ClickerDefense by DerLasseHenrich
This game combines the cookie clicker and tower defense genres.
You basically play normal tower defense, but you earn money by clicking on your factory, which you have to protect.

Can you win on the last map?
Please play in 16:10.
βοΈ Tools used: - Unity - Paint.net (Yeah, I know...) - Bosca Ceoil
Even if I participated in jam, my teammate left me quite early, so in the end I did everything alone. π
| Windows | https://henrichproductions.itch.io/clickerdefense |
| Original URL | https://ldjam.com/events/ludum-dare/41/ld41-2 |
Ratings
| Overall | 481th | 3.542β | 26π§ββοΈ |
| Fun | 575th | 3.313β | 26π§ββοΈ |
| Innovation | 601th | 3.333β | 26π§ββοΈ |
| Theme | 517th | 3.688β | 26π§ββοΈ |
| Graphics | 845th | 3.042β | 26π§ββοΈ |
| Audio | 589th | 2.917β | 26π§ββοΈ |
| Given | 28π³οΈ | 32π¨οΈ |
Other than that little mishap though, this got very addictive! I really enjoyed it! Only problem is I ran out of enemies to shoot! :)
I think the price progression is a little bit off, and that you should improve the start UI where you explain how everything works, but I must say that it's a really great idea, and I'm impressed you were able to put two genres as deeply convoluted as those two are together!
Cheers man, good job! :D
Cool game ! Keep coding :)
1) Make the place where you are suppose to click much more apparent, maybe something like a red box or something eye catching around it until you click it for the first time.
2) Add more feedback for hitting enemies
3) Define the upgrades better for each tower, I wanted to buy an upgrade but I didn't know what I was buying!
Other than that, the game is actually really fun and by tweaking some values (how much an upgrade cost) I think the game would be even more fun! Thanks for submitting this :)
I like your suggestions and will add them. To your third point: You can see the upgrades in the main menu, but you're right that there should be a short description or something in the level.
I'm glad you like my game :)
Also tower targeting priorities seem a bit wonky, I think they should target the enemies that are nearest to the castle, instead of just the nearest. In some tower defense games you can manually set which enemies the towers will prioritize, though I understand that this might be too much asked for a jam game π€
I played several rounds, so obviously you did a good job. Congrats on your first LD game and keep on jamming!
PS: if you want, try out my game too :D
Congratulations on the idea!
If you can, check out my entry at this link: https://ldjam.com/events/ludum-dare/41/type-hero-adventures