Space Pow Collins by wisstopher

Space Pow Collins is a text adventure game. It takes place on a small space vessel captained by the famous Space Pow Collins. Will you be able to get him out of this sticky situation. There are 7 endings to find, can you unlock them all?
Inspired by 'Don't Shit Your Pants' by Cellar Door Games.
TIP FOR PLAYING: You want to use what you see in your environment, so for example if there is an object that stands out in the room you want to do something to the specific object i.e. press purple button.
SITE & SOURCE: https://wiss.itch.io/space-pow-collins
TWITTER: https://twitter.com/WissUK
Thanks for playing :)
Ratings
| Overall | 269th | 3.32⭐ | 27🧑⚖️ |
| Fun | 378th | 2.88⭐ | 27🧑⚖️ |
| Innovation | 471th | 2.48⭐ | 27🧑⚖️ |
| Theme | 476th | 2.6⭐ | 27🧑⚖️ |
| Graphics | 266th | 3.28⭐ | 27🧑⚖️ |
| Audio | 85th | 3.6⭐ | 27🧑⚖️ |
| Humor | 173th | 2.958⭐ | 26🧑⚖️ |
| Mood | 166th | 3.391⭐ | 25🧑⚖️ |
| Given | 29🗳️ | 34🗨️ |
These games live from their wide array of possible interactions as far as I am concerned. While I am more than willing to believe that I was initially just too stupid to solve the game, some nonsensical interactions and alternative phrases would have done a lot for the game.
The sound worked well for a text adventure and the text animations seemed well polished.
But hey! It was a lot of fun, and I had a great experience. The music and atmosphere was excellent. I loved discovering the endings. Nice work!
It's ok for this jam, but for sure, a lot of interections are missing.
While text adventures are not my bread and butter, I could see that this one had a very good level of polish, if only for the letters' flickering and the diverse art. The execution of the game itself was well done, with no real problems when it came to typing. The game was very specific though, and some actions were not exactly apparent. Heck, because of the small screen, I had a hard time seeing some stuff every now and then, even on the first screen.
Regardless, all in all, the game was good, and very carefully tailored. No glitches, no annoying interfaces. Everything was functional. So, from here on, if you decide to further expand on a project like this, you already have a very solid foundation. You should consider adding staples of the genre, such as looking around the environment. That'd help the player know what are their options.
Well, congratulations again on such a polished and well presented experience. Shame that I'm not exactly great on this kind of games, but I can see more old fashioned gamers having a very good time with this one. Good luck with the compo!
Our team, [Whales and Games](https://twitter.com/WhalesAndGames), will follow you around on Twitter from now on. We're looking forward to your future projects and participation in LD jams! :whale:
I liked the inclusion of a checklist at the end to know what I accomplished.
I can't really see how it fitted into the theme of small worlds... The crew were mentioned quite a few times, this led me to believe that it would be possible to interact with them.
Good job on a great looking entry!
With this level of polish, though, I know you can probably improve it a lot, and make a more finished game, if you have the time.
P.S Thanks for rating my game :)