{"author_link":"\/users\/markus","author_name":"Markus","author_uid":1011975,"comments":[{"author_name":"Zeriver","author_uid":"1006938","time":"2018-04-24T13:48:14Z","epoch":1524577694,"modified":1524577694,"text":"That's a pretty nice 'roguelike - like' game, i like how after every game you get more gold and can buy nice cards that allow you to progress further and get even more gold. Gameplay is pretty fun and it waves get hectic pretty quickly, you really have to use those powerups to survive. I like the sound effects and visual effects on death, explosions etc. Game sometimes feels a little grindy but it's just the 'roguelike' thing. In overall pretty fun game with clever theme implementation.","likes":1,"format":"md"},{"author_name":"Nash","author_uid":"1080127","time":"2018-04-24T16:06:20Z","epoch":1524585980,"modified":1524585980,"text":"Cool concept and I think the implementation is very polished. Art is great and game play feels smooth. Even some screen shake effect - stuff that I never expect from marathon games. \n\nOne thing I particularly liked was the mechanic where taking damage reduces your card slots.\n\nThe one nitpick I have is that the card game element feels a bit forced in this game. The cards could have just been power ups, items or abilities. Maybe there should have been some kind of deck element or something to make it feel more like a card game. But maybe that's just me!\n\nOverall, nice and very polished game for a marathon!","likes":1,"format":"md"},{"author_name":"Christian Williames","author_uid":1093440,"time":"2018-04-24T19:07:01Z","epoch":1524596821,"modified":1524596821,"text":"Bug-free and solidly constructed, and I very much like the concept.\nI wish you had the chance to start with a card or two just to get the hang of things, and there is an issue that the UI takes up a lot of screen that you need to see enemies\n\nThe card collection was super interesting and engaging though, as was balancing quick cheap cards and longer duration expensive ones. The health meter being hand size was also pretty innovative. I would love to see something like an enemy drop that refreshes cards you've already used, to give your deck some staying power.\n\nOverall, extremely innovative and interesting! I'd been toying with an idea like this myself, and I'm pleased to see it well implemented.","likes":1,"format":"md"},{"author_name":"Undergor","author_uid":1083900,"time":"2018-04-24T21:32:38Z","epoch":1524605558,"modified":1524605558,"text":"Really well made and very balanced. I felt like each time I got a new card, I could get further than before. Very interesting concepts.","likes":1,"format":"md"},{"author_name":"Joe Cowman","author_uid":"1001483","time":"2018-04-24T21:49:46Z","epoch":1524606586,"modified":1524606586,"text":"Great idea and executed well. This is one of those games that I could play for hours if I let myself!","likes":1,"format":"md"},{"author_name":"Michael Gor","author_uid":1066393,"time":"2018-04-24T22:02:58Z","epoch":1524607378,"modified":1524607378,"text":"Eeee ! Very nice game and ... we both have the same ideas - card shooter :) \nNice implementation. \nGood Luck and try our implementation \nof Card Shooter : https:\/\/ldjam.com\/events\/ludum-dare\/41\/tequila-gun","likes":1,"format":"md"},{"author_name":"drludos","author_uid":1001021,"time":"2018-04-24T22:22:32Z","epoch":1524608552,"modified":1524608552,"text":"Nice idea and very polished execution, I'm impressed. The graphics and audio are very good (including shader special effect), and the overall gameplay is quite smooth. The shooter \/ bonus card mechanics works quite well, kudos!\n\nMy only complaint: WASD is hard to use on an AZERTY keyboard, if you also bind \"UP\" to \"Z\" and \"LEFT\" to \"Q\" the game could be equally played on AZERTY and QWERTY keyboard :)","likes":0,"format":"md"},{"author_name":"Paul Avallone","author_uid":"1080803","time":"2018-04-25T04:53:59Z","epoch":1524632039,"modified":1524632189,"text":"This is a very well made fun game. I love the concept of being a deck building shooter. The controls to use cards is a little hard but other than that it's great. I loved the blood splats and bullet shells flying everywhere. I appreciate the little shock waves that happen when you hit an enemy. It's little details like that that make your game so good.","likes":1,"format":"md"},{"author_name":"kovareka","author_uid":"1006412","time":"2018-04-25T06:34:36Z","epoch":1524638076,"modified":1524638299,"text":"Good idea. But really hard.))","likes":1,"format":"md"},{"author_name":"Cassio Eduardo","author_uid":"1000043","time":"2018-04-25T23:12:21Z","epoch":1524697941,"modified":1524697959,"text":"Great entry. The art is clear and consistent. The gameplay offers a good amount of depth and the movement is solid. \nOn the downside, the shop menu is functional, but not very good (it could show more cards and only show the cards that you already own).\n\nI think if you add some procedural level generation and have chests that drop rare\/legendary cards that can't be bought would make this a awesome roguelite.\n\nThose damn ninjas.","likes":1,"format":"md"},{"author_name":"haharo","author_uid":"1081479","time":"2018-04-26T21:41:19Z","epoch":1524778879,"modified":1524778879,"text":"Only Con\n- The difficult grows really fast, the ninjas have tons of damage!\n\nPros\n- I loved the shadows\n- The use of colors is wonderful\n- The sound is nice\n- The SHIFT + Direction was easy to understand, in less than one minute I got it\n\nCongratulations! Your game ROCK! ","likes":0,"format":"md"},{"author_name":"Fil089","author_uid":1006493,"time":"2018-04-26T23:00:32Z","epoch":1524783632,"modified":1524783632,"text":"The only thing I wish I had from the very begining was a pre-built deck to get the hang of the powerup thingy earlier.\n\nInteresting idea to be able to build a deck of powerups to use whenever you need. Aside from the graphics, which I found a tad boring, this game is worth building upon if you wish.","likes":0,"format":"md"},{"author_name":"Fil089","author_uid":1006493,"time":"2018-04-26T23:00:32Z","epoch":1524783632,"modified":1524783632,"text":"The only thing I wish I had from the very begining was a pre-built deck to get the hang of the powerup thingy earlier.\n\nInteresting idea to be able to build a deck of powerups to use whenever you need. Aside from the graphics, which I found a tad boring, this game is worth building upon if you wish.","likes":0,"format":"md"},{"author_name":"Alex13","author_uid":"1078693","time":"2018-04-27T21:16:27Z","epoch":1524863787,"modified":1524863787,"text":"Well constructed gameplay. Very interesting. A little bit stupid NPC. But it compensated on next wave. Very nice job. Good luck ","likes":1,"format":"md"},{"author_name":"_str1pe","author_uid":1091413,"time":"2018-04-28T11:17:06Z","epoch":1524914226,"modified":1524914226,"text":"I like the physics! The shells that eject after each shot are really cool. The gameplay was really fun, definitely one of the most fun games.\n\nOverall, a great game! Be proud of it ","likes":1,"format":"md"},{"author_name":"Pixelome","author_uid":1050896,"time":"2018-05-05T08:22:04Z","epoch":1525508524,"modified":1525508524,"text":"A very good entry, it's very fun to play! :trophy: The only down side for me is that it in my mind it misses the theme a bit, you are buying powers ups the same way you would in other games of this type, only they are represented as cards. I would have liked to see a bit more interplay between the card elements and the shooting. Otherwise you did a great job, you should be very proud :thumbsup: ","likes":1,"format":"md"},{"author_name":"FuriousWitch","author_uid":"1009708","time":"2018-05-10T20:50:58Z","epoch":1525985458,"modified":1525985458,"text":"Great job! Very polished, fun and I loved the graphics and mechanics although the controls were too difficult(I don't know if this was intentional or not). The downside is that you missed the theme :)  ","likes":0,"format":"md"},{"author_name":"Noah Beckman","author_uid":"1015329","time":"2018-05-10T23:22:15Z","epoch":1525994535,"modified":1525994535,"text":"Great Game! I see how you tried approaching the two different themes and think that if you decide to further continue developing the game, maybe trading out the system of buying cards for one where the enemies drop cards. each of your different enemy types can drop better or higher rarity cards. The mechanics of the game work well with each other. I especially like how when you take damage it reduces the amount of cards you can hold. It is probably just personal but, i feel like the amount of screen shake could be reduced quite a bit. Overall though great game, with some small tweaks you have a lot of potential!\n\nCome check out our game we are still trying to get to 20 votes!\nhttps:\/\/ldjam.com\/events\/ludum-dare\/41\/seadogs-working-title","likes":0,"format":"md"},{"author_name":"zeu31","author_uid":"1012443","time":"2018-05-11T20:50:04Z","epoch":1526071804,"modified":1526071804,"text":"I like the idea, the build deck part add a strategic and luck elements to the game shooter. I think that the delay to draw the cards a little annoying tho. The game also has a good game feel. If a had to give a suggestion it would be to give the enemies less health (so they die with one or two bullets) to make the gun feel more powerful, also give the player some cards from the start. ","likes":1,"format":"md"},{"author_name":"lightsoda","author_uid":"1000458","time":"2018-05-14T22:05:01Z","epoch":1526335501,"modified":1526335515,"text":"Basic gameplay seems fine, the sway on the bullets seem too much for the slow type of gun you have. And removing card slots when getting hit feels like making the game hard for the sake of making it hard.","likes":0,"format":"md"},{"author_name":"Brendo","author_uid":"1005534","time":"2018-05-15T04:29:24Z","epoch":1526358564,"modified":1526358564,"text":"Really nice entry! Nice feeling of progression and strategy with cards and deckbuilding, and the gold collection was satisfying, especially at the end of each wave.","likes":0,"format":"md"},{"author_name":"Dioinecail","author_uid":"1034712","time":"2018-05-15T10:38:06Z","epoch":1526380686,"modified":1526380686,"text":"I liked the roguelike part of this game, but in my opinion the \"card\" part is not really a card part, it's just a bonus popups that you can use.\n\nIt would feel like a card game if you'd have to create your deck and use it throughout the game, and gold would allow you to buy new cards and insert them into the deck, instead you buy upgrades and they pop up sometimes from the enemies\n\nOne thing that hit me up right into my face is the excessive screenshake, there was a little bit too much of it, i kind of feel that this also affects my own games and i want to calibrate the screenshake myself.\n\nOverall it was a good game to play and i like roguelikes a lot so i will hit that 5 star on Overall! Great job man :)","likes":1,"format":"md"},{"author_name":"nilead","author_uid":"1002928","time":"2018-05-15T20:27:50Z","epoch":1526416070,"modified":1526416070,"text":"Reminds me a lot of nuclear throne but with a Kingdom Hearts chain of memories style of gameplay. Could see this being really popular as a subgenre in the future!","likes":0,"format":"md"},{"author_name":"HuvaaKoodia","author_uid":"1000996","time":"2018-05-16T08:42:54Z","epoch":1526460174,"modified":1526460174,"text":"I actually rolled my eyes when I saw your entry; a shooter with deck-building? This\u2019ll be a boring mess! **I was wrong**. The running and gunning is challenging and the ability system adds quite a bit of depth to the survival struggle!\n\nAs said, the deck based ability system is great. It acts as a pre-mission loadout screen and dynamically changes each match based on the order which the abilities are dealt in. Certain waves can be defeated easily with certain abilities, but do you have them at the ready? Card slots doubling as health is the master stroke; healing cards are actually useful. The shield is my favorite as it takes actual skill to use, brilliant!\n\nThe graphics are standard pixelated mush, not a big fan yet they are serviceable. The effects and particles are a plus. Audio does ok too, oddly enough the deck menu music and the level music are in completely different styles? Sound effects are somewhat grating.\n\nThere are many issues though, in no particular order:\n- The deck-building menu is very busy. I would hide each card panel in the deck until you actually buy and add one. This would also make it easier to see which cards are currently in the deck.\n- Path-finding! The terrorists get stuck on walls all the time. Unity has a build in solution for this, but I\u2019d actually recommend implementing your own ([here\u2019s a good one on A*](https:\/\/www.redblobgames.com\/pathfinding\/a-star\/introduction.html))\n- Enemy spawning; danger close! Enemies should not spawn so close to the main character, it is nearly impossible to dodge them later on.\n- The later waves lack finesse. Managed to get to wave 8 at which point there was just a ton of enemies of all types everywhere (spawning real close, those jerks!)\n\nHaving said all this, it is time for the most important piece of criticism ever: the theme does not match much at all! This is way too compatible! *(Just kidding, the theme itself is terrible so I don\u2019t actually care.)* \n\nGood job!\n\nOverall: *4.0 (Good)*  \nFun: *4.5 (Great)*  \nInnovation: *4.0 (Good)*  \nTheme: *2.0 (Bad)*  \nGraphics: *3.0 (Average)*  \nAudio: *3.0 (Average)*  \nHumor: *4.0 (Good)*  \nMood: *3.5 (Above average)*  ","likes":0,"format":"md"}],"format":"md","images":["ld41\/80538-9a3ef1445476d1a9e4eec831817b1e7c.png"],"links":[{"url":"https:\/\/ld41.herokuapp.com\/","text":"HTML5 (web)"},{"url":"https:\/\/ld41.herokuapp.com\/downloads\/ACardGame_Windows.zip","text":"Windows"},{"url":"https:\/\/ld41.herokuapp.com\/downloads\/ACardGame_Mac.app.zip","text":"macOS"},{"url":"https:\/\/ld41.herokuapp.com\/downloads\/ACardGame_Linux.tar.gz","text":"Linux"},{"url":"https:\/\/ld41.herokuapp.com\/downloads\/ACardGame_WebGL.zip","text":"HTML5 (web)"},{"url":"https:\/\/ld41.herokuapp.com\/downloads\/ACardGame_Android.apk","text":"Android"}],"metadata":{"g_key":"36702","g_author":"1011975","g_event":"LD41","g_eventkey":"72","g_subevent":"JAM","g_urlkey":"220484","g_title":"A-Card Shooter","g_status":"USEAR3","g_place":"336","g_commentcount":"24","g_site2_node_id":"80538","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"80538","n_urlkey":"220484","n_parent":"73256","n_path":"\/events\/ludum-dare\/41\/a-card-shooter","n_slug":"a-card-shooter","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"11975","n_created":"1524077153","n_modified":"1524776525","n_version":"278785","n_status":"COMMIT"},"node":{"id":80538,"parent":73256,"superparent":9,"author":11975,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-04-24T01:54:06Z","created":"2018-04-18T18:45:53Z","modified":"2018-04-26T21:02:05Z","version":278785,"slug":"a-card-shooter","name":"A-Card Shooter","body":"## A Deck Building Twin Stick Shooter\n\n\nThis Game is all about shooting enemies.\n\n**But:**\n\nThis is _really_ hard. You will need the help of powerups to survive the enemy waves.\n\nThe crazy thing about these Powerups: You can select, which ones you want! In the deck building screen you can buy new powerup-cards and use them (and the cards you collected in the arena) to tweak your deck.\n\n_**How many waves can you survive?**_\n\n![ezgif.com-video-to-gif-3.gif](\/\/\/raw\/27f\/2\/z\/13b4a.gif)\n\n### About us\n\nWe are a group of seven students from Germany and this is our first LudumDare in this constellation. \nHowever, some of us have already participated in up to eight LudumDares. \nWith this entry we wanted to explore Unity, so that we could concentrate on gameplay.\n\n---------------\n\n**Thanks for playing. We appreciate your feedback!**\n\n\n---------------\n![Game.png](\/\/\/raw\/7ce\/2\/z\/130e7.png)\n![Shop.jpg](\/\/\/raw\/7ce\/2\/z\/12dde.jpg)\n\n### Music:\n\nCyborg Ninja & Dangerous Kevin MacLeod (incompetech.com) \n\nLicensed under Creative Commons: By Attribution 3.0\n\nhttp:\/\/creativecommons.org\/licenses\/by\/3.0\/\n\n---------------\n\n### Changelog\n\n#### v1.0.1\n\n* Require user to hold \"Reset Game\" to confirm\n* Increase visible area behind player while walking \"backwards\"\n* Disable \"Add to Deck\" button when player deck is full\n* Reduce purchase sound volume\n* Play purchase sound when upgrading deck size\n* Prevent grenades from colliding with bullets\n\n#### v1.0.2\n\n* [Porting] Add Android version (.apk download)\n\n### Notes\n\n* The in-game UI is not scaled relative to screen size, so we **recommend playing in full screen**\n* The **Linux build** seems to have **input issues**. You can always use the **Web Version instead**.\n\n### Controls\n\n* **WASD** - Move\n* **Arrow keys** - Shoot\n* **Left Shift + Arrow keys** - Use cards\n* **Escape** - Quit Game\n* **Space** - Skip death screen","meta":{"author":[11975,29775,12146,13091,80536,93943,96739],"link-01":"","link-01-name":"","link-02":"https:\/\/ld41.herokuapp.com\/","link-02-tag":"42336","link-02-name":"WebGL","cover":"\/\/\/content\/7ce\/2\/z\/12b55.png","link-03":"https:\/\/ld41.herokuapp.com\/downloads\/ACardGame_Windows.zip","link-03-tag":"42337","link-03-name":"Windows x64","link-04":"https:\/\/ld41.herokuapp.com\/downloads\/ACardGame_Mac.app.zip","link-04-tag":"42339","link-05":"https:\/\/ld41.herokuapp.com\/downloads\/ACardGame_Linux.tar.gz","link-05-tag":"42341","link-06":"https:\/\/ld41.herokuapp.com\/downloads\/ACardGame_WebGL.zip","link-06-tag":"42336","link-06-name":"WebGL Download","link-07":"https:\/\/ld41.herokuapp.com\/downloads\/ACardGame_Android.apk","link-07-tag":"42342"},"path":"\/events\/ludum-dare\/41\/a-card-shooter","parents":[1,5,9,73256],"love":0,"notes":24,"notes-timestamp":"2018-05-16T08:42:54Z","grade":{"grade-01":39,"grade-02":39,"grade-03":39,"grade-04":38,"grade-05":39,"grade-06":36,"grade-07":37,"grade-08":38},"magic":{"cool":128.31463854388,"feedback":30,"given":61.125,"grade":38.125,"grade-01-average":3.689,"grade-01-result":336,"grade-02-average":3.689,"grade-02-result":247,"grade-03-average":3.203,"grade-03-result":716,"grade-04-average":3.347,"grade-04-result":764,"grade-05-average":3.541,"grade-05-result":536,"grade-06-average":3.015,"grade-06-result":556,"grade-07-average":2.857,"grade-07-result":599,"grade-08-average":3.139,"grade-08-result":700,"smart":30.572509847475}},"text":"## A Deck Building Twin Stick Shooter\n\n\nThis Game is all about shooting enemies.\n\n**But:**\n\nThis is _really_ hard. You will need the help of powerups to survive the enemy waves.\n\nThe crazy thing about these Powerups: You can select, which ones you want! In the deck building screen you can buy new powerup-cards and use them (and the cards you collected in the arena) to tweak your deck.\n\n_**How many waves can you survive?**_\n\n![ezgif.com-video-to-gif-3.gif](\/\/\/raw\/27f\/2\/z\/13b4a.gif)\n\n### About us\n\nWe are a group of seven students from Germany and this is our first LudumDare in this constellation. \nHowever, some of us have already participated in up to eight LudumDares. \nWith this entry we wanted to explore Unity, so that we could concentrate on gameplay.\n\n---------------\n\n**Thanks for playing. We appreciate your feedback!**\n\n\n---------------\n![Game.png](\/\/\/raw\/7ce\/2\/z\/130e7.png)\n![Shop.jpg](\/\/\/raw\/7ce\/2\/z\/12dde.jpg)\n\n### Music:\n\nCyborg Ninja & Dangerous Kevin MacLeod (incompetech.com) \n\nLicensed under Creative Commons: By Attribution 3.0\n\nhttp:\/\/creativecommons.org\/licenses\/by\/3.0\/\n\n---------------\n\n### Changelog\n\n#### v1.0.1\n\n* Require user to hold \"Reset Game\" to confirm\n* Increase visible area behind player while walking \"backwards\"\n* Disable \"Add to Deck\" button when player deck is full\n* Reduce purchase sound volume\n* Play purchase sound when upgrading deck size\n* Prevent grenades from colliding with bullets\n\n#### v1.0.2\n\n* [Porting] Add Android version (.apk download)\n\n### Notes\n\n* The in-game UI is not scaled relative to screen size, so we **recommend playing in full screen**\n* The **Linux build** seems to have **input issues**. You can always use the **Web Version instead**.\n\n### Controls\n\n* **WASD** - Move\n* **Arrow keys** - Shoot\n* **Left Shift + Arrow keys** - Use cards\n* **Escape** - Quit Game\n* **Space** - Skip death screen","title":"A-Card Shooter"}