{"author_link":"\/users\/joisigurdss","author_name":"JoiSigurdss","author_uid":1035863,"comments":[{"author_name":"Krystof Klestil","author_uid":1079375,"time":"2018-04-23T08:28:55Z","epoch":1524472135,"modified":1524472145,"text":"Graphics, mood and gameplay were great! I thought however that the genres were pretty compatible tbh. Loved the simplicity of the game, I found myself playing for minutes on end without even realizing.\nI should add, I'm a huge fan of jumping overall.","likes":1,"format":"md"},{"author_name":"PolyHatSteve","author_uid":1061068,"time":"2018-04-27T19:30:45Z","epoch":1524857445,"modified":1524857445,"text":"I love the visuals of this game, so mesmerizing and straight-up pretty. The game loop is nicely addictive as well, almost dream-like with the environment. Some chilled out space or ambient music could help push it that direction if you wanted to. Overall a very cool experience.","likes":0,"format":"md"},{"author_name":"MacDoom","author_uid":"1078881","time":"2018-05-03T04:10:12Z","epoch":1525320612,"modified":1525320612,"text":"Awesome mood and graphics! Gameplay feels good also.\nThe genres aren't incompatible at all and some difficulty progression would be nice.\nCool experience!","likes":0,"format":"md"}],"format":"md","images":["ld41\/89428-aaefbaf00e693feb9fc6dfa8fb9b4845.png"],"links":[{"url":"http:\/\/joisigurdss.itch.io\/skyrunner","text":"HTML5 (web)"},{"url":"http:\/\/joisigurdss.itch.io\/skyrunner","text":"Windows"}],"metadata":{"g_key":"36677","g_author":"1035863","g_event":"LD41","g_eventkey":"72","g_subevent":"COMPO","g_urlkey":"235624","g_title":"SkyRunner","g_status":"USEAR3","g_place":"99999","g_commentcount":"3","g_site2_node_id":"89428","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"89428","n_urlkey":"235624","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/skyrunner","n_slug":"skyrunner","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"35863","n_created":"1524436577","n_modified":"1524443253","n_version":"247227","n_status":"COMMIT"},"node":{"id":89428,"parent":73256,"superparent":9,"author":35863,"type":"item","subtype":"game","subsubtype":"compo","published":"2018-04-22T23:31:27Z","created":"2018-04-22T22:36:17Z","modified":"2018-04-23T00:27:33Z","version":247227,"slug":"skyrunner","name":"SkyRunner","body":"SkyRunner is a first person endless platform runner, portrayed as if it's an animated gif.\n\n![fpepr3.gif](\/\/\/raw\/71c\/8\/z\/1075d.gif)\n\n**Instructions:**\n- WS to move\n- Mouse to look (pitch only)\n- Space or LMB to jump\n- R to reset to last checkpoint\n- L to reload the game\n\nOriginally I thought this mash of genres was incompatible, but it turns out it fits all right together.\n\n**Lessons learned:**\n- Procedural platform generation\n- Unity's Post processing stack 2\n- Ultimate FPS system's drawbacks and strengths\n- How much programming I am able to do on my own!\n\nThanks to [@torfias](https:\/\/twitter.com\/torfias) & [@joonturbo](https:\/\/twitter.com\/joonturbo) for help!","meta":{"author":[35863],"grade-06-out":"1","grade-07-out":"1","allow-anonymous-comments":"1","cover":"\/\/\/content\/71c\/8\/z\/10740.png","link-01":"http:\/\/joisigurdss.itch.io\/skyrunner","link-01-tag":"42336","link-02":"http:\/\/joisigurdss.itch.io\/skyrunner","link-02-tag":"42337"},"path":"\/events\/ludum-dare\/41\/skyrunner","parents":[1,5,9,73256],"love":0,"notes":3,"notes-timestamp":"2018-05-03T04:10:12Z","grade":{"grade-01":5,"grade-02":5,"grade-03":5,"grade-04":5,"grade-05":5,"grade-08":5},"magic":{"cool":127.92042981337,"feedback":2,"given":4.5,"grade":5,"grade-01-average":3.5,"grade-02-average":4.167,"grade-03-average":2.5,"grade-04-average":2.5,"grade-05-average":4.5,"grade-08-average":3.333,"smart":4.8808848170152}},"text":"SkyRunner is a first person endless platform runner, portrayed as if it's an animated gif.\n\n![fpepr3.gif](\/\/\/raw\/71c\/8\/z\/1075d.gif)\n\n**Instructions:**\n- WS to move\n- Mouse to look (pitch only)\n- Space or LMB to jump\n- R to reset to last checkpoint\n- L to reload the game\n\nOriginally I thought this mash of genres was incompatible, but it turns out it fits all right together.\n\n**Lessons learned:**\n- Procedural platform generation\n- Unity's Post processing stack 2\n- Ultimate FPS system's drawbacks and strengths\n- How much programming I am able to do on my own!\n\nThanks to [@torfias](https:\/\/twitter.com\/torfias) & [@joonturbo](https:\/\/twitter.com\/joonturbo) for help!","title":"SkyRunner"}