ColorTagSurvive by vimlock

Post-apocalyptic survival painting game.
Try to keep your food meter up, while you explore paintings made by other players. You can leave your own message for others to see also.
Controls: * Mouse left click: Pick up items / Move / Paint * WASD / Arrow keys: Control camera * c: Change paint color * 1, 2, 3: Change paint size * Esc: Return to main menu * F1: Toggle debug text
Authors: * ilmarixx: 3D art, music, and sound effects * k1mpp4: 2D + 3D art, music, UI, programming, and sound effects * vimlock: programming
Minor post-jam bug fixes: - Fixed paint surfaces not always updating to the server - Fixed path finding glitching out in some areas of the level - Player character no longer obstructs painting
| Windows | https://vimlock.itch.io/colortagsurvive |
| Linux | https://vimlock.itch.io/colortagsurvive |
| Server source code | https://bitbucket.org/vimlock/ludumdare41-server |
| Client source code | https://bitbucket.org/vimlock/ludumdare41 |
| Original URL | https://ldjam.com/events/ludum-dare/41/colortagsurvive |
Ratings
| Overall | 748th | 3.313⭐ | 26🧑⚖️ |
| Fun | 1013th | 2.771⭐ | 26🧑⚖️ |
| Innovation | 246th | 3.729⭐ | 26🧑⚖️ |
| Theme | 517th | 3.688⭐ | 26🧑⚖️ |
| Graphics | 249th | 4.02⭐ | 27🧑⚖️ |
| Audio | 380th | 3.37⭐ | 25🧑⚖️ |
| Humor | 987th | 1.875⭐ | 22🧑⚖️ |
| Mood | 109th | 3.94⭐ | 27🧑⚖️ |
| Given | 21🗳️ | 27🗨️ |
Anyway, even though it's a "survival" game, I don't feel much need to survive; maybe because I didn't play for long enough? The game is a bit too slow for my liking, but I like the concept quite a bit!
My real complaint with the graffiti tags is that it's not very well defined where you CAN and CANNOT brush, so you start on something but then find out your canvas is not big enough.
Overall, a fun interpetation of the theme and fun looking graphics (:
Atmosphere wise one on the top entries I've seen and with an interesting indirect multiplayer aspect, the one thing that holds it back is that there is not really much to do in the world. Exploring the gratifies could be fun, but right now there are not that many and they are somewhat limited by the wall sizes.
Still: I applaud you for this innovative exploration of the concept.

Although there's not much gameplay here it's impressive what you managed to achieve in the time. Procedural generation, decent lighting, asynchronous networking? Massive props for putting that all in and still making the thing look good and play well.
Easily in my top 3 games played so far!
Amazing realisation, fu**ing good mood.
First I wasn't really inspired:

Then i took some looks around to see other's drawing, and do my own.
Here is my "All mighty sun above a quiet blue see" :

I litteraly died for it !
Very good job guys, it was nice to play, this is the kind of game you want to discover when you play Ludum Dare's games.
Take a look at our racing puzzle game if you want : https://ldjam.com/events/ludum-dare/41/build-the-road-jack
And keep doing nice stuffs like that !
The atmosphere, the idea, the graphics, the audio...man this game is on point! I can see so many possibilities in the long run (lead people thought the city by drawing arrows, paint riddle, etc)
Great job !
Fixed path finding glitching out in some areas of the level
Player character no longer obstructs painting