Pursuit of Freedom by Lino
When the free nation of Space is gripped by the cruel hands of autocracy, only one option remains for the freedom-loving citizen: leave. You will have to maneuver, negotiate, and duel your way through the most secure border in the world, all in the name of freedom.
Features cutting-edge flight simulation technology:

Not to mention fast-paced dueling action:

All set to a masterfully-crafted two-minute soundtrack.
Ratings
| Overall | 1242th | 2.526⭐ | 21🧑⚖️ |
| Fun | 1266th | 2.105⭐ | 21🧑⚖️ |
| Innovation | 1268th | 1.921⭐ | 21🧑⚖️ |
| Theme | 1189th | 2.447⭐ | 21🧑⚖️ |
| Graphics | 1051th | 2.65⭐ | 22🧑⚖️ |
| Audio | 615th | 2.833⭐ | 20🧑⚖️ |
| Humor | 694th | 2.389⭐ | 20🧑⚖️ |
| Mood | 1009th | 2.526⭐ | 21🧑⚖️ |
| Given | 28🗳️ | 0🗨️ |
Made it to past the 2nd checkpoint. Halfway through the third level, I turned around and tried to go back to space but couldn't :(
I swapped A/D with Q/E and found that to be much easier. It took some getting used to the perspective, too. I noticed you had the lighting behind the player, so you could see your own shadow, which helped. Would have liked if I could speed things up--I think I could handle a much faster speed. Maybe let the player control the speed and encourage them to beat it in less time?
Other than that a solid navigate the obstacles game but with some very off-piste, tongue-in-cheek humour which I enjoyed. Was curious how one might try and persuade the border guard and was suitably amused.
In game, ship controls seem to be not enough smooth ... or perhaps, the camera position makes the ship control more difficult...
It's hard as balls though, and super frustrating. The locked camera angle makes it needlessly difficult.
I also think it could have used some sound effects.
You could improve the feel of the game with a few particle effects, or a simple trail effect on the spaceship.
My first few tries were spent crashing into walls because i had to get a feel of where the spaceship actually was relative to the camera. You could perhaps help the player by adding some sort of "laser pointer" visual to show the direction the player is headed.
Some sounds would be nice
I never used the roll function, there didn't seem to be any point where that was needed.
I however do like the funny little cutscenes, the added gameplay of interacting with the officers was fun.
Nice how you incorporated a story to the game.
The control of the ship was smooth.
With a little extra work, this game could be very good.