Battlecraft : Orcs and Famine by SoKette

Lead your clan to greatness ! Just avoid being taken as slave by the demons... You'll have 4 ressources to manage, every choice consumme/add ressources
How to play
Just click on things. Start by clicking when told to, and click one of the 2 available buttons when in game.
Your clan will inevitably die, try beating your highest score !

Known Issues
- Sounds are playing way more frequently than expected.
Tools used
- Haxe
- Heaps.io
- Visual Studio Code
- Pyxel Edit
- Audacity
- Bosca Ceoil
- A microphone!
Play here !
| HTML5 (web) | http://sokette.info/games/ld43/ |
| Source code | https://github.com/SylvainSoKette/ld43 |
| Original URL | https://ldjam.com/events/ludum-dare/43/battlecraft-orcs-and-famine |
Ratings
| Overall | 279th | 3.346⭐ | 28🧑⚖️ |
| Fun | 271th | 3.192⭐ | 28🧑⚖️ |
| Innovation | 320th | 3⭐ | 28🧑⚖️ |
| Theme | 177th | 3.692⭐ | 28🧑⚖️ |
| Graphics | 334th | 3.04⭐ | 27🧑⚖️ |
| Audio | 261th | 2.938⭐ | 26🧑⚖️ |
| Humor | 40th | 3.74⭐ | 27🧑⚖️ |
| Mood | 265th | 3.104⭐ | 26🧑⚖️ |
| Given | 23🗳️ | 13🗨️ |
@static-ddq : DAT ICON ! I play-tested it on a friend, he said the same thing about the previous icon. I thought a pentagon with a skull would symbolize demonic influence pretty well :yum:
Very cool game, very funny, and somehow quite difficult at first!
Well done!
@andrea : Hey thanks ! I'll be happy if this brings 10 cumulated minutes of joy to people on this planet :smile:
Also, bonus points for the mouthed sfx!
@jupiter-hadley Ohh yehahhh, I'm on teeeveeee ! Sorry the game was so repetitive (bad luck really, you missed much of the events) :sweat_smile:
@velvetlobster 5 days is pretty impressive, even when clicking randomly it's usually pretty difficult to do less than 20-40 days. Good job sir ! As for the music... well... I'm not proficient enough with this engine yet, and the sounds and the music clashed together. So I ended up removing the music from the game, to leave only the sounds. Maybe I should have removed the sounds and kept the music ? :shrug:
It's super fun, there's a noticeable learning effect when playing multiple times and I greatly enjoyed slowly memorizing what each selection does. The game over effects had some cool visual effects going on. Of course, the very best were the orcs themselves. You really managed to make me feel like the leader of a pack of orcs and it felt amazing. Great game!
The questions were fun but they will be repeated and the consquences are always the same, maybe some randomness to the amount of food you get when hunting, etc. Will make it more unpredictable.
This game is simple and nice to play, I like the orcs story 😀
@jotson : Ahah thanks, happy that the sounds played as intended :smile:
@arkiruthis : Thanks ! I like to focus on a different aspect of game making in every LD. Trying out a new engine meant that I needed to focus on something else than coding. Plus I haven't made any pixelart for a long time. (Hmmmmm, I may play your game again tonight... need to beat it !)
@captaindreamcast & @nekonyo : I plan on releasing an update a better event system (bye bye the strange lag on game load-up) and wayyyyy more events (and graphics for events, which were initially planned but would have taken too much time). I'll ping you both ;)
also @nekonyo : What's your OS + web browser ? Debbuging sound problems is always a nightmare :cry:
A side note, make sure you like good comments on your game! It helps the commenter's games be more visible for voting!
I think it was 52 days that I did on my best run, but it felt like I had a run of good luck, with several BABIES and bards, then even a village.
If I could add one thing it would be for the change in the numbers from a choice to somehow pop out or linger on the screen for a second. I couldn't always remember what my old numbers were, and thus what the effect of the new choice was. Even an up/down green/red under the impacted numbers might be cool.
I enjoyed experimenting around with the systems, and hearing the funny sound effects. Nice work!
> If I could add one thing it would be for the change in the numbers from a choice to somehow pop out or linger on the screen for a second. I couldn’t always remember what my old numbers were, and thus what the effect of the new choice was. Even an up/down green/red under the impacted numbers might be cool.
@pkenney and @incobalt : I will definitly consider this for the post-jam version. I was just not proficient enough with this engine to do that kind of stuff in time :smiley: