Just Like The Day We Met by Zinkler
My second try here at Ludum Dare. This time: Visual Novel / Real Time Strategy.

Hold LEFT CTRL to choose multiple units.
Move the camera around the map with arrows or WASD.
Press SPACE to skip the dialogue.
YOUR CHOICES MATTER.
That's pretty much it. That was a great experience so far, looking forward to play your games.
Ratings
| Overall | 318th | 3.431⭐ | 38🧑⚖️ |
| Fun | 390th | 3.208⭐ | 38🧑⚖️ |
| Innovation | 378th | 3.306⭐ | 38🧑⚖️ |
| Theme | 390th | 3.5⭐ | 38🧑⚖️ |
| Graphics | 308th | 3.343⭐ | 37🧑⚖️ |
| Audio | 190th | 3.271⭐ | 37🧑⚖️ |
| Mood | 123th | 3.514⭐ | 38🧑⚖️ |
| Given | 51🗳️ | 29🗨️ |
Two things I want to point out that I think would make the game even better, in case you feel like continuing to develop the game post-LD, are:
1: Hide the comm screen when there's no active communication going on, to make a little bit more room for the camera.
2: RTS-like unit selection, where you can select units by drawing a rectangle with your mouse, kind of like how you select files in Windows or Mac, etc. It just feels more natural and easier to use.