Classical Conditioning Cooperation - [CCC] by AwesomeAlliterationAlliance
AwesomeAlliterationAlliance
Jam Entry for Ludum Dare 38 - 2017:
[CCC] - Classical Conditioning Cooperation
Is there anything more depressing than thinking about all those poor lab animals we torture for scientific testing on a daily basis? Probably not. So we decided to lighten up the mood a bit by making a fun and challenging game out of it!
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In [CCC] it is your job to guide 4 cute little lab mice out of a horrible laboratory and finally free them from their small prison!
By CLICKING on those cute little rodents you can change their direction and tell them were to go and which door to open next.
If you want to take a break and calmly think about your next move, you can PRESS SPACE TO PAUSE. You can still change the direction of every mouse while pausing.
Every Mouse has a special skill that you have to make use of:
The ORANGE MOUSE is TINY and can fit trough small pipes.
The BLUE MOUSE has mad HACKER SKILLS and can TOGGLE doors with nearby laptops.
The YELLOW MOUSE can turn POWER SOURCES on and off.
The RED MOUSE is STRONG enough to punch out any enemies that stand in your way
But be careful! You don't want any of your furry little friends to die!

TLDR:
CLICK ON MOUSE TO CHANGE ITS DIRECTION
PRESS SPACE TO PAUSE THE GAME
YOU CAN STILL CHANGE THE DIRECTION OF A MOUSE WHILE PAUSING!
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Team:
The J - Code
Rage, LaLottey,LePöpp & LeDuz - Graphics+Animation
Juliane van Schnitzelgruben - LevelDesign, Story, Text
BongoMongo & NSP - Sound
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JAM RELEASE:
Windows: https://www.dropbox.com/s/ncksmqdd7gkl2i0/ClassicalConditioningCooperationCCC010.zip?dl=0
HTML: (not recommended - Audio bugs) http://gamejolt.com/games/CCC/252538
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POST MORTEM RELEASE: (Recommended, just fixed a few bugs)
Windows: https://www.dropbox.com/s/thlqt72ks4asuc7/ClassicalConditioningCooperationCCCv02_0.exe?dl=0
HTML: (still not recommended, doesn't work on some machines) https://gamejolt.com/games/CCC/252538
Ratings
| Overall | 189th | 3.703⭐ | 39🧑⚖️ |
| Fun | 294th | 3.324⭐ | 39🧑⚖️ |
| Innovation | 207th | 3.486⭐ | 39🧑⚖️ |
| Theme | 454th | 3.297⭐ | 39🧑⚖️ |
| Graphics | 105th | 4.324⭐ | 39🧑⚖️ |
| Audio | 200th | 3.444⭐ | 38🧑⚖️ |
| Humor | 142th | 3.405⭐ | 39🧑⚖️ |
| Mood | 411th | 3.194⭐ | 38🧑⚖️ |
| Given | 96🗳️ | 52🗨️ |
The puzzle aspect of the game is really well done and it can get really challenging, specially if you are trying to play it with no pauses.
Excellently done!
I like the puzzles a lot. The gameplay is pretty cool.
The more mice you have the harder gets the riddles. At first I had some problems with rotating the mice, but after I found the pause mode it got much easier to make the little guys to do what I want^^
And that art style is fantasic
! Very professional. The soundtrack really fits the mood perfectly :smile: I had a lot of fun with your entry
Gut gemacht Leute! :grin:
I am impressed by the amount of variable gameplay features you manage to finish in this short time frame :)
One problem i had was that the html version didn't work properly for me, you should maybe check that and try to fix it your game is worth it :D
One thing that i would have liked differently is the speed of the mouse, maybe add an option for an faster mode which is even more challenging :)
Keep developing that game it shows some promise :)
Fun concept, I know this is an odd thing to fixate on but the UI looked nice and clean. The mission start/end windows are great. My only issue is that mid way a mission I was wondering what the key on the pause menu meant (it's obvious now) and I accidentally went to the main menu. I was going to replay the beginning to get where I was, but the lack of a way to make the first levels go faster caused me to elect to stop playing instead. A "speed up" button might be a consideration. In addition, I'd appreciate the ability to buffer orders while a mouse is moving. So if I pause on the frame before it is able to be commanded, I can tell it to turn when it lands instead of having to unpause then repause.
All in all, solid presentation, interesting gameplay and a surprising amount of content for a Ludum Prototype.
@ilseroth Sorry for that main menu thing. Originally we wanted a level-selection screen but did not manage to get it done in time. The exact same thing happened to me too in some other Ludum Dare games, so i know how frustrating this can be. maybe there will be a post mortem version with level selection. The direction-buffering is a good idea, thanks for the feedback.
changing the gamespeed is nearly impossible because of how game maker studio works. It's impossible to change the gamespeed while code is being executed.
It would be better if maybe add a slow mode effect when turning the mouse and speed up button? And the font is kinda hard to read by default screen size. Other than that is great!
I think the only slight issue I have is on how you control the mice. I had a lot of trouble getting the mice to go the right direction after exiting a pipe. Since I need to click through the rotation options to get to the direction I want, I sometimes end up sending the mouse back into the pipe.
Overall, a professional level polish on a 72 hour game! Bravo on a job well done!
I loved the mouse animations, the music, the level design, even the GO and level end animiations were polished.
Really really really good for only 72 hours, hopefully you'll develop this further! It would translate perfectly to mobile devices.
But it's a little awkward to control the mice, you have to stop the game all the time. Maybe (just maybe), it should work the other way around: when you press Space, the mice move; when you are not pressing Space, the mice stay still.
The way you rotate the mice doesn't feel good either, but I don't know how you could make it better.
I was disappointed by the finicky way the controls are designed though, turning while paused seems to work only in a very certain character state which lasts only for a short period to which a buffer for orders would really do wonders, and you can only turn in one direction (why not use the second mouse button for the opposite direction?).
Other than that it's a well made entry. Very good work!
very enjoyable, and everything simply fits with each other smoothly, and nicely.
though, the controls can be a bit tricky which makes the game a bit harder, not sure if it was intentional or not, but i am simply not a fan of that.
besides that point, the game is neat and really enjoyable.
good job with the game :)
@devastus Thanks for the feedback. That was a bug, the buffer did not work. I fixed that, thanks. We tried both directions, but decided that one direction works better.
@eric-florio Thanks for the feedback. The pause system was mostly made for very complicated situations, but you dont need to use it, as you can switch directions without hitting pause.
It was a bit annoying to have to keep mice from continuously reactivating objects, and avoid the electricity. I suppose that's the challenge of the game.
Sound effects were good, but the music got a bit repetitive over time.
I agree with @richard-michael-smith; with enough polish, this could be a commercial game.