Padundle by LSD

► Description ◄
Padundle is a game with the mechanics of pong combined with those of an endless runner/platformer. It's my first published game and there is no real goal right now, except to not let the square fall out of the platforms or touch the "death wall" chasing you and to get as far as possible.
(The theme is incorporated by the endless runner with a "death wall" chasing you mechanic)
► Controls ◄
[W/Up][S/Down] → Move paddle up/down
[A/Left][D/Right] → Slow down/Speed up paddle
► Tools ◄
[C#] → Programming Language
[VisualStudio] → IDE
[Unity] → Engine
[Photoshop] → Art
[AbundantMusic] → Music
[SFXR] → SFX
[Bosca Ceoil] → SFX
| Source code | https://github.com/LSDDoG/Padundle |
| HTML5 (web) | https://lsddog.itch.io/padundle |
| Original URL | https://ldjam.com/events/ludum-dare/42/padundle |
Ratings
| Overall | 269th | 3.691⭐ | 36🧑⚖️ |
| Fun | 209th | 3.662⭐ | 36🧑⚖️ |
| Innovation | 6th | 4.294⭐ | 36🧑⚖️ |
| Theme | 1029th | 2.853⭐ | 36🧑⚖️ |
| Graphics | 504th | 3.559⭐ | 36🧑⚖️ |
| Audio | 236th | 3.5⭐ | 35🧑⚖️ |
| Given | 35🗳️ | 9🗨️ |
Great game, really nicely executed, fresh concept.
- the block sometimes gets blocked behind the paddle. Make the paddle on the very left edge of the screen.
- Adjust spee accordingly to players skill level. i.e make the physics more floaty and the void slower for people who are less skilled at these sorta games.
This is a great mobile game idea. :thumbsup: