Mr. Smith by unoion

[raw]
made by unoion for LD 38 (JAM)

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Mr. Smith is a small platformer about collecting keys and finding the way out.

For Mac and Linux love2d is required.

Windows/Mac/Linux: https://unoion.itch.io/mr-smith

Ratings

Overall 251th 3.591⭐ 24🧑‍⚖️
Fun 325th 3.273⭐ 24🧑‍⚖️
Innovation 119th 3.727⭐ 24🧑‍⚖️
Theme 463th 3.273⭐ 24🧑‍⚖️
Graphics 190th 4⭐ 24🧑‍⚖️
Audio 427th 2.682⭐ 24🧑‍⚖️
Humor 546th 2.15⭐ 22🧑‍⚖️
Mood 439th 3.136⭐ 24🧑‍⚖️
Given 35🗳️ 15🗨️

Feedback

NOFUEL
01. May 2017 · 22:02 UTC
Great pixel art! I really like the idea! It was only frustrating to start from the whole beginning after dying.
Matoux42
02. May 2017 · 15:54 UTC
Nice idea and graphics ! However, the game is hard an very frustrating. I think you should turn camera with player to make the game easier, for example.

PS: I love your character with his DoctorWho-like pixel-arted skin :heart_eyes:
sorlok
05. May 2017 · 00:44 UTC
Neat mechanics! I wish there was a way to rotate the playing field, because the movement controls were sometimes a bit counter-intuitive (when upside down, for example). Still, enjoyable.
Tristan0214
08. May 2017 · 10:29 UTC
Very aesthetically pleasing and fun. The game is just challenging enough to be fun and the mechanics keep it interesting
hunttis
08. May 2017 · 13:08 UTC
Really nice graphics and idea! The music loop is maybe a bit short on the short side. The playability is otherwise fine, but I noticed that the jumpy camera movements made the game a bit harder than it had to be. It was somehow harder to estimate the length of the jump when the camera was acting a little unexpectedly.

Was still really happy I happened upon this game, really nice work!
Veralos
08. May 2017 · 13:12 UTC
Neat little game. The main mechanic is pretty cool and leads to interesting puzzle solving. I like how you can take shortcuts by falling down a line of platforms instead of jumping across them. Having a fixed perspective may make the controls confusing sometimes. The view could rotate with the character to some degree, though that might get disorienting. Having to restart from the beginning also got frustrating. I think the game might work better with multiple smaller levels instead one large-ish one. Anyway, I really enjoyed the graphical style. The music is a bit repetitive, but the sound effects are nice.
KappaIX
08. May 2017 · 19:59 UTC
It's a really strong core idea (and looks good). The controls are reeeeealy tough to get the hand of - it's quite hard to find the point between jumping right on the edge, and turning the corner so you fly off into space, and you're punished a lot for small mistakes.

On the whole though, really glad I got the chance to play it. With more time, you could develop it a lot.

Well done, thanks for sharing!
Chaseplays
08. May 2017 · 22:33 UTC
I enjoyed the mechanic that you used, and the graphics were great! The music got really repetitive... really fast. Hearing the same simple tune every 3 seconds gets a bit annoying, so even having just a simple atmospheric sound in the background could have made the game better. Also, I feel like restarting every time you die was a bit harsh. While this might all sound negative, I actually loved this game. It had an interesting and new take on the gravity mechanic which I've seen a whole lot this Ludum Dare, with lots of polish, well-done graphics, and was overall pretty fun. Great job!
BlackRose
11. May 2017 · 23:27 UTC
Its a really good idea! Its a little bit frustrating at the star but then its so fun! I like the pixel art ^^
Tselmek
13. May 2017 · 11:07 UTC
Really nice mechanic but some little glitches when changing direction and jumping made the game quite hard. The music loop in the background gets repetitive really fast sadly. The graphics are pretty cute.
aeveis
15. May 2017 · 02:53 UTC
Ooof, nice idea, I beat it! The falling fast through the screens is pretty stressful for me, but after getting over some of that I was also able to figure out some shortcuts to the keys after dying or misjumping a bunch of times.

Perhaps making the fall speed/max speed sightly slower, but that's more of a personal thing for me because I was getting feelings of vertigo, haha. Maybe adjusting the camera control to track the player a bit faster. A minor pain point is usually with platformers I like to jump off the very edge, but in this case I would wrap around last sec and die. Perhaps introducing some delay (with an animation or so) with turning the corner to prevent the last sec gravity switch.

Oh, after staring at the tiles I realized it was water with docks - at first I thought it was metal plating or so. I think the platform-part of that is a bit harder to read.

I could see a bigger game with this all about finding secret islands and exploration, with crazy weird speed runs haha. Good job!
diptoman
16. May 2017 · 18:22 UTC
I think it could have done better without the key reset when you die. It's frustratingly hard as is! The gfx and audio were sweet, and I liked the idea too - just the execution of difficulty - not so much.