Kleptomaniac by MrGago

[raw]
made by MrGago for LD 41 (JAM)

First GIF of the proto :D 2018-04-22_16-25-55.gif

And another one :) 2018-04-24_01-46-11.gif

Enter in the Ludum Museum and try to steal as much masterpieces as you can.​

Move with the Arrow keys !

Press 'SpaceBar' to cut the glass/interact !

Press 'E' to lockpick when a dog is nearby !


This game was made by :

Charles Lamarche (@charles-l)- Game Artist (For the last 8 hours. Thanks to him a lot !!!)

Quentin Roussel (@quentinroussel1998)- Game Designer (The first day - We had a lot of fun to conceptualise the game !)

Clément Amendola (@mrgago)- Sound Designer/Level Designer

Loris Bertaux (@bib)- Game Programming

Ratings

Overall 171th 3.897⭐ 36🧑‍⚖️
Fun 139th 3.9⭐ 37🧑‍⚖️
Innovation 405th 3.574⭐ 36🧑‍⚖️
Theme 396th 3.843⭐ 37🧑‍⚖️
Graphics 618th 3.426⭐ 36🧑‍⚖️
Audio 189th 3.721⭐ 36🧑‍⚖️
Humor 471th 3.078⭐ 34🧑‍⚖️
Mood 328th 3.586⭐ 37🧑‍⚖️
Given 47🗳️ 31🗨️

Feedback

sleepyGrin
24. Apr 2018 · 13:04 UTC
Good game overall ! I liked the concept and execution, however it's too easy to escape and you don't really feel the risk, + it seems like it doesn't matter how much you took with you.
Samitalien
24. Apr 2018 · 16:13 UTC
Nice game, that fits well the theme, i enjoied it a lot
Narudgi
24. Apr 2018 · 19:47 UTC
Nice game ! Lack of UI graph or ground graph but great anyway !
hezeal
25. Apr 2018 · 07:44 UTC
Nice Game , For a first Time is really cool :)
SphinxFr
25. Apr 2018 · 23:59 UTC
Cool robbery game ! I feel like I'm in Casa De Papel but it seems more difficult ! Love your game <3 GG Guys !
Artur Hawkwing
26. Apr 2018 · 06:59 UTC
Nice game! I loved the flow of the game, and the music was aawesome!
MaximBegunov
26. Apr 2018 · 07:40 UTC
I like puzzle games in general and I liked this one too. Well-executed mechanic. Was a bit misleading how guards' detection field worked, thought you get caught only when you enter his light, but he detects me when im behind him too, thats how I lost :P
Lucas Ferrantelli
26. Apr 2018 · 11:28 UTC
Great concept ! The music is sooo damn good !
I just got a little issue on some game rule's : the detection seems a bit laggy, or I didn't understood properly ^^
Anyway, that's a really good entry !
Gerickos
26. Apr 2018 · 13:12 UTC
Nice !
Bib
26. Apr 2018 · 18:12 UTC
@Lucas Ferrantelli @MaximBegunov The lasers have inifinity range so you can be detect by them. It's a level design issue that we haven't see directly. We need to add some walls to prevent this issue ! (or short the laser length).

So I think you have been detected by a laser and not a guard which not face you.
Guilhem
27. Apr 2018 · 18:06 UTC
I really liked the way you mixed the genres! It has a lot of potential!
FrostGunn
28. Apr 2018 · 19:13 UTC
Well done !
Nikaoto
28. Apr 2018 · 19:41 UTC
Had a **lot** of fun with the game. There's numerous things that stood out about it.

First of all, the game is simple, avoid this and steal that. Stealth + turn-based is also an idea that's well executed in the final product. I really liked the crisp sounds and in general the audio work for this is brilliant. Also, the level design looks like it was well calculated and tested. The mood and feel of the game compliment each other and tie everything up really well. The particles at the start of the screen were also a nice touch (although, you could've placed the particle emitter above the view of the camera so the players wouldn't see the falling items instantly spawning at the top of the screen). What's most important is that the game was **fun**.

Now for some suggestions.

The information about the controls could've been better presented to he player. I realized 20 minutes into the game that I could just press space to steal an item when no dogs were nearby. Yes, I *did* read the descriptions both on LD's website and itch.io but neither of them really mentioned that explicitly. They said, "use space to interact with items and e to silently steal when dogs are nearby". Most players are dumb like me, they need everything served on a golden platter.

In addition, escaping could've also been utilized better. When I would get caught, it didn't matter whether I'd run for the windows or just stand and wait, the game would still reset (failing to run would simply stop the game, so I had to refresh the page, whereas running away would restart it instantly). One way you could use the escaping mechanic would be to use the window from which the player escaped as a checkpoint. That would also solve the third glaring problem of the game, the unforgiving reset, which brings you right at the start of the game. For the first 10 plays it was ok, but as I got further into the game, it felt like a chore.

I do realize that using windows as checkpoints would really change the layout of the level, but it's an idea you could incorporate relatively quickly by changing the window locations and making minor tweaks here and there.

In summary, I absolutely loved the game. My review might mostly seem negative, but that's just because everything the game did right was done **perfectly**, so I had no suggestions there. Don't tell others, but this was the most fun game I've ever played this Ludum Dare (or any Ludum Dare, for that matter). Great stuff, looking forward for more in the future!
nick11h
29. Apr 2018 · 16:54 UTC
Loved it
Eudes Franco
30. Apr 2018 · 23:51 UTC
Nice game, i loved the music, simple and efficient, the guards seemed a little buggy, but it was very fun to calculate my movements so i could steal all that was possible. Great entry.
Floc
02. May 2018 · 16:43 UTC
I really liked this game! You make me play a long time so nice work! Cool sound design as well.
Diego Manarim
04. May 2018 · 03:05 UTC
I loved the idea of the game, the way I had to think to get out of certain situations left me immersed in the game!

Congratulations on the game, I loved playing it!

If possible, check out my entry at this link: https://ldjam.com/events/ludum-dare/41/type-hero-adventures
DragonZlay
05. May 2018 · 23:35 UTC
the fact that getting caught isn't an instant game over is on point
Rob White
06. May 2018 · 19:30 UTC
A cool little game. I liked that you were given an extra turn to escape from the room if you got caught. The art and sound design was good. Would have preferred to use WASD controls, although ASD did work - just not W.
Bib
06. May 2018 · 20:47 UTC
@Rob-white Sorry we didn't have the time to put the qwerty input :(