ShelfHanger by Caffeinated Psychics

[raw]
made by Caffeinated Psychics for LD 38 (JAM)

Background<em>Editor</em>V4_720p.png

Page<em>Titles</em>Goal.png

Climb up a shelf full of obstacles to move around and create a path, as an adventurous mouse, to get the best food stored at the top !

Page<em>Titles</em>Gameplay.png

Use Q and D to move your character, Spacebar to jump, the mouse cursor, then Left click, to select a movable object in the level and place it by clicking again, Right click lets you attack ennemies with a punch

(Keyboard keys are rebindable via Unity menu)

Screenshots_Title.png

LD001.PNG

LD002.PNG

Page<em>Titles</em>Download.png

LD38 JAM Build (WINDOWS) https://drive.google.com/open?id=0B0DdETppp-pcbklDcW1TZzEyN2c

Page<em>Titles</em>Credits.png

Credits<em>Ogma.png Credits</em>Nokusu.png

Caffeinated<em>Psychics</em>Logo<em>Core</em>Members_Small.png https://twitter.com/CaffeinatedPsy

Note from the team : It's been kind of a difficult LD for us since we've been trying out Unity for the first time, so the game might be quite buggy, but we hope you still enjoy what we managed to put together during this jam :slight_smile:

Ratings

Given 3🗳️ 5🗨️

Feedback

CyberStarLight
08. May 2017 · 13:42 UTC
I like the graphics, all the food items and the main character, and enemies, they look great ^^
and I think the dragging mechanic is a really neat idea.
Q and D are weird for the controls, but I found that A and D works too and the WASD is more familiar for me.

for your first entry with unity you did a great job! but yeah it does have some bugs.

The movement feels a bit too much like "Ice-skating" and you can climb on walls using friction, both of those can be solved in unity using "Physic Material", check it out : https://docs.unity3d.com/Manual/class-PhysicMaterial.html

I have some experience with unity, so if you have any questions, just ask (:

Attacking doesn't seem to work, so I couldn't kill the ants and get the keys.. and if you place food objects in certain positions you fall through them instead of standing on top.

on one level the ceiling was hard, so I couldn't get through it, so I got stuck at that point.

seems like you invested a lot in this entry, good job!
nokusu
09. May 2017 · 12:08 UTC
Thanks for your feedback and the helpful advice with Unity @cyberstarlight
glad you like what we managed to make despite the (many) flaws :p

This LD was kinda rough compared to some other entries we made in the past but still nice to see people
apreciate our efforts ^^

As said in the description of the entry its was our first time using Unity during an LD
thus the many weird physics etc... apparently we had some problems with how unity handled
"stacking" physics related objects so Ogma spend more of the time trying to solve these
issues so we could keep our main gameplay gimmick and not go just simple platformer
(hopefully your link could help learn a bit about this)

The ceiling stuff is kind of an issue because of missing mechanics that couldn't be implemented due to time constraints the ennemies and attack do nothing at the moment for the same reason even though there should be the animation playing (twice for some reason XD)

We're always quite invested in what we do, cause we would really like to make some cool games we feel we would also like to play, so quality is important
(even if well... at the moment we try our best :p)

Thanks again for your review+feedback+advice ^^