Jonny; Life of a Procrastinator by Call_me_Nutty

[raw]
made by Call_me_Nutty for LD 40 (COMPO)

"People always say, being a procrastinator is like being a nothing, well here I am" - Jonny

Life of a Procrastinator is a satire-clicker(ish) procrastination simulator where you play as Jonny, a young adult man who is stuck in the torment of procrastinating this weekend YOU will be playing Jonny and trying to become the ultimate Procrastinator! REALImage1.png

Features

  • Procrastinate on your trusty machine and earn sweet points along the way

  • Balance your Interest and Energy meter

  • DO you agree that sleeping is for sissies? Well, don't! Your trusty Freezer contains enough ~~Junk~~ fulfilling foods to keep you awake!

  • Will you become the Lord of Procrastinators?

Controls:

  • A and D | Left and Right Movement respectively

  • E | Sleep in Bed (prompt)

  • 1, 2, 3, 4 | Respective Junk

  • Space | Start/ Stop Procrastinating

  • Any Key | Procrastinate

Known Issues:

  • "Win" does not have its own image
  • The Pop-Ups for winning/ losing the game don't stop the game in the background
  • Some sounds (mysteriously) don't play, this includes a fatigue/ death sound
  • No way to reset in game (my bad for this one, sorry guys :(, )

The main reason there are so many issues for things such as running out of Energy or Interest or Winning the Game is due to the fact that implementing a fail state was a very late development thought and before I knew it I only had ~ 3 - 4 hours to add this feature. The only way to restart the game is by reloading the page (again sorry)

On a Personal Note:

I absolutely loved this experience. This was my very first Compo and Game in general and I had an absolute blast. From the concept to the code all the way to the £1 pizza it was great fun throughout. I learned a lot from this challenge and I hope at the end of the day I can entertain you with my very janky but working game :) REALImage2.png

Ratings

Overall 650th 2.568⭐ 24🧑‍⚖️
Fun 659th 2.261⭐ 25🧑‍⚖️
Innovation 572th 2.609⭐ 25🧑‍⚖️
Theme 652th 2.333⭐ 23🧑‍⚖️
Graphics 480th 2.913⭐ 25🧑‍⚖️
Audio 361th 2.848⭐ 25🧑‍⚖️
Humor 153th 3.318⭐ 24🧑‍⚖️
Mood 479th 2.773⭐ 24🧑‍⚖️
Given 26🗳️ 15🗨️

Feedback

darkgrisen
04. Dec 2017 · 16:49 UTC
It''s kind of hard to figure out what to do.
🎤 Call_me_Nutty
04. Dec 2017 · 16:51 UTC
I realized that that would be one of the issues that people would have with the game. I was going to add some hints here and there but unfortunately I ran out of time.
AlexHoratio
04. Dec 2017 · 16:56 UTC
Not bad, but I feel like the gameplay can be difficult to get a solid grip on. The movement is a bit slow for my liking and the input doesn't have any "juice"- things like screenshake and particle effects can go a long way!

Good luck on your next Ludum Dare!
bradur
04. Dec 2017 · 16:57 UTC
I really liked the computer stuff; reddit being front page of hell and "twatter" where Donald Trump says stuff about Norhth Korea :D.
🎤 Call_me_Nutty
04. Dec 2017 · 17:00 UTC
Thanks, @AlexHoratio I also felt that the movement was a bit too slow for my liking after a few runs of playtesting but my gut instincts told me to keep it in. Animations are definitely something I struggle with and I didn't even think of adding any particles or screen effects. Thanks for your feedback :)
🎤 Call_me_Nutty
04. Dec 2017 · 17:01 UTC
@bradur I definitely prioritized humor in this game. It's difficult to laugh at your own jokes so I'm glad you enjoyed it :)
kerneltt
04. Dec 2017 · 17:18 UTC
it was an interesting experience, but didn't feel like doing anything at all as a game, i understand the game is about doing anything but if the player doesn't feel like it is doing something the player will get bored
🎤 Call_me_Nutty
04. Dec 2017 · 17:30 UTC
@kerneltt Thanks for your comment, yeah I definitely felt like gameplay would be a big issue with this one. There should definitely be a better response to your actions but it doesn't seem like I thought of that beforehand so the points and rank system was the only real reward for playing.
lot9s
04. Dec 2017 · 18:50 UTC
It would be nice if the junk food icons indicated what effects they have on the player. The effects were buried in a menu on the computer.
🎤 Call_me_Nutty
04. Dec 2017 · 19:01 UTC
@lot9s I definitely agree with what you said. Again I wish now looking back on it that I would have found some way to convey the information to the player better rather than hiding it. I was going to have some visual indicators when you ate some of the junk but unfortunately, I ran out of time. Thanks for the feedback :)
Bookworm31
05. Dec 2017 · 07:58 UTC
I liked the concept. I didn't realize at first what the numbers in the bottom left were or what the bars in the bottom right were. I also wasn't sure which bar was for which stat. Overall, neat game and good luck with future Ludum Dares!
🎤 Call_me_Nutty
05. Dec 2017 · 08:07 UTC
Thanks @Bookworm31 yeah looking at most of the issues people had its pretty clear to me now that a quick tutorial or atleast some icons would have gone a long way. I'll definitely remember for the next Ludum Dare.
Sanguis
05. Dec 2017 · 20:34 UTC
Well, I made it to the GodAss more is not possible or maybe I need new keyboard :D funny game, but that reset button is really needed :D
🎤 Call_me_Nutty
05. Dec 2017 · 21:18 UTC
@Sanguis Thanks for your comment, glad to see that someone made it all the way to GoodAss (dedication :p), yeah through my own stupidity it's actually impossible to hit 10/10 (my bad) unfortunately I lost this game's source code (before you say GitHub... yeah, check for yourself) so I can't fix it. But thanks anyway :D
tschery
08. Dec 2017 · 23:38 UTC
quick tutorial would have been nice, figured stuff out after some trials
Xacur
09. Dec 2017 · 00:54 UTC
I liked the graphics, the gameplay is a little confusing at first, but once you got it, well, it's still hard xD.
Funny game.
Iluvatar
09. Dec 2017 · 15:02 UTC
The idea is really awesome. The execution could be a bit better, but I understand it's rather hard for a Compo. For me, it was a good game :) (I like your parodies on Jonny's computer. Like Twatter, haha.)
spacewarp
10. Dec 2017 · 13:54 UTC
Kind of interesting game. Stats/gameplay a bit confusing and audio is rather creepy. Neat though.
Kodiqi
18. Dec 2017 · 01:01 UTC
I think this could be an interesting premise for a game but I don't really see how it connects with the LD40 theme. I like the graphics of the bedroom and Jonny, although the pop-ups and screen graphics might be too pixelated and hurt readability.

It took me a few goes to get a grasp on all the mechanics; it wasn't clear to me that I had to click to earn points. I don't mind a good clicker game but mixing it was keyboard movement felt a little strange, you probably could have had the mouse used for all actions. Also, the food items seemed to have too many disadvantages, so I ended up not eating and just going with sleep. Maybe I would have experimented with the balance a bit more but the lack of a retry option discouraged this.

I think, overall, that the biggest improvement you could make would be to make the game more player-friendly; retry option, simpler control scheme, label the UI elements, etc.
🎤 Call_me_Nutty
29. Dec 2017 · 08:44 UTC
Thank you everyone for playing my first Ludum Dare game :D. I'm going to take all of your feedback on board so next time I can make something even better. Thanks guys :)