Vertical City by LiamLime

[raw]
made by LiamLime for LD 38 (COMPO)

ld38.png

Vertical City is a tower building game, similar in preesentation to SimTower or Project Highrise. In it you build your tower in any (sane) shape and then fill it with elevators, offices, homes and leisure places.

The game is controlled with the mouse. Click-drag to move and scroll to zoom. Additional instructions are provided in game.

Downloads: http://liamlime.com/content/ld38 (Win, Mac, Linux)

Game Source code is at https://github.com/balohmatevz/VerticalCity

Ratings

Overall 396th 3⭐ 26🧑‍⚖️
Fun 323th 3.042⭐ 26🧑‍⚖️
Innovation 444th 2.583⭐ 26🧑‍⚖️
Theme 428th 2.87⭐ 25🧑‍⚖️
Graphics 378th 2.917⭐ 26🧑‍⚖️
Mood 373th 2.818⭐ 24🧑‍⚖️
Given 43🗳️ 5🗨️

Feedback

Richard Michael Smith
26. Apr 2017 · 11:31 UTC
I think this is very impressive! It took me a little while to get the hang of it but once I understood how to interact - I think what you've achieved in 48 hours is superb. Do you think you will develop it further?
Richard Michael Smith
01. May 2017 · 10:03 UTC
Just came back to give my ratings.
Antti Haavikko
15. May 2017 · 10:36 UTC
Pretty solid stuff. Even though there is no goal or anything to really build towards. Very good sandbox foundation but the game part is kind of missing.

The visuals are quite nice and clean. The person sprite might need a bit more work ;) Adding parallax scrolling for the background city could be a nice touch.

Ran into few weird and random issues. At first I got stuck and couldn't build past the third floor but then at some point clicking there started registering again and managed to build more. And right now I can't build anything else besides homes. The buttons for other stuff aren't focusing, I think something invisible is on top of them preventing the click events. Might actually be the same issue that was blocking me from building the fourth floor first.
jk5000
15. May 2017 · 17:15 UTC
The idea and the graphics is good, but the main game mechanics clearly needs some more work to be done.
Stevie Bushman
16. May 2017 · 00:05 UTC
Cool idea but too much waiting. Add a theme and some unlockables though and it would be fun! I love building games.
rjhelms
16. May 2017 · 00:33 UTC
Very plainly influenced by SimTower and Project Highrise - but you admit to it, and there's far worse places to get your inspiration.

This felt like a pretty solid tech demo, rather than a game - all the core mechanics are there, but they didn't really go anywhere, if that makes sense. Getting the rent wrong didn't seem to have any consequences, there was nothing to unlock, etc... though isn't that how every LD game ends up?

I did appreciate that there was some good freedom in how to build your tower. More than SimTower gave, at least!
ProgramGamer
18. May 2017 · 14:16 UTC
I don't understand how the game works. To be fair, I've never played simtower or highrise before, so that may be why, but I had no idea what was happening when I was playing. I see someone talking about a person sprite, but I haven't seen anything like that, and I built every building possible. Once buildings are built, what is supposed to happen?
madalaski
18. May 2017 · 16:01 UTC
I quite like this genre of game whenever I play one. I think you've managed to capture what Highrise is about (I've never played Simtower) but this game is really just a beginning and doesn't have much a resounding middle or end. I'd highly recommend developing it further though because you've clearly got the makings of a good game in here.
tommakesgames
18. May 2017 · 16:24 UTC
It's a shame there's no space for 'technical impressiveness', because to be one person and do this in 48 hours is quite something! It's a shame that this is a complicated genre, and the game is quite slow. I like the theme spin - although it's a little obvious. Well done.
hunttis
18. May 2017 · 18:09 UTC
Whew, it took me a while to get that I'm first supposed to click the pieces and then wait until they're "ready" and then I'll be able to place the actual rooms. I think it was a bit confusing that I was able to select a piece and then that was not actually the function that I was performing. After that I could start advancing. I was playing the mac build and it ran just perfect :)

I loved SimTower and this is really impressive for 48 hours. If you continue developing this, I am definitely interested :)
Loktor
18. May 2017 · 18:19 UTC
Nice game concept :)

I really liked your intro :)

One thing that kind confused me at the start as others have said, i wasn't expecting my houses to build up after time, also what i didn't get was why a shop for example was only taking one tile? i would have expected it to take on all columns the preview was overlayed on? I think a tutorial to your game would be great if you continue to develop it :)

Otherwise solid entry for the available time, with some more polish that could become an interesting game :)
C0nst4ntin
18. May 2017 · 19:44 UTC
Nice game Liam.