m-Powerment by QuantumZen

[raw]
made by QuantumZen for LD 39 (COMPO)

Cynocks are draining the ship's energy preventing it from jumping. Deal with them, but watch out - your personal battery is even more important. The lower your power, the slower you move and Cynocks don't get any slower.

Hint: leave the droid in level 0 alone. It's just ...observing your progress.

Level 6 is the final level.

2017-07-31 18<em>36</em>09-m-Powering by QuantumZen.png

2017-07-31 18<em>38</em>14-Must power.png

Ratings

Overall 370th 3.25⭐ 22🧑‍⚖️
Fun 379th 3.05⭐ 22🧑‍⚖️
Innovation 305th 3.15⭐ 22🧑‍⚖️
Theme 306th 3.55⭐ 22🧑‍⚖️
Graphics 343th 3.2⭐ 22🧑‍⚖️
Audio 80th 3.632⭐ 21🧑‍⚖️
Humor 314th 2.316⭐ 21🧑‍⚖️
Mood 113th 3.5⭐ 22🧑‍⚖️
Given 16🗳️ 15🗨️

Feedback

jin47
31. Jul 2017 · 16:49 UTC
Really fun game. I like the robot model and the battery backpack system. The light system is really a nice idea that help the mood and totally fits the ambient set by the music. Really nice job!
milano23
01. Aug 2017 · 01:07 UTC
This was a lot of fun to play. Like the previous poster said the music really fits the ambiance. Great Job!
wwwhizz
04. Aug 2017 · 09:31 UTC
I like how you only see where the flashlight shines; did not like the textures.
wdebowicz
04. Aug 2017 · 21:44 UTC
Music fits well, and I like the strategy elements, that you should plan your route and be careful with using your light. I have some technical issues, that some of the "helper" texts, are going under the textures, so I'm unable to read it. Anyway good game!
gonutz
06. Aug 2017 · 18:44 UTC
Oh no - WALL OF TEXT instructions! That is really annoying.

I don't know how to pick up the battery in level 2 or what to do with it and there is no hint anywhere. How am I supposed to kill those five faces there? I feel this is not well designed. Try to make your controls and objectives clear in your next entry and refrain from using text for it.
gonutz
06. Aug 2017 · 18:46 UTC
-continued-

What I like is the 2D light thing where you only see what you shine light on with the flash light.

The graphics are nice and the sound fits the mood.

Overall a nice game, just that I cannot play it, with is of course a show stopper.
silkworm_sweatshop
06. Aug 2017 · 18:48 UTC
Nice and moody! I dig the music and how it changes when you pickup/put down the battery and the light effect is cool. Is it possible to unlock more levels after 6?
mathijs750
06. Aug 2017 · 19:03 UTC
I like the music and unique art-style, the mix between renders and pixel art is interesting. However I was very confused about how to play in the beginning. The fact that you could hold batteries for infinite ammo could have been explained a bit more organically. At level 5 I got bored and stopped playing. I'd like to see more of this game after some more polish.
🎤 QuantumZen
12. Aug 2017 · 20:41 UTC
Thanks all for the feedback. Lots of points I'd never have thought about, like WoT instructions or game elements that are not immediately clear.

Few hints: there are levels where the door to the next level is already open and your task is to elude the cynocks, not engage them. The battery gives you infinite ammo. Level 6 is the final level: sorry, budget cuts :D

While I'm having lots of fun testing your games, I'm hoping to slowly polish this one and make it palatable for broader audience.
jondalnas
12. Aug 2017 · 21:57 UTC
The game had a nice moody soundtrack, but the game got dull after two or three levels. A little more variety in graphics would fix this issue
randomphantom
14. Aug 2017 · 14:46 UTC
Excellent adaptive soundtrack and cool torchlight mechanic! The story is a bit loose but its still impressive that you were able to put in a story arc into a 48h entry. The graphics while workable was a bit of a clash between 2D and 3D, so perhaps a consistent style would work better. There were some blocks where the torchlight was unable to pick up as a solid surface as well. Otherwise a pretty fun game and great entry!
SVR_Audio
19. Aug 2017 · 13:19 UTC
Good game, lovely art, and great work on sounds really impressive !
TheMonsterFromTheDeep
20. Aug 2017 · 06:54 UTC
I like the atmosphere in the game. The music is pretty good and fits the gameplay and actually affects how it feels.

It was a bit annoying that I forgot the controls for picking up the battery in level 2 and had to kill myself to go look at the instructions again. Just adding "Use F" to the mission log would have fixed that.

Speaking of Level 2, it says "return the power pack to where you found it" but it actually means "put the power pack on the engine."

For some reason, the first time I tried playing, another robot had spawned in on the first level. I suppose this might be the droid that your description refers to?
adhesion
20. Aug 2017 · 17:31 UTC
Cool concept, though the "slowdown on low power" mechanic felt reeeeeaaaalllly tedious to me. Making a mistake like shooting the droid or shooting enemies after putting down the last battery meant multiple minutes (!) of crawling towards the exit which is a huge bummer. I understand how it serves the theme/mechanics but I wonder if there's a better way to implement that. Lots of text to explain the game, which isn't bad but it might be better to gradually teach mechanics through level design rather than explanation. I like the 3d graphical style though, and the dynamic music is a great touch. Would be great with some gameplay tweaks, keep it up!
EdwinGameDev
20. Aug 2017 · 18:37 UTC
![2.PNG](///raw/825/9/z/8f36.png)

I really liked the game. Strategy was needed to not loss energy shooting at enemys, i basically carryed the baterry with me until i killed everyone, so i put at the power cores. The game has a little collision problem, when i collide with a wall i can't slide, maybe if you could add that. Good Entry!