Planetary Defense Force by TeamMonumental
-Description-
Planetary Defense Force is an interactive tower defense game set in The Solar System, nearly 150 fictional years in the future. Invaders are attacking from all sides, so you must build up defenses on the small worlds orbiting the sun because if invaders reach our bright yellow deity, it's safe to say that the future of mankind will be dim.
-Controls-
WASD to navigate scene, Left-click on planets to zoom in on it and Right-click to zoom out, Zoom in and out with scroll wheel.
DOWNLOAD WINDOWS - https://teammonumental.itch.io/planetary-defense-force
Alternative Download - http://www.mediafire.com/file/7hgmj21ezl48l6d/LD38-PDF.zip**
-Contributors-
Lead Programmer - Kryto627
Programmer and Artist - Calemi
Programmer and Sound Design - Flakey
Music - CaptainKray & WilfredTP
Check out our Youtube channel and Twitter. This is just one of our many projects!
Youtube - https://www.youtube.com/c/TeamMonumental
Twitter - https://twitter.com/Team_Monumental?lang=en
-More Screenshots (Here for now)-

Ratings
| Overall | 459th | 3.258⭐ | 33🧑⚖️ |
| Fun | 380th | 3.161⭐ | 33🧑⚖️ |
| Innovation | 361th | 3.161⭐ | 33🧑⚖️ |
| Theme | 527th | 3.133⭐ | 32🧑⚖️ |
| Graphics | 229th | 3.903⭐ | 33🧑⚖️ |
| Audio | 287th | 3.2⭐ | 32🧑⚖️ |
| Humor | 535th | 2.185⭐ | 29🧑⚖️ |
| Mood | 572th | 2.857⭐ | 30🧑⚖️ |
| Given | 40🗳️ | 41🗨️ |
Impressive graphics and the audio ain't bad either. The idea of rotating your turrets to face your adversaries is fresh, if only the controls weren't this finicky.
Selecting a planet zooms in on it. I'd rather keep an eye on the enemy at all times, zoomed out as much as possible. The rotation input is reversed. Pressing right (D) rotates the planet **counter**-clokwise, i.e. *left* in relation to the sun! Having to manually collect metal from the fallen enemies means that there is little time to sell and buy better turrets. This makes level 3 near on impossible to complete. I had 1400 metal, but the sun just died in a few seconds...
Tweaking the controls would be a start, then re-balancing the waves to said controls.
Fine work otherwise. Have a :sunny: :globe_with_meridians: :earth_africa: :globe_with_meridians: :globe_with_meridians:
Best tower defense of the jam :smile:
Graphics are fine and the sound is good.
Loved the planets movement in their orbits :grin:
Catching the loot is also fun and you got a nicely done death animation. ^^
Great work!
Great job all around. But is it really possible to beat the 3rd wave :stuck_out_tongue_winking_eye:
All in all, really great game, and one of the best tower defenses I've seen this jam
Please hate us on https://ldjam.com/events/ludum-dare/38/deep-bottom
My favourite part was when the boss appeared and the music changed, great staging!
Things to improve on... Collecting scrap on level 3 and beyond gets a bit busy, maybe make it so you can build a scrap collecting machine that does most of it for you? Or make the scrap pieces worth more and produce less of them as time goes on. There were points where I was just rapidly waving the mouse back and forth because there was so much of it everywhere. Also, the rail guns were making scrap off the screen so I couldn't collect them.
Level 4 seems impossible just because of the sheer volume of ships. Maybe make it so you can upgrade the one gun on a planet to like a multi-gun battery of some sort? I had railguns and missile turrets on every planet and didn't even come close to keeping pace with the volume of ships incoming.
Awesome game though overall! I played this like 5 or 6 times.
I totally agree that the collecting mechanic was flawed without some way of automation. I think we all wanted more planets and different type of units to place on them. We focused on the aesthetics and little details so much that we didn't see the "big picture" or how to balance it.
Again, thanks for all of your feedback! It helps to know what we need to focus more on.
I don't have too much to offer as far as constructive feedback that isn't already covered by other comments. I think putting the boss in early was an excellent choice. We all know that getting balance right during Ludum Dare is pretty much impossible, so making sure that we all can see as much content as possible is a good call.
The other bit of feedback is that enemies are difficult to see against the skybox. I'd consider making the skybox way darker so the enemies pop against it more.
Congratulations!!
https://www.youtube.com/watch?v=r1o2f-9mGRU