Stellar Twist by rojo
https://www.youtube.com/watch?v=Nr4_82Clk3w&list=PLTel6u4hmP6argTobdAlB9i8PY9NhIaUM&index=3
A puzzle cube platformer. Collect all the stardust to open the way home!
There are two game modes: casual and timed. Casual mode lets you open the exit at your leisure. Timed mode gives you a limited amount of time, but picking up stardust will reset the timer. Once you've collected all the stardust the exit portal will open in either mode. If you have an Xbox controller, that's probably the best way to play the game.
I did this project solo for the Jam.
Links
- Windows: https://www.dropbox.com/s/je6mam1aj8ixa4p/rojold38stellartwistwin.zip?dl=0
- Mac: https://www.dropbox.com/s/wekntpjla8bo4j8/rojold38stellartwistmac.zip?dl=0
- Linux: https://www.dropbox.com/s/x9a6r1otdlfiaie/rojold38stellartwistlin.zip?dl=0
You may need to right click -> open to run the Mac version, depending on your security settings.
I don't have a Linux machine, so that version is untested. At least one person has said it's working, though.




| Original URL | https://ldjam.com/events/ludum-dare/38/stellar-twist |
Ratings
| Overall | 131th | 3.84⭐ | 27🧑⚖️ |
| Fun | 255th | 3.4⭐ | 27🧑⚖️ |
| Innovation | 9th | 4.28⭐ | 27🧑⚖️ |
| Theme | 43th | 4.2⭐ | 27🧑⚖️ |
| Graphics | 275th | 3.8⭐ | 27🧑⚖️ |
| Audio | 144th | 3.652⭐ | 25🧑⚖️ |
| Mood | 125th | 3.792⭐ | 26🧑⚖️ |
| Given | 42🗳️ | 8🗨️ |
idea is nice.
sounds are good.
I used a controller -> movement seemed odd, not quite sure why.
Camera could have used some changes... for example I ended up with my character basically off the screen.

Make the camera/movement so that it is more clear where you are going and this would make a nice puzzle platformer game.
Bugs have nothing on this as a whole, though! Really neat concept, and one that you managed to see to completion at that. The audio and mood were both very nice, and the graphics, while not impressive, were suitable and effective. The only thing I can think of to criticize is that the corner perspective is difficult to work with in regards to positioning and that a free camera may work better. That aside, well done indeed!
That said I found something about this game made it a little more difficult than it needed to be. I think its something in either the camera controls or the terrain controls. Often times the camera angles you had to choose from were just off enough that I couldn't really see where i was going or what I was touching. Making some of the platforming tricky. Maybe just allowing the player to romp about on all faces of the planet might work better and you can still manipulate the ground, and adding a free follow camera might work a touch better.
Otherwise this was a very solid concept. I think you should take it and run with it. Add in a touch of story or reason why our character is here. Toss in a pinch of ambient activity like plants, animals, and people to interact with on each world and you'd be golden to turn this into just a really rich puzzle game, or more of an adventure game.
https://www.youtube.com/watch?v=DWSToLZwTAE
The concept is very nice and addictive. With more time to spare, you could make more worlds to introduce the mechanic or add even more mechanics. To make it a little bit less frustrating - speeking of those bushes ;) - please reveal the last stardusts on the map after some time.
Well done!
The puzzles themself work really well, but movement controls aren’t best (I played with controller). Character seems to slide too easily off things. Maybe you could consider 8-axis movement instead of full 360 degrees, that would make jumps easier.
Graphics mostly are well done, but few problems here too. Some textures like the ground really messed my depth perception, and made some jumps really hard. Also I feel like positioning the cube is bit too high on the screen, I had to constantly rotate the cube to see where I was going. Also maybe add some ambient light (or make shadows lighter) so the shadows would not be so dark. I really liked the idea in main menu, but some texts are too small.
Sounds are ok, didn’t really notice them. I am glad there is pick up sound for stardust, otherwise finding it in the bushes would be really annoying.
Altogether nicely executed fun game with potential to become something really great with few adjustments. Great job!
https://www.youtube.com/watch?v=tDuO7KTgNEs
I really loved it, and so humble regarding it that I hesitate to point on defaults... But let's go, it will be more usefull for you than just sending love!
1. The 2D character + 2D collectible made it sometimes difficult to see the perspective and collect an availalbe stardust. Maybe larger hitboxes, or full 3D can do the trick.
2. Some stardusts being hidden made it verry difficult to get the last ten, somehow showing it beind walls could be a good easy mode
Anyway, great entry. I loved your game.
... And it works wonderfully on linux with an xbox360 controller ;)
The theme puts you in the mysterious mood directly. The dream ambience collecting stardust.
Just one little thing - maybe missing some ergonomy between the movements of the joystick & the perspective when you try to jump on a little platform, for example. But it didn't spoil the experience of the game :)
I was blocked at 99 for 5 minutes!! ^^
So cool to play with the 360 controller! But it was difficult to move from one platform to another because of the isometric view, but... What can you do?! :)
Nice entry!!
If you could give my game a rate that would be helpful (trying to get the 20 mark)
Link: https://ldjam.com/events/ludum-dare/38/final-front-planetary-defence