Troll Castle by berkano
Build a Troll Castle by mining, fishing, farming mushrooms and avoiding monsters! Top-down 2D resource management in a tiny world.
Download:: (requires Java) https://dl.dropboxusercontent.com/s/syzt542rkjty8gd/troll-castle-ld38-compo-berkano.jar
Source: https://github.com/berkano/katsu (commit ccd4564 is my compo entry)
Movement and Selection * Click a Troll to select it. * Tell a Troll to go somewhere by clicking a point on the map. * Click a Troll a second time to de-select it (when no Troll is selected you can inspect any object on the map by clicking it). * You can also drag the map with the mouse.
Actions * Pressing Space carries out an action such as Mine, Eat Mushroom, Eat Fish, etc. depending on where the Troll is standing. * Mining allows a Troll to gather Stone and Gold (see details below), but also risks an encounter with a Monster! * If a Troll gets tired of Mining it may demand some Fish. * Trolls are afraid of Water, so in order for them to swim to a fishing ground, they need to eat a Psychedelic Mushroom for courage. * Mushrooms can be planted on Mud patches. Once a mushroom is fully grown it can be eaten by a Troll.
Mining, Resources & Building * Mining allows the Trolls to gather Stone and Gold. * These are used to build the Troll Castle (which is the objective of the game). * The status bar at the top of the screen shows how much Stone and Gold the Trolls have, as well as the progress towards building the Troll Castle. * Walls must be built first - completely covering the yellow Sand square. After that, a Tower must be built on each corner. Finally, each Tower can be upgraded to a Gold Tower by pressing Space. This completes the Castle and the game.
Walkthrough: (in case you get stuck) https://www.youtube.com/watch?v=y3N2lFpLLNo&feature=youtu.be
Screenshot

The following platforms are supported:
windows
mac
linux (not tested)
| Original URL | https://ldjam.com/events/ludum-dare/38/troll-castle |
Ratings
| Overall | 226th | 3.421⭐ | 21🧑⚖️ |
| Fun | 221th | 3.263⭐ | 21🧑⚖️ |
| Innovation | 279th | 3.105⭐ | 21🧑⚖️ |
| Theme | 274th | 3.389⭐ | 20🧑⚖️ |
| Graphics | 482th | 2.474⭐ | 21🧑⚖️ |
| Audio | 238th | 3⭐ | 20🧑⚖️ |
| Humor | 51th | 3.684⭐ | 21🧑⚖️ |
| Mood | 201th | 3.278⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 31🗨️ |
The tutorial text on the first screen is a bit much to read at once, but I guess you just didn't have the time for a proper tutorial level.
It's somewhat confusing at first, despite having read the tutorial, but in the end it works pretty well and the paint-y artstyle is something I actually like.
The wall of text at the start is quite intimidating and could perhaps have been a little simplified, but it does explain the game very well.
The gameplay is pretty cool, although I wasn't sure at all how to get gold at first, is it random from the start or does it kick in once you need to build the golden towers? The quirky music and sound effects complement the games theme a lot, too.
When selecting a troll, try to give the mouse a little bit of room to move before interpreting the click as scrolling the map and making the selection impossible. Right now, even if I just move one pixel, I can't select the troll I want to :neutral_face:
Alternatively, you could use the middle or right mouse button for movement, then there wouldn't be a problem at all :smile:
There's small bug, when troll with swim ring dies in a mine, his swim ring stays on top of a mine.
Nice game, especially for a compo one. Also props for using something that's not Unity d;
The gameplay was pretty alright, just a nice little progression system. Since the game is so short, the gameplay worked just fine. If you were ever to make this a longer game though, it'll need some sort of challenge to it in order to make it engaging for longer amounts of time.
I loved the graphics and the audio, simply because they're consistently programmer-y in nature. It's a clever thing to turn your weakness in the art area into a strength of your game. Well done!
For the introduction, a wall of text is a sure-fire way to scare away players, I think it would better to introduce the mechanics bit by bit. You could have shown the key for mining or growing mushrooms whenever the player was on top of a square that allowed action. You had a dialog system already, which could have aided you in showing what the game was about bit by bit.
Although the game could use some more work I think you did very well in the audio and humor department, especially since many games rely on bfxr sounds, so yours stands out in that respect.