SheetAdventure by DMIT
A game, where you at piece of paper sheet, trying to reach the main villian and kill him. (Well you can reckon, that the game ends, when you kill the Boss)
It's my first LD.. Hope I did it well.. And hope you'll like it!
Game: http://drive.google.com/open?id=0B4Gjw8FeDGcOVVBQY0tkREVFMWs
Screenshots:

Ratings
| Overall | 768th | 2.263⭐ | 21🧑⚖️ |
| Fun | 763th | 2⭐ | 21🧑⚖️ |
| Innovation | 756th | 2⭐ | 21🧑⚖️ |
| Theme | 761th | 1.947⭐ | 21🧑⚖️ |
| Graphics | 715th | 2.158⭐ | 21🧑⚖️ |
| Audio | 468th | 2.412⭐ | 19🧑⚖️ |
| Humor | 589th | 2⭐ | 19🧑⚖️ |
| Mood | 746th | 1.941⭐ | 19🧑⚖️ |
| Given | 36🗳️ | 4🗨️ |
about palette:
q - open\close palette
choose color you need (circles on top of palette)
draw an item according to recipe(f8)
click "Create!" button, and if you have enough of each color - new item will appear in your inventory
try to make small level that u can put the instruction of how to play that will be helpful.
please guys check my game :) and help rate.
While it's fun and all that you've experimented with stuff like mining and crafting and whatnot, I'm not exactly sure it adds anything to a game which suddenly becomes so frantic. If it were more of a puzzle game, sure, it might work out a lot better, but once it kind of turns into a shoot-em-up style game a lot of that functionality seems to fall by the wayside.
Also, there are some issues with creation and I only seemed to discover more instructions by scrolling down, which was something I didn't realize for a while, and that makes a big difference too. I did really enjoy the concept of the game, though, and it's certainly good practice to try and make several systems like that.
It took me several attempts before I could beat the boss. This made the long grind for resources more annoying; you could probably halve it without it affecting the game much. Also the way the enemies can kill me in just a few seconds of not paying attention or while I'm in a menu, was pretty scary knowing I'd have to start the grind all over again.
The enemies are okay, but them constantly respawning was tiring after a while. I think simply making them drop loot when killed would make them a lot more fun.
Overall interesting game that could use some polish.
Oh, and if you could check out my game that would be a huge help! :grin: