Life of a Hoarder by spidamoo

[raw]
made by spidamoo for LD 44 (COMPO)

2019-04-29 02-45-32.mp4<em>snapshot</em>00.10<em>[2019.04.29</em>02.47.07].png

Ok it was quite tricky to come up with something that would make this theme distinct from the theme of LD43 :) I did not have time to do any music/sounds :(

Dragons are theoretically immortal. But it comes with a price: they buy eternal life from Demon of Greed with valuables stolen from lesser folks. This is why they are such hoarders! And Demon of Greed is a farseeing investor, he assesses market value of what dragons have to offer. So in this game, playing as a dragon, you'll need to plunder towns of the Land to keep your gold income steady, but also keep track of currency rates to make sure that Demon is going to reward you with life power!

In-game tutorial proved to be too much for me as well, there is a how-to-play instruction on itch page.

Ratings

Given 8🗳️ 2🗨️

Feedback

schsam
30. Apr 2019 · 16:32 UTC
I really liked this game! I loved the hand drawn graphics, I think they worked really well. I thought the idea of trying to figure out which town had the most money was a clever way to make the mechanic into a game. It might have been slightly better if there were more towns so that it was harder to figure out. Overall, though, I liked it a lot!
Jason Porritt
30. Apr 2019 · 16:33 UTC
I really enjoyed the concept. It adds another dimension to the equation of deciding which towns to raid. It was a little difficult at the beginning because I didn't see all the game stats at first and didn't know whether I was doing it right. I found the numbers a little too small to be easily readable, especially with the hand-drawn style.
cheesepencil
30. Apr 2019 · 16:35 UTC
Keen! I like the dragon design.
Dooda
30. Apr 2019 · 16:41 UTC
A really nice submission. The art is probably my favorite part of it. The mechanics are interesting however I do think you could have added more things to do while waiting to plunder towns.
🎤 spidamoo
30. Apr 2019 · 18:40 UTC
@dooda right I had a whole bunch of ideas like you could also plunder caravans and that would change how likely they are to take this route next time, and that they can start a war instead of just trading with each other and then you could play your part in that as well and so on... However I had time to implement only one basic mechanic :)
Lazertrax
30. Apr 2019 · 19:43 UTC
Interesting submission, I really liked the concept but I thought the text of the currency values and rates was a bit unreadable, I had to zoom in and it was a bit better. Kept playing for a while! I really liked the hand drawn graphics of this game. It felt unique :thumbsup:
JesusAcHe
30. Apr 2019 · 20:02 UTC
Really wish the X and Cross towns weren't such lazy bums. Their economy gets stuck at 0 and I cant live.
It's a fun idea, it's just a bit hard to understand what you can do to make sure your hoard stays afloat.
(Big fan of the narrative you created for this, I wish there was a category where I could give you 5 stars for it)