m-Powerment by QuantumZen
Cynocks are draining the ship's energy preventing it from jumping. Deal with them, but watch out - your personal battery is even more important. The lower your power, the slower you move and Cynocks don't get any slower.
Hint: leave the droid in level 0 alone. It's just ...observing your progress.
Level 6 is the final level.


| Windows | https://quantumzen.itch.io/power |
| Original URL | https://ldjam.com/events/ludum-dare/39/m-powerment |
Ratings
| Overall | 370th | 3.25⭐ | 22🧑⚖️ |
| Fun | 379th | 3.05⭐ | 22🧑⚖️ |
| Innovation | 305th | 3.15⭐ | 22🧑⚖️ |
| Theme | 306th | 3.55⭐ | 22🧑⚖️ |
| Graphics | 343th | 3.2⭐ | 22🧑⚖️ |
| Audio | 80th | 3.632⭐ | 21🧑⚖️ |
| Humor | 314th | 2.316⭐ | 21🧑⚖️ |
| Mood | 113th | 3.5⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 15🗨️ |
I don't know how to pick up the battery in level 2 or what to do with it and there is no hint anywhere. How am I supposed to kill those five faces there? I feel this is not well designed. Try to make your controls and objectives clear in your next entry and refrain from using text for it.
What I like is the 2D light thing where you only see what you shine light on with the flash light.
The graphics are nice and the sound fits the mood.
Overall a nice game, just that I cannot play it, with is of course a show stopper.
Few hints: there are levels where the door to the next level is already open and your task is to elude the cynocks, not engage them. The battery gives you infinite ammo. Level 6 is the final level: sorry, budget cuts :D
While I'm having lots of fun testing your games, I'm hoping to slowly polish this one and make it palatable for broader audience.
It was a bit annoying that I forgot the controls for picking up the battery in level 2 and had to kill myself to go look at the instructions again. Just adding "Use F" to the mission log would have fixed that.
Speaking of Level 2, it says "return the power pack to where you found it" but it actually means "put the power pack on the engine."
For some reason, the first time I tried playing, another robot had spawned in on the first level. I suppose this might be the droid that your description refers to?
I really liked the game. Strategy was needed to not loss energy shooting at enemys, i basically carryed the baterry with me until i killed everyone, so i put at the power cores. The game has a little collision problem, when i collide with a wall i can't slide, maybe if you could add that. Good Entry!