ColorTagSurvive by vimlock

[raw]
made by vimlock for LD 41 (JAM)

colortagsurvive.png

Post-apocalyptic survival painting game.

Try to keep your food meter up, while you explore paintings made by other players. You can leave your own message for others to see also.

Controls: * Mouse left click: Pick up items / Move / Paint * WASD / Arrow keys: Control camera * c: Change paint color * 1, 2, 3: Change paint size * Esc: Return to main menu * F1: Toggle debug text

Authors: * ilmarixx: 3D art, music, and sound effects * k1mpp4: 2D + 3D art, music, UI, programming, and sound effects * vimlock: programming

Minor post-jam bug fixes: - Fixed paint surfaces not always updating to the server - Fixed path finding glitching out in some areas of the level - Player character no longer obstructs painting

Ratings

Overall 748th 3.313⭐ 26🧑‍⚖️
Fun 1013th 2.771⭐ 26🧑‍⚖️
Innovation 246th 3.729⭐ 26🧑‍⚖️
Theme 517th 3.688⭐ 26🧑‍⚖️
Graphics 249th 4.02⭐ 27🧑‍⚖️
Audio 380th 3.37⭐ 25🧑‍⚖️
Humor 987th 1.875⭐ 22🧑‍⚖️
Mood 109th 3.94⭐ 27🧑‍⚖️
Given 21🗳️ 27🗨️

Feedback

jeplmr
24. Apr 2018 · 02:04 UTC
I love this! Easily one of my favorite entries so far. I found a "LD41" graffiti in the world :D
jiukka
24. Apr 2018 · 12:00 UTC
i like well the mixing tag and survive but i think that game lack of story for return him interesting
nander
24. Apr 2018 · 13:13 UTC
Fun combination of mechanics, but moves too slow for my liking. I love the concept though.
Sun Parlor Studios
24. Apr 2018 · 13:27 UTC
Are the graffiti tags actually networked? That would be way cool!

Anyway, even though it's a "survival" game, I don't feel much need to survive; maybe because I didn't play for long enough? The game is a bit too slow for my liking, but I like the concept quite a bit!

My real complaint with the graffiti tags is that it's not very well defined where you CAN and CANNOT brush, so you start on something but then find out your canvas is not big enough.

Overall, a fun interpetation of the theme and fun looking graphics (:
K1mpp4
24. Apr 2018 · 13:36 UTC
@Sun-parlor-studios yes, the graffiti tags are networked, and that was the main point of the game. Since everything in the environment is procedurally generated in the first build, @nander the navmesh bugs out quite often and makes moving through certain places stupidly slow. We're sorry for the inconvenience, but still hopeful you enjoyed the game.
Sun Parlor Studios
24. Apr 2018 · 13:45 UTC
@K1mpp4 That's way cool! Good job guys (:
ThibautPierron
24. Apr 2018 · 13:45 UTC
There is a real mood in that game but its a bit slow for me too. It miss a real goal or a good tutorial or a scripted start to understand well. I really enjoyed graphic! Good job
Freebo
24. Apr 2018 · 14:15 UTC
I especially liked the mood and graphics work in the menu scene. After walking for some time, I could not really find a way to go through the long fence, but this might very well be the intended idea. The hunger did not really seem to be a problem, but maybe I was just good at finding those pieces of meat. The controls could use some tweeking. Good job!
nander
24. Apr 2018 · 20:40 UTC
@K1mpp4 ha. It looked like a purposeful design decision, so you did at least manage to hide away a 'bug' as a design decision xD.
radow
24. Apr 2018 · 22:09 UTC
there are a lot of very polished elements in the game: the camera controls, the start menu, the day-night cycle, the online-aspect of the graffiti and the option to jump to a grid position.
Atmosphere wise one on the top entries I've seen and with an interesting indirect multiplayer aspect, the one thing that holds it back is that there is not really much to do in the world. Exploring the gratifies could be fun, but right now there are not that many and they are somewhat limited by the wall sizes.
Still: I applaud you for this innovative exploration of the concept.
Kensou
25. Apr 2018 · 07:56 UTC
Atmosphere in this game was soooo epic. Walk alone in the city and search for another graffity of real people that maybe play this game right now is awesome. Remindes me Long Road movie. Found the place near one of the campfrie. Place was all colored. No food near and then I realize that can do only one thing. I write my Name and Died as a hungry lonely artist! ten sadness out of ten. Awesome! GG!

![ColorTag_scr_3.jpg](///raw/a6f/2/z/13dc5.jpg)
Articulated9
25. Apr 2018 · 08:26 UTC
This game was really atmospheric - whoever did the voiceover did a great job!

Although there's not much gameplay here it's impressive what you managed to achieve in the time. Procedural generation, decent lighting, asynchronous networking? Massive props for putting that all in and still making the thing look good and play well.

Easily in my top 3 games played so far!
mrerdalural
25. Apr 2018 · 08:31 UTC
Very cool idea!! There wasn't many messages to discover yet. I will revisit this one later on!
K1mpp4
25. Apr 2018 · 08:37 UTC
@mrerdalurar Yeah, the gameplay value is hugely based on the community of people drawing things. We personally would love to see every wall filled with pictures about people's gameplay and feelings.
LeoRototo
25. Apr 2018 · 13:18 UTC
Just, awesome...
Amazing realisation, fu**ing good mood.
First I wasn't really inspired:
![2018-04-25 15_06_13-Ludumdare41.png](///raw/806/31/z/13e9c.png)

Then i took some looks around to see other's drawing, and do my own.
Here is my "All mighty sun above a quiet blue see" :
![2018-04-25 15_12_30-Ludumdare41.png](///raw/806/31/z/13e9f.png)

I litteraly died for it !

Very good job guys, it was nice to play, this is the kind of game you want to discover when you play Ludum Dare's games.

Take a look at our racing puzzle game if you want : https://ldjam.com/events/ludum-dare/41/build-the-road-jack

And keep doing nice stuffs like that !
LERPish
25. Apr 2018 · 14:27 UTC
Really solid entrance nice grafics and fun gameplay only had a problem with finding the meat
juju
25. Apr 2018 · 14:42 UTC
I love the look of the game. Really into those retro or retro-looking camera effects, which you seem to achieve with an ortho camera. Painting in games is always a fun time, too.
0uicmoi
25. Apr 2018 · 15:19 UTC
As promised on the stream, I painted my name on several buildings :D
The atmosphere, the idea, the graphics, the audio...man this game is on point! I can see so many possibilities in the long run (lead people thought the city by drawing arrows, paint riddle, etc)
Great job !
K1mpp4
25. Apr 2018 · 16:15 UTC
Fixed paint surfaces not always updating to the server

Fixed path finding glitching out in some areas of the level

Player character no longer obstructs painting
Ghost-Pandora
25. Apr 2018 · 16:49 UTC
Very nice concept, it was fun to see people's drawings and the camera system is awesome, great job!
Anudin
25. Apr 2018 · 21:55 UTC
Amazing entry. Atmosphere is so good that I actually thought I would play such a game as a full release. it made me realize again that I really don't care about graphics if the whole package works well together. Also the turning effect on a camera without perspective distortions? That's insanly cool. Gameplay was really lacking though which I can accept given what it is. I would maybe add an option to always follow the cursor so I don't have to click all the time. Great job on this!