FORF by JohnDimi

Made in 72 hours for the Ludum Dare 40 JAM
It's a topdown, hack and slash, killing monsters will give you experience and leveling up will make the enemies stronger than you, so just open the door and get to the next level!
This is my first time participating in Ludum Dare, I tried my best but I run out of time, I wanted to make more levels and deepen the mechanics, etc. It was a fun productive experience. It's not a complete game by all means, but I think it could lead to something cool if I ever get back to it. Sorry if the levels don't make any sense, I just made them at the last minute. :sweatsmile: :sweatsmile:
Made with HaxeFlixel. Currently a flash build only. ( Sorry the HTML5 export is really buggy and I will try to fix it )

NOTE
I am going to leave the game build intact, so you will play the version I uploaded in the submission hour!! I think it's only fair to showcase this as a game built in 72 hours.
Credits:
- Snail Sprite (modified) : "sitebender"
- https://sitebender.itch.io/space-base-platform-shooter-8-bit-art-graphics-pack
- Slime Sprite (modified) : "finalbossblues"
- https://finalbossblues.itch.io/pixel-shooter-towers-asset-pack
- Everything Else : Me



| Flash (web) | https://johndimi.itch.io/forf |
| Source code | https://johndimi.itch.io/forf |
| Original URL | https://ldjam.com/events/ludum-dare/40/forf |
Ratings
| Overall | 309th | 3.7⭐ | 22🧑⚖️ |
| Fun | 173th | 3.775⭐ | 22🧑⚖️ |
| Innovation | 534th | 3.2⭐ | 22🧑⚖️ |
| Theme | 625th | 3.375⭐ | 22🧑⚖️ |
| Graphics | 333th | 3.875⭐ | 22🧑⚖️ |
| Audio | 352th | 3.393⭐ | 16🧑⚖️ |
| Mood | 449th | 3.45⭐ | 22🧑⚖️ |
| Given | 27🗳️ | 0🗨️ |
FORF is a retro top-down hack ‘n slash dungeon crawler game which felt really well-made to be honest. I love retro, I love hack ‘n slash and I love dungeon crawlers, so you won me over by default. On a more serious note its adorable graphics and sound effects paired up with the retro gameplay feeling and difficulty makes it a pretty nice and simple game.
It’s sad that you did not have enough time to add weapons, abilities and more monsters, and unfortunately, I didn’t feel like you nailed the theme, BUT what you should be happy and very proud about is that you’ve made a very stable base for a future game of yours and I really hope you do choose to continue with this project in the future. Good luck!
A bit of fast music, improving the feeling of rush would also greatly improve the experience IMHO.
Otherwise, nice controls, nice idea, nice subimmsion :)
Thank you for taking the time to try out my game and leaving feedback :smiley_cat:
I know it's heavily unpolished, I mean I just barely slapped it together and submitted it, lol. I will get back to it and make improvements, I think this could become something nice. I'll try to work on it before the jam ratings close. Cheers!
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
@Samuli had it right when they talked to you focusing on heavily polishing the things you could get in time, rather than getting everything in mediocrely.
As is, I think you don't have so much to improve to make it a polished game. Make your own monsters assets to give a more personal touch, take time to design levels with progressing difficulty, some things like that. If you like what you've done, so go ! Make a post-jam version, and take fun by doing it! ;)
@lereveur I agree, it was a self-test as well. Learn your own abilities, how do you manage time, where to focus on your code, etc. For example I learned that I should put priority to making interesting levels first rather than other minor things, because as Reggie said *"If the game isn't fun why bother"* :sweat_smile:
Thanks for the feedback guys.