, I just wish it was a bit more intuitive.